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No commits in common. "4e6aa809de4fcad3c5e239da8c443003366f7788" and "106fb03bb04a38b7836408a47d3163d0c83d26fe" have entirely different histories.
4e6aa809de
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106fb03bb0
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@ -193,15 +193,6 @@ std::string get_lib_path() {
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std::string get_full_program_path()
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std::string get_full_program_path()
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{
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{
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std::string env_program_path = get_env_variable("SteamAppPath");
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if (env_program_path.length()) {
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if (env_program_path.back() != PATH_SEPARATOR[0]) {
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env_program_path = env_program_path.append(PATH_SEPARATOR);
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}
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return env_program_path;
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}
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std::string program_path;
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std::string program_path;
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#if defined(STEAM_WIN32)
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#if defined(STEAM_WIN32)
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char DllPath[MAX_PATH] = {0};
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char DllPath[MAX_PATH] = {0};
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@ -18,21 +18,16 @@
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#include "steam_client.h"
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#include "steam_client.h"
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#include "settings_parser.h"
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#include "settings_parser.h"
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static bool kill_background_thread;
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static void background_thread(Steam_Client *client)
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static void background_thread(Steam_Client *client)
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{
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{
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PRINT_DEBUG("background thread starting\n");
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PRINT_DEBUG("background thread starting\n");
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while (1) {
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while (1) {
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std::this_thread::sleep_for(std::chrono::seconds(1));
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std::this_thread::sleep_for(std::chrono::seconds(1));
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global_mutex.lock();
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global_mutex.lock();
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bool net_alive = client->network->isAlive();
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if (!client->network->isAlive()) {
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if (!net_alive || kill_background_thread) {
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global_mutex.unlock();
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global_mutex.unlock();
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if (!net_alive) {
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//delete network;
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//delete network;
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}
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kill_background_thread = false;
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PRINT_DEBUG("background thread exit\n");
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PRINT_DEBUG("background thread exit\n");
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return;
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return;
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}
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}
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@ -706,7 +701,6 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
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bool Steam_Client::BShutdownIfAllPipesClosed()
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bool Steam_Client::BShutdownIfAllPipesClosed()
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{
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{
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PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
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PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
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kill_background_thread = true;
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return true;
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return true;
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}
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}
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@ -8,6 +8,8 @@ CUR_DIR=$(pwd)
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cd "$CONFIG_PATH"
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cd "$CONFIG_PATH"
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mkdir -p ~/.steam/sdk64
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mkdir -p ~/.steam/sdk64
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mkdir -p ~/.steam/sdk32
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mkdir -p ~/.steam/sdk32
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rm -rf ~/.steam/sdk64/steam_settings
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rm -rf ~/.steam/sdk32/steam_settings
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#make a backup of original files
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#make a backup of original files
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mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
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mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
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mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
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mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
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@ -15,14 +17,18 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
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#copy our files
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#copy our files
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cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
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cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
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cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
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cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
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cp -r steam_settings ~/.steam/sdk32/
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cp -r steam_settings ~/.steam/sdk64/
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echo $BASHPID > ~/.steam/steam.pid
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echo $BASHPID > ~/.steam/steam.pid
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cd "$APP_PATH"
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cd "$APP_PATH"
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SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
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SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
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cd "$CUR_DIR"
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cd "$CUR_DIR"
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#restore original
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#restore original
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rm -f ~/.steam/steam.pid
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rm -f ~/.steam/steam.pid
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rm -f ~/.steam/sdk64/steamclient.so
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rm -f ~/.steam/sdk64/steamclient.so
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rm -f ~/.steam/sdk32/steamclient.so
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rm -f ~/.steam/sdk32/steamclient.so
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rm -rf ~/.steam/sdk64/steam_settings
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rm -rf ~/.steam/sdk32/steam_settings
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mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
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mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
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mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
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mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
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mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
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mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
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