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44305a0068
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19015c097c
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19015c097c | |
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c48526d49a | |
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dc95076faa | |
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8a5e49251c |
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@ -136,7 +136,7 @@ Steam_Client *get_steam_clientserver_old()
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static bool steamclient_has_ipv6_functions_flag;
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bool steamclient_has_ipv6_functions()
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{
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return steamclient_has_ipv6_functions_flag;
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return steamclient_has_ipv6_functions_flag || get_steam_client()->gameserver_has_ipv6_functions;
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}
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static void *create_client_interface(const char *ver)
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@ -5843,13 +5843,14 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation( IStea
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return self->GetServerReputation();
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}
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STEAMAPI_API uint32 SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr, void *instancePtr_possible )
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STEAMAPI_API void *SteamAPI_ISteamGameServer_GetPublicIP( intptr_t instancePtr, void *instancePtr_possible )
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{
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//TODO: check if this actually works (ret value changed from uint32 to struct)
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//abuse call convention rules to get this working.
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if (steamclient_has_ipv6_functions()) {
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return ((ISteamGameServer012 *)instancePtr_possible)->GetPublicIP_old();
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get_steam_client()->steam_gameserver->GetPublicIP_fix((SteamIPAddress_t *)instancePtr);
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return (void *)instancePtr;
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} else {
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return ((ISteamGameServer012 *)instancePtr)->GetPublicIP_old();
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return (void *)((ISteamGameServer012 *)instancePtr)->GetPublicIP_old();
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}
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}
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@ -109,6 +109,8 @@ Steam_Client::Steam_Client()
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steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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gameserver_has_ipv6_functions = false;
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last_cb_run = 0;
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PRINT_DEBUG("client init end\n");
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}
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@ -303,8 +305,10 @@ ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSte
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} else if (strcmp(pchVersion, "SteamGameServer012") == 0) {
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return (ISteamGameServer *)(void *)(ISteamGameServer012 *)steam_gameserver;
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} else if (strcmp(pchVersion, STEAMGAMESERVER_INTERFACE_VERSION) == 0) {
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gameserver_has_ipv6_functions = true;
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return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver;
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} else {
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gameserver_has_ipv6_functions = true;
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return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver;
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}
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@ -139,6 +139,8 @@ public:
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unsigned steam_pipe_counter = 1;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
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bool gameserver_has_ipv6_functions;
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Steam_Client();
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~Steam_Client();
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// Creates a communication pipe to the Steam client.
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@ -559,6 +559,12 @@ SteamIPAddress_t Steam_GameServer::GetPublicIP()
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return ip;
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}
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void Steam_GameServer::GetPublicIP_fix(SteamIPAddress_t *out)
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{
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PRINT_DEBUG("GetPublicIP_fix\n");
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if (out) *out = GetPublicIP();
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}
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// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
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// socket to talk to the master server on, it lets the game use its socket to forward messages
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// back and forth. This prevents us from requiring server ops to open up yet another port
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@ -278,6 +278,7 @@ public:
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// connect to
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uint32 GetPublicIP_old();
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SteamIPAddress_t GetPublicIP();
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void GetPublicIP_fix(SteamIPAddress_t *out);
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// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
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// socket to talk to the master server on, it lets the game use its socket to forward messages
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@ -66,6 +66,17 @@ unsigned int find_leaderboard(std::string name)
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return 0;
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}
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nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(std::string key)
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{
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return std::find_if(defined_achievements.begin(), defined_achievements.end(), [key](nlohmann::json& item) {
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std::string name = static_cast<std::string const&>(item["name"]);
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return key.size() == name.size() && std::equal(name.begin(), name.end(), key.begin(),
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[](char a, char b) {
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return tolower(a) == tolower(b);
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});
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});
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}
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void load_achievements_db()
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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@ -227,10 +238,11 @@ bool GetAchievement( const char *pchName, bool *pbAchieved )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName]( nlohmann::json &item ) {
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return item["name"].get<std::string>() == pchName;
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});
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auto ach = user_achievements.find(pchName);
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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return true;
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@ -249,13 +261,14 @@ bool SetAchievement( const char *pchName )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return item["name"].get<std::string>() == pchName;
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});
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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if (it != defined_achievements.end()) {
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if (user_achievements.find(pchName) == user_achievements.end() || user_achievements[pchName].value("earned", false) == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pchName]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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if (user_achievements.find(pch_name) == user_achievements.end() || user_achievements[pch_name].value("earned", false) == false) {
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user_achievements[pch_name]["earned"] = true;
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user_achievements[pch_name]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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#ifdef EMU_OVERLAY
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overlay->AddAchievementNotification(it.value());
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#endif
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@ -276,12 +289,13 @@ bool ClearAchievement( const char *pchName )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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if (it != defined_achievements.end()) {
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user_achievements[pchName]["earned"] = false;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(0);
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user_achievements[pch_name]["earned"] = false;
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user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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return true;
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}
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@ -301,10 +315,11 @@ bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto ach = user_achievements.find(pchName);
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if(punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
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@ -367,9 +382,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "name") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["displayName"].get_ptr<std::string*>()->c_str();
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}
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@ -378,9 +391,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "desc") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["description"].get_ptr<std::string*>()->c_str();
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}
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@ -389,9 +400,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "hidden") == 0) {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["hidden"].get_ptr<std::string*>()->c_str();
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}
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@ -406,15 +415,17 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
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bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
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{
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PRINT_DEBUG("IndicateAchievementProgress\n");
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PRINT_DEBUG("IndicateAchievementProgress %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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auto ach = user_achievements.find(pchName);
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end()) {
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bool achieved = false;
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if ( ach != user_achievements.end()) {
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@ -424,14 +435,14 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
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UserAchievementStored_t data = {};
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_bGroupAchievement = false;
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strncpy(data.m_rgchAchievementName, pchName, k_cchStatNameMax);
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strncpy(data.m_rgchAchievementName, pch_name.c_str(), k_cchStatNameMax);
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if (achieved) {
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data.m_nCurProgress = 0;
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data.m_nMaxProgress = 0;
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} else {
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user_achievements[pchName]["progress"] = nCurProgress;
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user_achievements[pchName]["max_progress"] = nMaxProgress;
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user_achievements[pch_name]["progress"] = nCurProgress;
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user_achievements[pch_name]["max_progress"] = nMaxProgress;
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data.m_nCurProgress = nCurProgress;
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data.m_nMaxProgress = nMaxProgress;
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}
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@ -698,7 +698,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
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{
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Steam_Messages const& steam_message = msg->steam_messages();
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// Change color to cyan for friend
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friend_info->second.chat_history.append("\x1""00FFFFFF", 9).append(steam_message.message()).append("\n", 1);
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friend_info->second.chat_history.append(steam_message.message()).append("\n", 1);
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if (!(friend_info->second.window_state & window_state_show))
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{
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friend_info->second.window_state |= window_state_need_attention;
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@ -758,7 +758,7 @@ void Steam_Overlay::RunCallbacks()
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msg.set_dest_id(friend_id);
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network->sendTo(&msg, true);
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friend_info->second.chat_history.append("\x1""00FF00FF", 9).append(input).append("\n", 1);
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friend_info->second.chat_history.append(input).append("\n", 1);
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}
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*input = 0; // Reset the input field
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friend_info->second.window_state &= ~window_state_send_message;
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