Commit Graph

16 Commits (c3db061c6a01809e1efcd454abfe94056e6e5b2c)

Author SHA1 Message Date
Nemirtingas c077e8f8d7 Merge branch 'master' into 'windows_random'
# Conflicts:
#   .gitignore
#   build_win_debug_experimental.bat
#   build_win_lobby_connect.bat
#   build_win_release.bat
#   build_win_release_experimental.bat
#   dll/base.cpp
2020-10-13 10:19:46 +00:00
Nemirtingas fe9bbd1104 Add a common include file. 2020-07-16 11:56:24 +02:00
Mr_Goldberg beffb89bda
Some refactoring. Added a define for the default callresult/callback timeout. 2020-06-20 21:14:37 -04:00
Mr_Goldberg 0f6ae7f09e
Don't block local adapter related ips in experimental build. 2020-04-30 13:36:59 -04:00
Mr_Goldberg 71e265f52b
Add env variable to set app path. 2020-01-13 13:47:14 -05:00
Mr_Goldberg 262ee1d18f
Update to sdk 1.47 2019-12-09 12:49:55 -05:00
Nemirtingas dbc4e7e08b Update base.cpp 2019-10-16 17:31:46 +00:00
Nemirtingas 04d376ce25 Fix the address being out of the range lower_bound < addr < upper_bound 2019-10-16 17:00:08 +02:00
Mr_Goldberg ced9b77afc
Tweaked auth delays. 2019-08-17 18:15:18 -04:00
Mr_Goldberg 06b4332187
Add some commented out code to disable https in winhttp. 2019-08-17 18:03:21 -04:00
Mr_Goldberg e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Nemirtingas f24597d9c9 Switched to 64bits random generator
And added template function that deduce type length.
2019-07-11 19:42:13 +02:00
Nemirtingas 69c6bb5399 Removed dependency to rtlgenrandom for windows because we use
std::random_device, so we remove the random function for linux by the
way.

Updated the get_env_variable for Windows so in the future we don't get
suprises when having env variables with length > 1024 (even if its
extremely rare).
2019-06-14 20:46:51 +02:00
Mr_Goldberg c4e0c855df
Experimental build: Load luma ceg plugin dll if present. 2019-05-30 12:59:53 -04:00
Mr_Goldberg a36f6e8e68
Add support for setting app/DLC paths. 2019-05-09 08:10:03 -04:00
Mr_Goldberg d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00