Nemirtingas
c077e8f8d7
Merge branch 'master' into 'windows_random'
...
# Conflicts:
# .gitignore
# build_win_debug_experimental.bat
# build_win_lobby_connect.bat
# build_win_release.bat
# build_win_release_experimental.bat
# dll/base.cpp
2020-10-13 10:19:46 +00:00
Nemirtingas
fe9bbd1104
Add a common include file.
2020-07-16 11:56:24 +02:00
Mr_Goldberg
beffb89bda
Some refactoring. Added a define for the default callresult/callback timeout.
2020-06-20 21:14:37 -04:00
Mr_Goldberg
0f6ae7f09e
Don't block local adapter related ips in experimental build.
2020-04-30 13:36:59 -04:00
Mr_Goldberg
71e265f52b
Add env variable to set app path.
2020-01-13 13:47:14 -05:00
Mr_Goldberg
262ee1d18f
Update to sdk 1.47
2019-12-09 12:49:55 -05:00
Nemirtingas
dbc4e7e08b
Update base.cpp
2019-10-16 17:31:46 +00:00
Nemirtingas
04d376ce25
Fix the address being out of the range lower_bound < addr < upper_bound
2019-10-16 17:00:08 +02:00
Mr_Goldberg
ced9b77afc
Tweaked auth delays.
2019-08-17 18:15:18 -04:00
Mr_Goldberg
06b4332187
Add some commented out code to disable https in winhttp.
2019-08-17 18:03:21 -04:00
Mr_Goldberg
e252f83e8a
Make auth stuff behave more like real steam.
2019-07-15 10:07:34 -04:00
Nemirtingas
f24597d9c9
Switched to 64bits random generator
...
And added template function that deduce type length.
2019-07-11 19:42:13 +02:00
Nemirtingas
69c6bb5399
Removed dependency to rtlgenrandom for windows because we use
...
std::random_device, so we remove the random function for linux by the
way.
Updated the get_env_variable for Windows so in the future we don't get
suprises when having env variables with length > 1024 (even if its
extremely rare).
2019-06-14 20:46:51 +02:00
Mr_Goldberg
c4e0c855df
Experimental build: Load luma ceg plugin dll if present.
2019-05-30 12:59:53 -04:00
Mr_Goldberg
a36f6e8e68
Add support for setting app/DLC paths.
2019-05-09 08:10:03 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit.
2019-04-13 12:21:56 -04:00