Mr_Goldberg
b4205535fb
Only allow people to join lobbies with the overlay if they have been invited first.
2020-02-02 19:07:30 -05:00
Mr_Goldberg
245d379720
Fix overlay not working in barotrauma.
2020-02-02 19:06:44 -05:00
Mr_Goldberg
624455705f
Use steam pipe instead of steam user to know if server or client interface.
2020-02-01 13:55:41 -05:00
Mr_Goldberg
03839a7de6
Use the same steam pipe/user numbers that the real steam dll uses because some games actually depend on it.
2020-02-01 13:46:05 -05:00
Mr_Goldberg
05e6c103f8
Fix compile error.
2020-01-31 15:47:56 -05:00
Mr_Goldberg
6ccb8f6c0b
ISteamApps 002-007 implemented.
2020-01-31 14:32:28 -05:00
Mr_Goldberg
9deef8c6f3
Add a depots.txt to configure values returned by the getinstalleddepots function.
2020-01-31 14:31:29 -05:00
Mr_Goldberg
b1206b0fa2
Add a longer delay to P2PSessionRequest_t callback.
...
Don't fire it if packet is sent before it is fired.
2020-01-26 17:25:41 -05:00
Mr_Goldberg
39d1d8dcdf
Add a notifications mutex to the overlay.
2020-01-26 17:24:16 -05:00
Mr_Goldberg
92218b08c6
Build overlay in steamclient debug build.
2020-01-26 09:47:19 -05:00
Mr_Goldberg
eace15df47
Thread related overlay improvements.
2020-01-26 09:46:57 -05:00
Mr_Goldberg
6d96784af1
Fix menu buttons not working in Aoe2DE.
2020-01-26 09:45:54 -05:00
Mr_Goldberg
e0af318948
Try to fix overlay related lag.
2020-01-25 15:23:16 -05:00
Mr_Goldberg
350293a9c3
Fixed game crash when calling ContextInit before SteamAPI_Init
2020-01-25 15:22:33 -05:00
Mr_Goldberg
3f44827326
Basic JoinClanChatRoom implementation.
2020-01-20 11:48:15 -05:00
Mr_Goldberg
6308eb1e0c
Readme change.
2020-01-20 11:47:29 -05:00
Mr_Goldberg
43a5b13302
Use different mutex for overlay to try to fix lag.
2020-01-20 11:47:12 -05:00
Nemirtingas
1dc5bcc5c1
Fix hooks not working
...
Even if dxgi is hooked, it will not be rehooked, HookDXGIPresent has a check, but different dx versions need a call to loadFunctions.
2020-01-20 11:45:04 -05:00
Mr_Goldberg
f22828d858
Fix cmake.
2020-01-19 14:29:55 -05:00
Mr_Goldberg
d829fd090f
Forgot this.
2020-01-19 13:28:38 -05:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
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NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Mr_Goldberg
ffdaf72597
Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
...
# Conflicts:
# build_steamos.sh
# dll/dll.cpp
2020-01-19 12:50:01 -05:00
Mr_Goldberg
c9d97abd5b
Fix some possible controller issues.
2020-01-19 01:34:52 -05:00
Mr_Goldberg
958ced0edd
Add a delay to give games time to register call results.
2020-01-18 13:58:30 -05:00
Mr_Goldberg
e6031c7597
Fix possible thread issue.
2020-01-17 15:46:50 -05:00
Mr_Goldberg
29e713b94c
Add a mutex specifically for the P2P packet functions to speed things up.
2020-01-17 13:13:59 -05:00
Mr_Goldberg
b53d5224f3
Cache values of old accessor functions for better performance.
2020-01-17 11:37:13 -05:00
Mr_Goldberg
a2f8fec816
Try to fix the flat api get public ip function.
2020-01-17 11:36:46 -05:00
Mr_Goldberg
60b627163a
Comment out microsecond sleep that no longer seems necessary.
2020-01-15 22:05:19 -05:00
Mr_Goldberg
38ad2c057c
Fix flat api not getting exported.
2020-01-15 19:43:46 -05:00
gion
33180f1b0d
Merge branch 'master' of gitlab.com:Mr_Goldberg/goldberg_emulator
2020-01-16 00:59:39 +01:00
gion
d1b901a491
Ops, too many frees.
2020-01-16 00:55:38 +01:00
gion
86d7806f27
Implement case insensitive filesystem access.
2020-01-15 20:37:41 +01:00
Mr_Goldberg
0c4831260e
Forgot this.
2020-01-15 14:27:27 -05:00
Mr_Goldberg
d9173e7b50
Fix yaml.
2020-01-15 13:27:15 -05:00
Mr_Goldberg
47c8f0a2a1
Fix yaml?
2020-01-15 13:21:37 -05:00
Mr_Goldberg
0ed433cb26
Add a bundle of the source code to the git builds zip.
2020-01-15 13:18:12 -05:00
Mr_Goldberg
81830efd58
Close background thread on steamclient shutdown.
2020-01-15 12:40:18 -05:00
Mr_Goldberg
11cb3ce998
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
...
Implemented a basic steampipe alloc system and fixed build.
2020-01-15 10:11:37 -05:00
Mr_Goldberg
4e6aa809de
Kill background thread on client shutdown.
2020-01-13 13:47:47 -05:00
Mr_Goldberg
71e265f52b
Add env variable to set app path.
2020-01-13 13:47:14 -05:00
Mr_Goldberg
106fb03bb0
Fix build issue.
2020-01-12 14:43:25 -05:00
Mr_Goldberg
282ac22a46
Use the better api for linux controller support and include it in the auto builds.
2020-01-12 14:28:57 -05:00
Nemirtingas
dc3dee9ce8
Added more prebuilt shader
...
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
gion
a0447b930f
Fix Linux build.
2020-01-10 14:35:36 +01:00
gion
1ef69bec74
Add missing Linux exports.
2020-01-10 13:14:09 +01:00
Nemirtingas
d118aca0f6
Add DX11 shader feature level
2020-01-10 08:53:12 +01:00
Nemirtingas
118dee9278
Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h
2020-01-10 08:16:16 +01:00
Nemirtingas
0711c83440
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
Nemirtingas
548f21c2f0
Add a return parameter to ImGui_Impl...._NewFrame()
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Why does CreateDeviceObjects return a bool if the NewFrame doesn't ?
Added the return parameter cause CreateDeviceObjects can fail.
It did fail on DX11 with feature level to 9.
2020-01-10 08:10:13 +01:00