Commit Graph

79 Commits (0e17aeef766aa669fed426ff4160718985dfbcbe)

Author SHA1 Message Date
Mr_Goldberg 0e17aeef76
Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
2019-08-17 18:02:15 -04:00
Mr_Goldberg e044205e71
Make encrypted ticket size more realistic. 2019-08-17 18:00:31 -04:00
Mr_Goldberg 1d19d49419
Increase return value of GetAppBuildId. 2019-08-12 10:40:16 -04:00
Mr_Goldberg 07af5737b4
Merge branch 'DLC-comments' of gitlab.com:Lyberta/goldberg_emulator 2019-08-05 18:34:50 -04:00
Mr_Goldberg 35860efa3a
Only set g_pSteamClientGameServer in steam gameserver init functions. 2019-08-04 14:36:28 -04:00
Lyberta b41517cd91 Added hash comments to DLC.txt 2019-08-04 14:10:22 +00:00
Mr_Goldberg 35c59044fd
SteamGameServerClient should return NULL if the gameserver is not initialized. 2019-08-03 19:00:31 -04:00
Mr_Goldberg bf4847452e
SteamAPI_Shutdown actually does something now. 2019-08-03 18:58:23 -04:00
Mr_Goldberg f4ab249f36
Add a way to configure which leaderboards are seen by the game. 2019-08-03 18:55:08 -04:00
Mr_Goldberg 7939796680
Fix build. 2019-07-31 10:25:05 -04:00
Mr_Goldberg 26c5b7949f
Implemented some ugc remote storage functions related to fileshare. 2019-07-31 10:01:55 -04:00
Mr_Goldberg 8723dad025
Update to sdk 1.46 2019-07-28 09:02:09 -04:00
Mr_Goldberg bb9c516775
Fix crash in crazy taxi. 2019-07-20 14:45:50 -04:00
Mr_Goldberg 55835de708
Untested version of GetInstalledDepots. 2019-07-20 14:45:37 -04:00
Nemirtingas d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg 514f2ddbd9
Some small cleanups. 2019-07-17 15:55:12 -04:00
Mr_Goldberg 2a659043d3
Fix build. 2019-07-17 13:54:23 -04:00
Mr_Goldberg 59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr 2019-07-17 13:22:35 -04:00
Nemirtingas fb31aef9b2 Set items to static
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Mr_Goldberg 66932785c3
Beggining of a actually working steam networking sockets implementation. 2019-07-15 20:00:52 -04:00
Mr_Goldberg e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Nemirtingas 7853451b01 Added buffer size check while populating it. 2019-07-14 22:47:33 +02:00
Mr_Goldberg 0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Nemirtingas 0b134e98a9 Added debug message 2019-07-14 22:24:56 +02:00
Nemirtingas 98c556d6dc atomic_bool is not copy_constructible 2019-07-14 21:01:42 +02:00
Nemirtingas 3273b1482b steam_items.json renamed
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas 332c0479bb Moved json.hpp to its own folder. 2019-07-14 20:51:47 +02:00
Nemirtingas 573a01212b Switch to atomic_bool for thread synchronisation. 2019-07-14 20:51:23 +02:00
Nemirtingas 5c66c21f53 Modified Inventory to match steam's implementation 2019-07-14 19:22:30 +02:00
Nemirtingas 06f88d4687 Added the missing use cases
If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00
Mr_Goldberg f3e968b54c
SteamInternal_CreateInterface should return NULL if not called with "SteamClient" 2019-07-12 15:54:26 -04:00
Nemirtingas 0a9b950d2e Merge branch 'master' into issue_#5 2019-07-12 21:04:11 +02:00
Mr_Goldberg 6dd7f517e6
Fix last pull request. 2019-07-12 11:26:07 -04:00
Mr_Goldberg ba1591d8e7
Merge branch 'Nemirtingas/goldberg_emulator-issue_#14' 2019-07-12 11:25:22 -04:00
Mr_Goldberg aa9e3c0c46
Small improvements to last commit. 2019-07-10 08:03:40 -04:00
Nemirtingas 19659da6c2 Fixed crash on load.
Fixed dll crash on load by adding a check if the Json file exists or not.
2019-07-09 15:07:10 +02:00
Nemirtingas 5f67d359b3 Fixed typo because of merging 2019-06-25 15:53:00 +02:00
Nemirtingas bbf6a3b6ff Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
2019-06-25 15:10:33 +02:00
Nemirtingas 5265382d9d Added Json item loader
Added Json item loader
2019-06-25 15:04:09 +02:00
Nemirtingas 38f05f2fc7 Added function definition to load item database.
Added function definition to load item database.
2019-06-25 15:03:23 +02:00
Nemirtingas 2039b04887 Added C++ Json support.
Added C++ Json template library.
Source: https://github.com/nlohmann/json
2019-06-25 14:59:40 +02:00
Nemirtingas 72d7d15adc Added the line to push dir name on linux 2019-06-19 18:43:14 +02:00
Nemirtingas a1d336bf56 Pass dir_name by reference
Passing dir_name by reference will save a copy constructor.
2019-06-19 18:39:14 +02:00
Nemirtingas 717808e796 Updated for the linux case. 2019-06-18 10:55:17 +02:00
Nemirtingas b034ee8781 Changed param source in strncpy
In strncpy its the destination size that should be in the 3rd parameter.
2019-06-18 00:25:56 +02:00
Nemirtingas e54072918f Added check on directory in Local_Storage::file_exists
Added check on directory in Local_Storage::file_exists.
Added check in get_filenames_recursive if last char is the path separator (some use cases were adding a path separator even if there were already one).

In base.h, added check on s and r, that will avoid an out-of-range vector exception on Visual Studio, same for network.cpp.
2019-06-17 23:08:23 +02:00
Nemirtingas b093ca90d3 Fix issue #14
This commit fixes game crash in ETS2.
The parameter order is wrong, 1st param is what to replace and 2nd param is with what to replace.
2019-06-16 15:14:21 +02:00
Nemirtingas 6d22c4989e Modified Sanitize
Modified Sanitize to allow all ANSI printable chars.
2019-06-16 12:10:51 +02:00
Nemirtingas 32b8a8b169 Update local_storage.cpp, replace_with string parameters should be const. (Fix build error on VisualStudio) 2019-06-08 08:45:09 +00:00