generate_emu_config can now generate items config.
Remove the old generate_game_infos.cpp script.merge-requests/50/head
parent
8b9ce58195
commit
f4e6a714a4
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@ -1,591 +0,0 @@
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cstdint>
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#include <fstream>
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#include <iomanip>
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#include <list>
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#include <curl/curl.h>
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#include <json/json.hpp>
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#include <json/fifo_map.hpp>
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class CurlGlobal
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{
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bool _init;
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CurlGlobal() :_init(false) {}
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~CurlGlobal() { cleanup(); }
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public:
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static CurlGlobal& Inst()
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{
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static CurlGlobal _this;
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return _this;
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}
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CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
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void cleanup()
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{
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if (_init)
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{
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curl_global_cleanup();
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_init = false;
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}
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}
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};
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class CurlEasy
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{
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CURL* _me;
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bool _init;
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std::string _buffer;
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static int writer(char* data, size_t size, size_t nmemb,
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CurlEasy *_this)
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{
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if (_this == nullptr)
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return 0;
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_this->_buffer.append(data, size * nmemb);
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return size * nmemb;
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}
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public:
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CurlEasy() :_me(nullptr), _init(false) {}
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~CurlEasy() { cleanup(); }
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bool init()
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{
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_init = (_me = curl_easy_init()) != nullptr;
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if (_init)
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{
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if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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}
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return _init;
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}
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void cleanup()
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{
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if (_init)
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{
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curl_easy_cleanup(_me);
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}
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}
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CURLcode set_url(const std::string& url)
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{
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return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
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}
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CURLcode skip_verifypeer(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
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}
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CURLcode skip_verifhost(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
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}
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CURLcode connect_only(bool connect = true)
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{
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return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
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}
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CURLcode perform()
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{
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_buffer.clear();
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return curl_easy_perform(_me);
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}
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CURLcode recv(void *buffer, size_t buflen, size_t* read_len)
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{
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return curl_easy_recv(_me, buffer, buflen, read_len);
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}
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CURLcode get_html_code(long &code)
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{
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return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
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}
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std::string const& get_answer() const { return _buffer; }
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};
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// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
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// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
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// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
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/*
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{
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"game" : {
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"gameName" : "<name>",
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"availableGameStats" : {
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"achievements" : {
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("<id>" : {
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"name" : "achievement_name",
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"displayName" : "achievement name on screen",
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"hidden" : (0|1),
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["description" : "<desc>",]
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"icon" : "<url to icon when achievement is earned>",
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"icongray" : "<url to icon when achievement is not earned>"
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},
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...)
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}
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}
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}
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}
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*/
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// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
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/*
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"appid" : {
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"success" : (true|false),
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(success == true "data" : {
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...
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"name" : "<name>",
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"steam_appid" : <appid>,
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(OPT "dlc" : [<dlc id>, <dlc id>]),
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"header_image" : "<miniature url>" <-- Use this in the overlay ?
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(OPT "achievements" : {
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"total" : <num of achievements>
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}),
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"background" : "<background url>" <-- Use this as the overlay background ?
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(OPT "packages" : [<package id>, <package id>])
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})
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}
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*/
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// ---------------------------------
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// -- Special thanks to psychonic --
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// ---------------------------------
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// Get game items definition digest (Phase1): https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=<webapi_key>&appid=218620
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/*
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{
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"response": {
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"modified": 1566848385,
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"digest": "3CDFC1CC1AC2B0D55D12C1C130F4294BDD6DF8D0"
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}
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}
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*/
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// Get game items definition: https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=218620&digest=<digest>
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/*
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[
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{
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"appid":"218620",
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"itemdefid":"0",
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"Timestamp":"2016-04-08T18:00:21.3643085Z",
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"modified":"20160408T180021Z",
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"date_created":"20160408T180021Z",
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"type":"",
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"display_type":"",
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"name":"",
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"quantity":0,
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"description":"",
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"tradable":false,
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"marketable":false,
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"commodity":false,
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"drop_interval":0,
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"drop_max_per_window":0,
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"workshopid":"0"
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},
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{
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"appid":"218620",
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"itemdefid":"50002",
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"Timestamp":"2015-11-13T16:01:18.0338618Z",
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"modified":"20151113T160117Z",
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"date_created":"20151113T160117Z",
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"type":"item",
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"display_type":"",
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"name":"Sputnik Safe",
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"quantity":0,
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"description":"[color=#2360D8]THE JUDGE SHOTGUN | Pixel [/color]\n[color=#2360D8]KOBUS 90 SUBMACHINE GUN | Red Stars[/color]\n[color=#2360D8]PLAINSRIDER BOW | Arctic Plains[/color]\n[color=#2360D8]GRUBER KURZ PISTOL | Little Leopard[/color]\n[color=#2360D8]HRL-7 ROCKET LAUNCHER | Headline[/color]\n[color=#2360D8]LOCOMOTIVE 12G SHOTGUN | Cosmonaut[/color]\n[color=#9900FF]FLAMETHROWER | St. Basil[/color]\n[color=#9900FF]JP36 RIFLE | Ice Leopard [/color]\n[color=#9900FF]CAR-4 RIFLE | Stripe On[/color]\n[color=#9900FF]BRONCO .44 REVOLVER | Black Bull[/color]\n[color=#FF00FF]BERNETTI 9 PISTOL | Angry Bear[/color]\n[color=#FF00FF]THANATOS .50 CAL SNIPER RIFLE | Matrjoschka[/color]\n[color=#FF00FF]M308 RIFLE | Helmet Space Program[/color]\n[color=#FF0000]CLARION RIFLE | Breaching Owl[/color]\n[color=#FF0000]MOSCONI 12G SHOTGUN | Bullet Bear Gun[/color]\n[color=#FFAA00]or an exceedingly rare special item![/color]",
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"icon_url":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
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"icon_url_large":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
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"store_tags":"safe;sputnik safe;",
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"tradable":true,
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"marketable":true,
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"commodity":false,
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"drop_interval":0,
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"drop_max_per_window":0,
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"workshopid":"0",
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"dsl_bonus":"false",
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"item_name":"weapon_01",
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"item_slot":"safes"
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}
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*/
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#ifdef max
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#undef max
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#endif
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std::string steam_apikey;
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std::string app_id;
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std::string output_path;
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#if defined(WIN32) || defined(_WIN32)
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#include <windows.h>
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static bool create_directory(std::string const& strPath)
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{
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DWORD dwAttrib = GetFileAttributesA(strPath.c_str());
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if (dwAttrib != INVALID_FILE_ATTRIBUTES && dwAttrib & FILE_ATTRIBUTE_DIRECTORY)
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return true;
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return CreateDirectoryA(strPath.c_str(), NULL);
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}
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#elif defined(__linux__)
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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static bool create_directory(std::string const& strPath)
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{
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struct stat sb;
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if (stat(strPath.c_str(), &sb) != 0)
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{
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return mkdir(strPath.c_str(), 0755) == 0;
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}
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if (S_ISDIR(sb.st_mode))
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return true;
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return false;
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}
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#endif
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static void generate_achievements(CurlEasy &easy)
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{
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std::string url = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
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url += steam_apikey;
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url += "&appid=";
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url += app_id;
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easy.set_url(url);
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easy.perform();
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try
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{
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std::ofstream ach_file(output_path + "/achievements.json", std::ios::trunc | std::ios::out);
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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nlohmann::json output_json = nlohmann::json::array();
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bool first = true;
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int i = 0;
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for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
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{
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output_json[i]["name"] = item.value()["name"];
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output_json[i]["displayName"] = item.value()["displayName"];
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output_json[i]["hidden"] = std::to_string(item.value()["hidden"].get<int>());
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try
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{
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if( !item.value()["description"].is_null() )
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output_json[i]["description"] = item.value()["description"];
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else
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output_json[i]["description"] = "";
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}
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catch (...)
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{
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output_json[i]["description"] = "";
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}
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{
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std::string icon_path = "images/" + item.value()["name"].get<std::string>() + ".jpg";
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std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
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if (!achievement_icon)
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{
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std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
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return;
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}
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easy.set_url(item.value()["icon"]);
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easy.perform();
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std::string picture = easy.get_answer();
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achievement_icon.write(picture.c_str(), picture.length());
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output_json[i]["icon"] = icon_path;
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}
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{
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std::string icon_path = "images/" + item.value()["name"].get<std::string>() + "_gray.jpg";
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std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
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if (!achievement_icon)
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{
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std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
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return;
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}
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easy.set_url(item.value()["icongray"]);
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easy.perform();
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std::string picture = easy.get_answer();
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achievement_icon.write(picture.c_str(), picture.length());
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output_json[i]["icongray"] = icon_path;
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}
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++i;
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}
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ach_file << std::setw(2) << output_json;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error in webapi key";
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}
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else
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{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
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}
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std::cerr << std::endl;
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}
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}
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template<class K, class V, class dummy_compare, class A>
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using my_workaround_fifo_map = nlohmann::fifo_map<K, V, nlohmann::fifo_map_compare<K>, A>;
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using fifo_json = nlohmann::basic_json<my_workaround_fifo_map>;
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static void generate_items(CurlEasy& easy)
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{
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std::string url = "https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=";
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url += steam_apikey;
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url += "&appid=";
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url += app_id;
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easy.set_url(url);
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easy.perform();
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try
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{
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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std::string digest = json["response"]["digest"];
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url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=";
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url += app_id;
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url += "&digest=";
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url += digest;
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easy.set_url(url);
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easy.perform();
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fifo_json item_json;
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fifo_json default_item_json;
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json = nlohmann::json::parse(easy.get_answer());
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std::ofstream items_file(output_path + "/items.json", std::ios::trunc | std::ios::out);
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std::ofstream default_items_file(output_path + "/default_items.json", std::ios::trunc | std::ios::out);
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for (auto &i : json)
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{
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for (auto j = i.begin(); j != i.end(); ++j)
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{
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//if (j.key() == "itemdefid")
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//{
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// j.value() = std::stoll(j.value().get<std::string>());
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//}
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//else
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{
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nlohmann::json& v = j.value();
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switch (v.type())
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{
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case nlohmann::json::value_t::boolean:
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v = (v.get<bool>() ? "true" : "false");
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break;
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case nlohmann::json::value_t::number_float:
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v = std::to_string(v.get<double>());
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break;
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case nlohmann::json::value_t::number_integer:
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v = std::to_string(v.get<int64_t>());
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break;
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case nlohmann::json::value_t::number_unsigned:
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v = std::to_string(v.get<uint64_t>());
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break;
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}
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}
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}
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item_json[i["itemdefid"].get<std::string>()] = i;
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default_item_json[i["itemdefid"].get<std::string>()] = 1;
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}
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items_file << std::setw(2) << item_json;
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default_items_file << std::setw(2) << default_item_json;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error in webapi key";
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}
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else
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{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your items.json";
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}
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std::cerr << std::endl;
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}
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}
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static std::string get_appid_name(CurlEasy& easy, uint32_t appid)
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{
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static std::map<uint32_t, std::string> appid_names;
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static bool done;
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if (!done) {
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std::string url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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std::cout << "getting app list" << std::endl;
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easy.set_url(url);
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easy.perform();
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try
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{
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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for (auto &app : json["applist"]["apps"]) {
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appid_names[app["appid"].get<uint32_t>()] = app["name"].get<std::string>();
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}
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done = true;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error 403 while getting app list";
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}
|
||||
else
|
||||
{
|
||||
std::cerr << "Error while parsing json. With " << url << "";
|
||||
}
|
||||
std::cerr << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (done) {
|
||||
if (!appid_names.count(appid)) {
|
||||
std::cout << "getting app name: " << appid << std::endl;
|
||||
std::string s_appid = std::to_string(appid);
|
||||
std::string url = "https://store.steampowered.com/api/appdetails/?appids=" + s_appid;
|
||||
easy.set_url(url);
|
||||
easy.perform();
|
||||
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
|
||||
appid_names[appid] = json[s_appid]["data"]["name"].get<std::string>();
|
||||
}
|
||||
|
||||
return appid_names[appid];
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
static void generate_dlcs(CurlEasy& easy)
|
||||
{
|
||||
std::string base_url = "https://store.steampowered.com/api/appdetails/?appids=";
|
||||
std::string url = base_url + app_id;
|
||||
easy.set_url(url);
|
||||
easy.perform();
|
||||
|
||||
try
|
||||
{
|
||||
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
|
||||
std::list<uint32_t> dlcs;
|
||||
std::map<uint32_t, std::string> dlc_names;
|
||||
|
||||
for (auto& dlc : json[app_id]["data"]["dlc"])
|
||||
{
|
||||
dlcs.push_back(dlc.get<uint32_t>());
|
||||
}
|
||||
|
||||
std::ofstream dlc_file(output_path + "/DLC.txt", std::ios::trunc | std::ios::out);
|
||||
for (auto &dlc: dlcs) {
|
||||
dlc_file << dlc << "=" << get_appid_name(easy, dlc) << std::endl;
|
||||
}
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Failed to get infos: ";
|
||||
long code;
|
||||
if (easy.get_html_code(code) == CURLE_OK && code == 403)
|
||||
{
|
||||
std::cerr << "Error 403 while getting dlcs";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Error while parsing json. With " << url << "";
|
||||
}
|
||||
std::cerr << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
CurlGlobal& cglobal = CurlGlobal::Inst();
|
||||
cglobal.init();
|
||||
|
||||
CurlEasy easy;
|
||||
if (easy.init())
|
||||
{
|
||||
easy.skip_verifypeer();
|
||||
|
||||
if (argc > 2) {
|
||||
app_id = argv[2];
|
||||
steam_apikey = argv[1];
|
||||
} else {
|
||||
std::cout << "Usage: " << argv[0] << " steam_api_key app_id <output_path (default is folder with app_id/steam_settings)>" << std::endl;
|
||||
std::cout << "Enter the game appid: ";
|
||||
std::cin >> app_id;
|
||||
std::cout << "Enter your webapi key: ";
|
||||
std::cin.clear();
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
std::cin >> steam_apikey;
|
||||
}
|
||||
|
||||
if (argc > 3) {
|
||||
output_path = argv[3];
|
||||
} else {
|
||||
output_path = app_id;
|
||||
create_directory(output_path);
|
||||
output_path += "/steam_settings";
|
||||
}
|
||||
|
||||
if (!create_directory(output_path))
|
||||
{
|
||||
std::cerr << "Cannot create directory: " << output_path << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!create_directory(output_path + "/images"))
|
||||
{
|
||||
std::cerr << "Cannot create directory \"images\"" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
{
|
||||
std::ofstream appid_file(output_path + "/steam_appid.txt", std::ios::trunc | std::ios::out);
|
||||
appid_file << app_id;
|
||||
}
|
||||
|
||||
std::cout << "Generating DLC.txt" << std::endl;
|
||||
generate_dlcs(easy);
|
||||
std::cout << "Generating achievements" << std::endl;
|
||||
generate_achievements(easy);
|
||||
std::cout << "Generating items" << std::endl;
|
||||
generate_items(easy);
|
||||
}
|
||||
}
|
|
@ -112,7 +112,7 @@ def download_achievement_images(game_id, image_names, output_folder):
|
|||
print("error could not download", name)
|
||||
q.task_done()
|
||||
|
||||
num_threads = 5
|
||||
num_threads = 20
|
||||
for i in range(num_threads):
|
||||
threading.Thread(target=downloader_thread, daemon=True).start()
|
||||
|
||||
|
@ -143,7 +143,8 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
|
|||
images_to_download.append(ach["icon_gray"])
|
||||
break
|
||||
else:
|
||||
print("no schema", out)
|
||||
pass
|
||||
# print("no schema", out)
|
||||
|
||||
if (len(images_to_download) > 0):
|
||||
if not os.path.exists(achievement_images_dir):
|
||||
|
@ -189,6 +190,26 @@ def download_published_file(client, published_file_id, backup_directory):
|
|||
return data
|
||||
return None
|
||||
|
||||
def get_inventory_info(client, game_id):
|
||||
return client.send_um_and_wait('Inventory.GetItemDefMeta#1', {
|
||||
'appid': game_id
|
||||
})
|
||||
|
||||
def generate_inventory(client, game_id):
|
||||
inventory = get_inventory_info(client, appid)
|
||||
if inventory.header.eresult != EResult.OK:
|
||||
return None
|
||||
|
||||
url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={}&digest={}".format(game_id, inventory.body.digest)
|
||||
try:
|
||||
with urllib.request.urlopen(url) as response:
|
||||
return response.read()
|
||||
except urllib.error.HTTPError as e:
|
||||
print("HTTPError getting", url, e.code)
|
||||
except urllib.error.URLError as e:
|
||||
print("URLError getting", url, e.code)
|
||||
return None
|
||||
|
||||
def get_dlc(raw_infos):
|
||||
try:
|
||||
try:
|
||||
|
@ -226,7 +247,7 @@ for appid in appids:
|
|||
|
||||
if "common" in game_info:
|
||||
game_info_common = game_info["common"]
|
||||
if "community_visible_stats" in game_info_common:
|
||||
#if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out
|
||||
generate_achievement_stats(client, appid, out_dir, backup_dir)
|
||||
if "supported_languages" in game_info_common:
|
||||
with open(os.path.join(out_dir, "supported_languages.txt"), 'w') as f:
|
||||
|
@ -295,6 +316,34 @@ for appid in appids:
|
|||
print(id, controller_type)
|
||||
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
|
||||
|
||||
inventory_data = generate_inventory(client, appid)
|
||||
if inventory_data is not None:
|
||||
out_inventory = {}
|
||||
default_items = {}
|
||||
inventory = json.loads(inventory_data.rstrip(b"\x00"))
|
||||
raw_inventory = json.dumps(inventory, indent=4)
|
||||
with open(os.path.join(backup_dir, "inventory.json"), "w") as f:
|
||||
f.write(raw_inventory)
|
||||
for i in inventory:
|
||||
index = str(i["itemdefid"])
|
||||
x = {}
|
||||
for t in i:
|
||||
if i[t] is True:
|
||||
x[t] = "true"
|
||||
elif i[t] is False:
|
||||
x[t] = "false"
|
||||
else:
|
||||
x[t] = str(i[t])
|
||||
out_inventory[index] = x
|
||||
default_items[index] = 1
|
||||
|
||||
out_json_inventory = json.dumps(out_inventory, indent=2)
|
||||
with open(os.path.join(out_dir, "items.json"), "w") as f:
|
||||
f.write(out_json_inventory)
|
||||
out_json_inventory = json.dumps(default_items, indent=2)
|
||||
with open(os.path.join(out_dir, "default_items.json"), "w") as f:
|
||||
f.write(out_json_inventory)
|
||||
|
||||
game_info_backup = json.dumps(game_info, indent=4)
|
||||
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
|
||||
f.write(game_info_backup)
|
||||
|
|
Loading…
Reference in New Issue