Merge branch 'master' into overlay_h
commit
f30b0c9fb2
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@ -72,6 +72,15 @@ The items.json syntax is simple, you SHOULD validate your .json file before tryi
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You can use https://steamdb.info/ to list items and attributes they have and put them into your .json.
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Keep in mind that some item are not valid to have in your inventory. For example, in PayDay2 all items below item_id 50000 will make your game crash.
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Leaderboards:
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By default the emulator assumes all leaderboards queried by the game (FindLeaderboard()) exist and creates them with the most common options (sort method descending, display type numeric)
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In some games this default behavior doesn't work and so you may need to tweak which leaderboards the game sees.
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To do that, you can put a leaderboards.txt file in the steam_settings folder.
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An empty leaderboards.txt makes the emu behave as if any leaderboard queried by the game using FindLeaderboard does not exist.
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The format is: LEADERBOARD_NAME=sort method=display type
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For the sort methods: 0 = none, 1 = ascending, 2 = descending
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For the display type: 0 = none, 1 = numeric, 2 = time seconds, 3 = milliseconds
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An example can be found in steam_settings.EXAMPLE
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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@ -135,6 +135,7 @@ Steam_Client *get_steam_clientserver_old()
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S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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{
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PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
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if (!get_steam_client()->user_logged_in) return NULL;
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if (strstr(ver, "SteamClient") == ver) {
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void *steam_client;
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@ -221,6 +222,7 @@ S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
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S_API void S_CALLTYPE SteamAPI_Shutdown()
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{
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PRINT_DEBUG("SteamAPI_Shutdown\n");
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get_steam_client()->clientShutdown();
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}
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// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
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@ -590,7 +592,7 @@ S_API uint64 SteamGameServer_GetSteamID()
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S_API ISteamClient *SteamGameServerClient() {
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PRINT_DEBUG("SteamGameServerClient()\n");
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load_old_interface_versions();
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get_steam_clientserver_old();
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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@ -53,6 +53,7 @@ Settings::Settings(CSteamID steam_id, CGameID game_id, std::string name, std::st
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this->unlockAllDLCs = true;
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this->offline = offline;
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this->create_unknown_leaderboards = true;
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}
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CSteamID Settings::get_local_steam_id()
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@ -193,3 +194,12 @@ std::string Settings::getAppInstallPath(AppId_t appID)
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{
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return app_paths[appID];
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}
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void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
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{
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Leaderboard_config leader;
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leader.sort_method = sort_method;
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leader.display_type = display_type;
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leaderboards[leaderboard] = leader;
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}
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@ -33,6 +33,11 @@ struct Mod_entry {
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std::string path;
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};
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struct Leaderboard_config {
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enum ELeaderboardSortMethod sort_method;
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enum ELeaderboardDisplayType display_type;
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};
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class Settings {
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CSteamID steam_id;
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CGameID game_id;
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@ -44,6 +49,8 @@ class Settings {
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std::vector<struct DLC_entry> DLCs;
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std::vector<struct Mod_entry> mods;
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std::map<AppId_t, std::string> app_paths;
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std::map<std::string, Leaderboard_config> leaderboards;
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bool create_unknown_leaderboards;
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public:
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#ifdef LOBBY_CONNECT
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@ -78,6 +85,12 @@ public:
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Mod_entry getMod(PublishedFileId_t id);
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bool isModInstalled(PublishedFileId_t id);
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std::set<PublishedFileId_t> modSet();
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//leaderboards
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void setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type);
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std::map<std::string, Leaderboard_config> getLeaderboards() { return leaderboards; }
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void setCreateUnknownLeaderboards(bool enable) {create_unknown_leaderboards = enable;}
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bool createUnknownLeaderboards() { return create_unknown_leaderboards; }
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};
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#endif
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@ -278,6 +278,47 @@ Steam_Client::Steam_Client()
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}
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}
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
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std::ifstream input( dlc_config_path );
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if (input.is_open()) {
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settings_client->setCreateUnknownLeaderboards(false);
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settings_server->setCreateUnknownLeaderboards(false);
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.erase(line.length()-1);
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.erase(line.length()-1);
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}
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std::string leaderboard;
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unsigned int sort_method = 0;
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unsigned int display_type = 0;
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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leaderboard = line.substr(0, deliminator);
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std::size_t deliminator2 = line.find("=", deliminator + 1);
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if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
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sort_method = stol(line.substr(deliminator + 1, deliminator2));
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display_type = stol(line.substr(deliminator2 + 1));
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}
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}
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if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) {
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PRINT_DEBUG("Adding leaderboard: %s|%u|%u\n", leaderboard.c_str(), sort_method, display_type);
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settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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} else {
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PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
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}
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}
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}
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}
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{
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std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
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std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
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@ -383,6 +424,11 @@ void Steam_Client::serverShutdown()
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server_init = false;
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}
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void Steam_Client::clientShutdown()
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{
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user_logged_in = false;
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}
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void Steam_Client::setAppID(uint32 appid)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -278,6 +278,7 @@ public:
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void userLogIn();
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void serverInit();
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void serverShutdown();
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void clientShutdown();
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bool IsServerInit();
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bool IsUserLogIn();
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};
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@ -109,6 +109,7 @@ bool GetStat( const char *pchName, float *pData )
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bool SetStat( const char *pchName, int32 nData )
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{
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PRINT_DEBUG("SetStat int32 %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&nData, sizeof(nData)) == sizeof(nData);
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@ -117,6 +118,7 @@ bool SetStat( const char *pchName, int32 nData )
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bool SetStat( const char *pchName, float fData )
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{
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PRINT_DEBUG("SetStat float %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return local_storage->store_data(STATS_STORAGE_FOLDER, pchName, (char* )&fData, sizeof(fData)) == sizeof(fData);
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@ -368,14 +370,19 @@ SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
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{
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PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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//TODO: figure out a way to get real leaderboard info
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/*
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LeaderboardFindResult_t data;
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data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
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data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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*/
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return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
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auto settings_Leaderboards = settings->getLeaderboards();
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if (settings_Leaderboards.count(pchLeaderboardName)) {
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auto config = settings_Leaderboards[pchLeaderboardName];
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return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
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} else if (settings->createUnknownLeaderboards()) {
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return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
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} else {
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LeaderboardFindResult_t data;
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data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
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data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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@ -446,7 +453,7 @@ STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users -
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SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
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STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers )
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{
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PRINT_DEBUG("DownloadLeaderboardEntriesForUsers\n");
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PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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LeaderboardScoresDownloaded_t data;
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data.m_hSteamLeaderboard = hSteamLeaderboard;
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@ -0,0 +1,3 @@
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LEADERBOARD1=0=0
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LEADERBOARDX=1=1
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LEADERBOARDTEST=0=0
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Loading…
Reference in New Issue