Fix cmake.
parent
d829fd090f
commit
f22828d858
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@ -50,14 +50,12 @@ if(WIN32)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
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set(BIN_LOBBY_CONNECT lobby_connect64)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
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link_directories(glew/lib/Release/x64)
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else()
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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link_directories(glew/lib/Release/Win32)
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endif()
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elseif(UNIX AND NOT APPLE)
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set(LIB_STEAM_API steam_api)
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@ -86,6 +84,7 @@ if(WIN32)
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/windows/*.cpp
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glew/glew.c
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)
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elseif(UNIX)
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file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED
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@ -94,6 +93,7 @@ elseif(UNIX)
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/linux/*.cpp
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glew/glew.c
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)
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endif()
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@ -126,7 +126,6 @@ target_link_libraries(${LIB_STEAM_API}
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protobuf::libprotobuf
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:glew32s.lib>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:Winmm.lib>
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)
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@ -1,4 +1,4 @@
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@ecbo off
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@echo off
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cd /d "%~dp0"
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mkdir release\tools
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del /Q release\tools\*
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