Add a way to config the build id in the emu. Fix crash due to empty lines
in some files Add a way to disable lobby creation in the emu (lobby creation will return an error when enabled)merge-requests/42/head
parent
a855cde651
commit
f041b95c86
|
@ -105,6 +105,11 @@ The format is: STAT_NAME=type=default value
|
||||||
The type can be: int, float or avgrate
|
The type can be: int, float or avgrate
|
||||||
The default value is simply a number that represents the default value for the stat.
|
The default value is simply a number that represents the default value for the stat.
|
||||||
|
|
||||||
|
Build id:
|
||||||
|
Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
|
||||||
|
An example can be found in steam_settings.EXAMPLE
|
||||||
|
|
||||||
|
|
||||||
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
||||||
|
|
||||||
Notes:
|
Notes:
|
||||||
|
|
|
@ -149,6 +149,12 @@ public:
|
||||||
|
|
||||||
//overlay
|
//overlay
|
||||||
bool disable_overlay = false;
|
bool disable_overlay = false;
|
||||||
|
|
||||||
|
//app build id
|
||||||
|
int build_id = 10;
|
||||||
|
|
||||||
|
//make lobby creation fail in the matchmaking interface
|
||||||
|
bool disable_lobby_creation = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -260,6 +260,9 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
bool steam_offline_mode = false;
|
bool steam_offline_mode = false;
|
||||||
bool disable_networking = false;
|
bool disable_networking = false;
|
||||||
bool disable_overlay = false;
|
bool disable_overlay = false;
|
||||||
|
bool disable_lobby_creation = false;
|
||||||
|
int build_id = 10;
|
||||||
|
|
||||||
{
|
{
|
||||||
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
||||||
|
|
||||||
|
@ -272,6 +275,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
disable_networking = true;
|
disable_networking = true;
|
||||||
} else if (p == "disable_overlay.txt") {
|
} else if (p == "disable_overlay.txt") {
|
||||||
disable_overlay = true;
|
disable_overlay = true;
|
||||||
|
} else if (p == "disable_lobby_creation.txt") {
|
||||||
|
disable_lobby_creation = true;
|
||||||
} else if (p == "force_language.txt") {
|
} else if (p == "force_language.txt") {
|
||||||
int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
|
int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
|
||||||
if (len > 0) language[len] = 0;
|
if (len > 0) language[len] = 0;
|
||||||
|
@ -290,6 +295,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
char array_port[10] = {};
|
char array_port[10] = {};
|
||||||
int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
|
int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
|
||||||
if (len > 0) port = std::stoi(array_port);
|
if (len > 0) port = std::stoi(array_port);
|
||||||
|
} else if (p == "build_id.txt") {
|
||||||
|
char array_id[10] = {};
|
||||||
|
int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
|
||||||
|
if (len > 0) build_id = std::stoi(array_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -304,6 +313,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
settings_server->disable_networking = disable_networking;
|
settings_server->disable_networking = disable_networking;
|
||||||
settings_client->disable_overlay = disable_overlay;
|
settings_client->disable_overlay = disable_overlay;
|
||||||
settings_server->disable_overlay = disable_overlay;
|
settings_server->disable_overlay = disable_overlay;
|
||||||
|
settings_client->disable_lobby_creation = disable_lobby_creation;
|
||||||
|
settings_server->disable_lobby_creation = disable_lobby_creation;
|
||||||
|
settings_client->build_id = build_id;
|
||||||
|
settings_server->build_id = build_id;
|
||||||
|
|
||||||
{
|
{
|
||||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
||||||
|
@ -503,10 +516,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
line.pop_back();
|
line.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
DepotId_t depot_id = stoul(line);
|
try {
|
||||||
|
DepotId_t depot_id = std::stoul(line);
|
||||||
settings_client->depots.push_back(depot_id);
|
settings_client->depots.push_back(depot_id);
|
||||||
settings_server->depots.push_back(depot_id);
|
settings_server->depots.push_back(depot_id);
|
||||||
PRINT_DEBUG("Added depot %u\n", depot_id);
|
PRINT_DEBUG("Added depot %u\n", depot_id);
|
||||||
|
} catch (...) {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -525,10 +540,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
line.pop_back();
|
line.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64 source_id = stoull(line);
|
try {
|
||||||
|
uint64 source_id = std::stoull(line);
|
||||||
settings_client->subscribed_groups.insert(source_id);
|
settings_client->subscribed_groups.insert(source_id);
|
||||||
settings_server->subscribed_groups.insert(source_id);
|
settings_server->subscribed_groups.insert(source_id);
|
||||||
PRINT_DEBUG("Added source %llu\n", source_id);
|
PRINT_DEBUG("Added source %llu\n", source_id);
|
||||||
|
} catch (...) {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -262,7 +262,7 @@ bool Steam_Apps::GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloa
|
||||||
int Steam_Apps::GetAppBuildId()
|
int Steam_Apps::GetAppBuildId()
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("GetAppBuildId\n");
|
PRINT_DEBUG("GetAppBuildId\n");
|
||||||
return 10;
|
return this->settings->build_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -559,6 +559,13 @@ void Create_pending_lobbies()
|
||||||
enter_lobby(&lobby, settings->get_local_steam_id());
|
enter_lobby(&lobby, settings->get_local_steam_id());
|
||||||
lobbies.push_back(lobby);
|
lobbies.push_back(lobby);
|
||||||
|
|
||||||
|
if (settings->disable_lobby_creation) {
|
||||||
|
LobbyCreated_t data;
|
||||||
|
data.m_eResult = k_EResultFail;
|
||||||
|
data.m_ulSteamIDLobby = 0;
|
||||||
|
callback_results->addCallResult(p_c->api_id, data.k_iCallback, &data, sizeof(data));
|
||||||
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||||
|
} else {
|
||||||
LobbyCreated_t data;
|
LobbyCreated_t data;
|
||||||
data.m_eResult = k_EResultOK;
|
data.m_eResult = k_EResultOK;
|
||||||
data.m_ulSteamIDLobby = lobby.room_id();
|
data.m_ulSteamIDLobby = lobby.room_id();
|
||||||
|
@ -569,6 +576,9 @@ void Create_pending_lobbies()
|
||||||
LobbyEnter_t data;
|
LobbyEnter_t data;
|
||||||
data.m_ulSteamIDLobby = lobby.room_id();
|
data.m_ulSteamIDLobby = lobby.room_id();
|
||||||
data.m_rgfChatPermissions = 0; //Unused - Always 0
|
data.m_rgfChatPermissions = 0; //Unused - Always 0
|
||||||
|
if (p_c->eLobbyType == k_ELobbyTypePrivate)
|
||||||
|
data.m_bLocked = true;
|
||||||
|
else
|
||||||
data.m_bLocked = false;
|
data.m_bLocked = false;
|
||||||
data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
|
data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
|
||||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||||
|
@ -576,6 +586,8 @@ void Create_pending_lobbies()
|
||||||
|
|
||||||
on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false);
|
on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false);
|
||||||
trigger_lobby_dataupdate(lobby_id, lobby_id, true);
|
trigger_lobby_dataupdate(lobby_id, lobby_id, true);
|
||||||
|
}
|
||||||
|
|
||||||
p_c = pending_creates.erase(p_c);
|
p_c = pending_creates.erase(p_c);
|
||||||
} else {
|
} else {
|
||||||
++p_c;
|
++p_c;
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
12345
|
Loading…
Reference in New Issue