Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.merge-requests/28/head
parent
d6f29ffffa
commit
ecd753422b
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@ -509,7 +509,13 @@ void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
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Hook_Manager& hm = Hook_Manager::Inst();
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hm.AddHook(_this->rendererdetect_hook);
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std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
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std::vector<std::string> const libraries = {
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OpenGL_Hook::DLL_NAME,
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DX12_Hook::DLL_NAME,
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DX11_Hook::DLL_NAME,
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DX10_Hook::DLL_NAME,
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DX9_Hook::DLL_NAME
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};
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while (!_this->_renderer_found && !_this->stop_retry())
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{
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@ -615,8 +621,12 @@ Renderer_Detector::Renderer_Detector():
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#include <dlfcn.h>
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#include <fstream>
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static decltype(glXSwapBuffers)* _glXSwapBuffers = nullptr;
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extern "C" void *_dl_sym(void *, const char *, void *);
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static decltype(glXGetProcAddress)* real_glXGetProcAddress = nullptr;
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static decltype(glXGetProcAddressARB)* real_glXGetProcAddressARB = nullptr;
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/*
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void Renderer_Detector::MyglXSwapBuffers(Display *dpy, GLXDrawable drawable)
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{
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Renderer_Detector& inst = Renderer_Detector::Inst();
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@ -653,7 +663,7 @@ void Renderer_Detector::hook_openglx(const char* libname)
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}
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if (glXSwapBuffers != nullptr)
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{
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PRINT_DEBUG("Hooked glXMakeCurrent to detect OpenGLX\n");
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PRINT_DEBUG("Hooked glXSwapBuffers to detect OpenGLX\n");
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_oglx_hooked = true;
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auto h = OpenGLX_Hook::Inst();
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@ -663,7 +673,7 @@ void Renderer_Detector::hook_openglx(const char* libname)
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}
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else
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{
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PRINT_DEBUG("Failed to Hook glXMakeCurrent to detect OpenGLX\n");
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PRINT_DEBUG("Failed to Hook glXSwapBuffers to detect OpenGLX\n");
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}
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}
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}
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@ -673,54 +683,15 @@ void Renderer_Detector::create_hook(const char* libname)
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if (strcasestr(libname, OpenGLX_Hook::DLL_NAME) != nullptr)
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hook_openglx(libname);
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}
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*/
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void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
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{
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/*
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_this->rendererdetect_hook = new Base_Hook();
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Hook_Manager& hm = Hook_Manager::Inst();
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hm.AddHook(_this->rendererdetect_hook);
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std::vector<std::string> const libraries = { "libGLX.so" };
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while (!_this->_renderer_found && !_this->stop_retry())
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{
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std::ifstream flibrary("/proc/self/maps");
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std::string line;
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while( std::getline(flibrary, line) )
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{
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std::for_each(libraries.begin(), libraries.end(), [&line, &_this]( std::string const& library )
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{
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if( std::search(line.begin(), line.end(), library.begin(), library.end()) != line.end() )
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{
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_this->create_hook(line.substr(line.find('/')).c_str());
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}
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});
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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}
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if (_this->game_renderer == nullptr) // Couldn't hook renderer
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{
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hm.RemoveHook(X11_Hook::Inst());
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}
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else
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{
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hm.AddHook(X11_Hook::Inst());
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}
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if (_this->_oglx_hooked)
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{
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auto h = OpenGLX_Hook::Inst();
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if (h != _this->game_renderer)
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{
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_this->_oglx_hooked = false;
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hm.RemoveHook(h);
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}
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}
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delete _this->_hook_thread;
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_this->_hook_thread = nullptr;
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*/
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}
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Renderer_Detector::Renderer_Detector():
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@ -732,6 +703,123 @@ Renderer_Detector::Renderer_Detector():
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game_renderer(nullptr)
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{}
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static decltype(dlsym)* real_dlsym = nullptr;
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// hook library static loading
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extern "C" int XEventsQueued(Display *display, int mode)
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{
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auto h = X11_Hook::Inst();
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if( h->get_XEventsQueued() == nullptr )
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h->loadXEventsQueued((decltype(XEventsQueued)*)real_dlsym(RTLD_NEXT, "XEventsQueued"));
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return X11_Hook::MyXEventsQueued(display, mode);
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}
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//extern "C" int XPeekEvent(Display *display, XEvent *event)
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//{
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// auto h = X11_Hook::Inst();
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// if( h->get_XPeekEvent() == nullptr )
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// h->loadXPeekEvent((decltype(XPeekEvent)*)real_dlsym(RTLD_NEXT, "XPeekEvent"));
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//
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// return X11_Hook::MyXPeekEvent(display, event);
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//}
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//extern "C" int XNextEvent(Display *display, XEvent *event)
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//{
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// auto h = X11_Hook::Inst();
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// if( h->get_XNextEvent() == nullptr )
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// h->loadXNextEvent((decltype(XNextEvent)*)real_dlsym(RTLD_NEXT, "XNextEvent"));
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//
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// return X11_Hook::MyXNextEvent(display, event);
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//}
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extern "C" int XPending(Display *display)
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{
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auto h = X11_Hook::Inst();
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if( h->get_XPending() == nullptr )
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h->loadXPending((decltype(XPending)*)real_dlsym(RTLD_NEXT, "XPending"));
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return X11_Hook::MyXPending(display);
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}
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extern "C" void glXSwapBuffers(Display *display, GLXDrawable drawable)
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{
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OpenGLX_Hook::Inst()->start_hook();
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OpenGLX_Hook::MyglXSwapBuffers(display, drawable);
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}
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extern "C" __GLXextFuncPtr glXGetProcAddress(const GLubyte * procName)
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{
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if( strcmp((const char*)procName, "glXSwapBuffers") == 0 )
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{
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decltype(glXSwapBuffers)* real_glXSwapBuffers = (decltype(real_glXSwapBuffers))real_glXGetProcAddress(procName);
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OpenGLX_Hook::Inst()->loadFunctions(real_glXSwapBuffers);
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return (__GLXextFuncPtr)glXSwapBuffers;
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}
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__GLXextFuncPtr func = (__GLXextFuncPtr)real_glXGetProcAddress(procName);
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return func;
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}
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extern "C" __GLXextFuncPtr glXGetProcAddressARB (const GLubyte* procName)
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{
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if( strcmp((const char*)procName, "glXSwapBuffers") == 0 )
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{
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decltype(glXSwapBuffers)* real_glXSwapBuffers = (decltype(real_glXSwapBuffers))real_glXGetProcAddressARB(procName);
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OpenGLX_Hook::Inst()->loadFunctions(real_glXSwapBuffers);
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return (__GLXextFuncPtr)glXSwapBuffers;
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}
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__GLXextFuncPtr func = (__GLXextFuncPtr)real_glXGetProcAddressARB(procName);
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return func;
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}
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extern "C" void* dlsym(void* handle, const char* name)
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{
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if (real_dlsym == nullptr)
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real_dlsym = (decltype(dlsym)*)_dl_sym(RTLD_NEXT, "dlsym", reinterpret_cast<void*>(dlsym));
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if ( strcmp(name,"dlsym") == 0 )
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return (void*)dlsym;
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if( strcmp(name, "glXGetProcAddress") == 0 )
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{
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if( real_glXGetProcAddress == nullptr )
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{
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real_glXGetProcAddress = (decltype(glXGetProcAddress)*)real_dlsym(RTLD_NEXT, "glXGetProcAddress");
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}
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return (void*)glXGetProcAddress;
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}
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if( strcmp(name, "glXGetProcAddressARB") == 0 )
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{
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if( real_glXGetProcAddressARB == nullptr )
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{
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real_glXGetProcAddressARB = (decltype(glXGetProcAddressARB)*)real_dlsym(RTLD_NEXT, "glXGetProcAddressARB");
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}
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return (void*)glXGetProcAddressARB;
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}
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if( strcmp(name, "XEventsQueued") == 0 )
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{
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return (void*)XEventsQueued;
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}
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//if( strcmp(name, "XNextEvent") == 0 )
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//{
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// return (void*)XNextEvent;
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//}
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//if( strcmp(name, "XPeekEvent") == 0 )
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//{
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// return (void*)XPeekEvent;
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//}
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if( strcmp(name, "XPending") == 0 )
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{
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return (void*)XPending;
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}
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return real_dlsym(handle,name);
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}
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#endif
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void Renderer_Detector::renderer_found(Base_Hook* hook)
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@ -30,12 +30,14 @@ bool OpenGLX_Hook::start_hook()
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hooked = true;
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Renderer_Detector::Inst().renderer_found(this);
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/*
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(void*&)_glXSwapBuffers, (void*)&OpenGLX_Hook::MyglXSwapBuffers)
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);
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EndHook();
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*/
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get_steam_client()->steam_overlay->HookReady();
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}
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@ -55,7 +57,7 @@ void OpenGLX_Hook::resetRenderState()
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if (initialized)
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{
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ImGui_ImplOpenGL3_Shutdown();
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//X11_Hook::Inst()->resetRenderState();
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X11_Hook::Inst()->resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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@ -63,10 +65,13 @@ void OpenGLX_Hook::resetRenderState()
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}
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// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
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void OpenGLX_Hook::prepareForOverlay(Display* display)
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void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
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{
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PRINT_DEBUG("Called SwapBuffer hook");
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if( (Window)drawable != X11_Hook::Inst()->get_game_wnd() )
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resetRenderState();
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if( ! initialized )
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{
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ImGui::CreateContext();
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@ -81,17 +86,12 @@ void OpenGLX_Hook::prepareForOverlay(Display* display)
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{
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ImGuiIO& io = ImGui::GetIO();
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GLint m_viewport[4];
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glGetIntegerv( GL_VIEWPORT, m_viewport );
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int width = m_viewport[2];
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int height = m_viewport[3];
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ImGui_ImplOpenGL3_NewFrame();
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X11_Hook::Inst()->prepareForOverlay(display);
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X11_Hook::Inst()->prepareForOverlay(display, (Window)drawable);
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ImGui::NewFrame();
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get_steam_client()->steam_overlay->OverlayProc(width, height);
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get_steam_client()->steam_overlay->OverlayProc(io.DisplaySize.x, io.DisplaySize.y);
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ImGui::EndFrame();
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@ -103,7 +103,7 @@ void OpenGLX_Hook::prepareForOverlay(Display* display)
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void OpenGLX_Hook::MyglXSwapBuffers(Display* display, GLXDrawable drawable)
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{
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OpenGLX_Hook::Inst()->prepareForOverlay(display);
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OpenGLX_Hook::Inst()->prepareForOverlay(display, drawable);
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OpenGLX_Hook::Inst()->_glXSwapBuffers(display, drawable);
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}
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@ -24,14 +24,16 @@ private:
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OpenGLX_Hook();
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void resetRenderState();
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void prepareForOverlay(Display* display);
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void prepareForOverlay(Display* display, GLXDrawable drawable);
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// Hook to render functions
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static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
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decltype(glXSwapBuffers)* _glXSwapBuffers;
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public:
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static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
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virtual ~OpenGLX_Hook();
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bool start_hook();
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@ -20,45 +20,9 @@ bool X11_Hook::start_hook()
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{
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bool res = true;
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if (!hooked)
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{
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res = false;
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std::ifstream flibrary("/proc/self/maps");
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std::string line;
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while( std::getline(flibrary, line) )
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{
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if( strcasestr(line.c_str(), DLL_NAME) != nullptr )
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{
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_library = dlopen(line.substr(line.find('/')).c_str(), RTLD_NOW);
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if( _library != nullptr )
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{
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// Hook only this
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_XEventsQueued = (decltype(_XEventsQueued))dlsym(_library, "XEventsQueued");
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// Thoses are needed to ignore some events when overlay is on
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_XPeekEvent = (decltype(_XPeekEvent))dlsym(_library, "XPeekEvent");
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_XNextEvent = (decltype(_XNextEvent))dlsym(_library, "XNextEvent");
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_XKeysymToKeycode = (decltype(_XKeysymToKeycode))dlsym(_library, "XKeysymToKeycode");
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_XLookupKeysym = (decltype(_XLookupKeysym))dlsym(_library, "XLookupKeysym");
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if( _XEventsQueued != nullptr && _XPeekEvent != nullptr
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&& _XNextEvent != nullptr && _XKeysymToKeycode != nullptr
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&& _XLookupKeysym != nullptr )
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{
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PRINT_DEBUG("Hooked X11\n");
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hooked = true;
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(void*&)_XEventsQueued, (void*)&X11_Hook::MyXEventsQueued)
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);
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EndHook();
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break;
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}
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dlclose(_library);
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}
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}
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}
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}
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return res;
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}
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@ -67,44 +31,24 @@ void X11_Hook::resetRenderState()
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{
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if (initialized)
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{
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game_wnd = 0;
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initialized = false;
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ImGui_ImplX11_Shutdown();
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}
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}
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void X11_Hook::prepareForOverlay(Display *display)
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void X11_Hook::prepareForOverlay(Display *display, Window wnd)
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{
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if (!initialized)
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{
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ImGui_ImplX11_Init(display);
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ImGuiIO &io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = _XKeysymToKeycode(display, XK_Tab);
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io.KeyMap[ImGuiKey_LeftArrow] = _XKeysymToKeycode(display, XK_Left);
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io.KeyMap[ImGuiKey_RightArrow] = _XKeysymToKeycode(display, XK_Right);
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io.KeyMap[ImGuiKey_UpArrow] = _XKeysymToKeycode(display, XK_Up);
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io.KeyMap[ImGuiKey_DownArrow] = _XKeysymToKeycode(display, XK_Down);
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io.KeyMap[ImGuiKey_PageUp] = _XKeysymToKeycode(display, XK_Prior);
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io.KeyMap[ImGuiKey_PageDown] = _XKeysymToKeycode(display, XK_Next);
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io.KeyMap[ImGuiKey_Home] = _XKeysymToKeycode(display, XK_Home);
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io.KeyMap[ImGuiKey_End] = _XKeysymToKeycode(display, XK_End);
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io.KeyMap[ImGuiKey_Insert] = _XKeysymToKeycode(display, XK_Insert);
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io.KeyMap[ImGuiKey_Delete] = _XKeysymToKeycode(display, XK_Delete);
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io.KeyMap[ImGuiKey_Backspace] = _XKeysymToKeycode(display, XK_BackSpace);
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io.KeyMap[ImGuiKey_Space] = _XKeysymToKeycode(display, XK_space);
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io.KeyMap[ImGuiKey_Enter] = _XKeysymToKeycode(display, XK_Return);
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io.KeyMap[ImGuiKey_Escape] = _XKeysymToKeycode(display, XK_Escape);
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io.KeyMap[ImGuiKey_A] = _XKeysymToKeycode(display, XK_A);
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io.KeyMap[ImGuiKey_C] = _XKeysymToKeycode(display, XK_C);
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io.KeyMap[ImGuiKey_V] = _XKeysymToKeycode(display, XK_V);
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io.KeyMap[ImGuiKey_X] = _XKeysymToKeycode(display, XK_X);
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io.KeyMap[ImGuiKey_Y] = _XKeysymToKeycode(display, XK_Y);
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io.KeyMap[ImGuiKey_Z] = _XKeysymToKeycode(display, XK_Z);
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game_wnd = wnd;
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initialized = true;
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}
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ImGui_ImplX11_NewFrame();
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ImGui_ImplX11_NewFrame((void*)wnd);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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@ -126,28 +70,28 @@ bool IgnoreEvent(XEvent &event)
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int X11_Hook::MyXEventsQueued(Display *display, int mode)
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{
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static Time prev_time = {};
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X11_Hook* inst = X11_Hook::Inst();
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XEvent event = {};
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int res = inst->_XEventsQueued(display, mode);
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if( res > 0 )
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if( res )
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{
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/// The XPeekEvent function returns the first event from the event queue,
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/// but it does not remove the event from the queue. If the queue is
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/// empty, XPeekEvent flushes the output buffer and blocks until an event
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/// is received.
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inst->_XPeekEvent(display, &event);
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static Time prev_time = {};
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XEvent event;
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//inst->_XPeekEvent(display, &event);
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XPeekEvent(display, &event);
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Steam_Overlay* overlay = get_steam_client()->steam_overlay;
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bool show = overlay->ShowOverlay();
|
||||
// Is the event is a key press
|
||||
if (event.type == KeyPress)
|
||||
{
|
||||
// Tab is pressed and was not pressed before
|
||||
if (event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab) && event.xkey.state & ShiftMask)
|
||||
//if (event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab) && event.xkey.state & ShiftMask)
|
||||
if (event.xkey.keycode == XKeysymToKeycode(display, XK_Tab) && event.xkey.state & ShiftMask)
|
||||
{
|
||||
// if key TAB is help, don't make the overlay flicker :p
|
||||
// if key TAB is held, don't make the overlay flicker :p
|
||||
if( event.xkey.time != prev_time)
|
||||
{
|
||||
overlay->ShowOverlay(!overlay->ShowOverlay());
|
||||
|
@ -157,7 +101,8 @@ int X11_Hook::MyXEventsQueued(Display *display, int mode)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if(event.type == KeyRelease && event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab))
|
||||
//else if(event.type == KeyRelease && event.xkey.keycode == inst->_XKeysymToKeycode(display, XK_Tab))
|
||||
else if(event.type == KeyRelease && event.xkey.keycode == XKeysymToKeycode(display, XK_Tab))
|
||||
{
|
||||
prev_time = event.xkey.time;
|
||||
}
|
||||
|
@ -168,22 +113,61 @@ int X11_Hook::MyXEventsQueued(Display *display, int mode)
|
|||
|
||||
if (IgnoreEvent(event))
|
||||
{
|
||||
inst->_XNextEvent(display, &event);
|
||||
res = 0;
|
||||
//inst->_XNextEvent(display, &event);
|
||||
XNextEvent(display, &event);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// XEventsQueued returns the num of events available.
|
||||
// Usually, games tend to read all events queued before calling again XEventsQueued
|
||||
// making us unavailable to intercept undesired events
|
||||
return res;
|
||||
}
|
||||
|
||||
int X11_Hook::MyXNextEvent(Display* display, XEvent *event)
|
||||
{
|
||||
return Inst()->_XNextEvent(display, event);
|
||||
}
|
||||
|
||||
int X11_Hook::MyXPeekEvent(Display* display, XEvent *event)
|
||||
{
|
||||
return Inst()->_XPeekEvent(display, event);
|
||||
}
|
||||
|
||||
int X11_Hook::MyXPending(Display* display)
|
||||
{
|
||||
int res = Inst()->_XPending(display);
|
||||
|
||||
if( res && get_steam_client()->steam_overlay->ShowOverlay() )
|
||||
{
|
||||
XEvent event;
|
||||
//Inst()->_XPeekEvent(display, &event);
|
||||
XPeekEvent(display, &event);
|
||||
if( IgnoreEvent(event) )
|
||||
{
|
||||
ImGui_ImplX11_EventHandler(event);
|
||||
|
||||
//Inst()->_XNextEvent(display, &event);
|
||||
XNextEvent(display, &event);
|
||||
res = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
X11_Hook::X11_Hook() :
|
||||
initialized(false),
|
||||
hooked(false)
|
||||
hooked(false),
|
||||
game_wnd(0),
|
||||
_XEventsQueued(nullptr),
|
||||
_XPeekEvent(nullptr),
|
||||
_XNextEvent(nullptr),
|
||||
_XPending(nullptr)
|
||||
{
|
||||
//_library = dlopen(DLL_NAME, RTLD_NOW);
|
||||
}
|
||||
|
|
|
@ -20,29 +20,48 @@ private:
|
|||
// Variables
|
||||
bool hooked;
|
||||
bool initialized;
|
||||
Window game_wnd;
|
||||
|
||||
// Functions
|
||||
X11_Hook();
|
||||
|
||||
// Hook to X11 window messages
|
||||
static int MyXEventsQueued(Display * display, int mode);
|
||||
|
||||
|
||||
decltype(XEventsQueued)* _XEventsQueued;
|
||||
|
||||
decltype(XPeekEvent)* _XPeekEvent;
|
||||
decltype(XNextEvent)* _XNextEvent;
|
||||
decltype(XKeysymToKeycode)* _XKeysymToKeycode;
|
||||
decltype(XLookupKeysym)* _XLookupKeysym;
|
||||
decltype(XPending)* _XPending;
|
||||
//decltype(XKeysymToKeycode)* _XKeysymToKeycode;
|
||||
//decltype(XLookupKeysym)* _XLookupKeysym;
|
||||
//decltype(XGetGeometry)* _XGetGeometry;
|
||||
|
||||
public:
|
||||
static int MyXEventsQueued(Display * display, int mode);
|
||||
static int MyXNextEvent(Display* display, XEvent *event);
|
||||
static int MyXPeekEvent(Display* display, XEvent *event);
|
||||
static int MyXPending(Display* display);
|
||||
|
||||
virtual ~X11_Hook();
|
||||
|
||||
void resetRenderState();
|
||||
void prepareForOverlay(Display *display);
|
||||
void prepareForOverlay(Display *display, Window wnd);
|
||||
|
||||
Window get_game_wnd() const{ return game_wnd; }
|
||||
|
||||
bool start_hook();
|
||||
static X11_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
|
||||
inline decltype(XEventsQueued)* get_XEventsQueued() const { return _XEventsQueued; }
|
||||
inline decltype(XPeekEvent)* get_XPeekEvent() const { return _XPeekEvent; }
|
||||
inline decltype(XNextEvent)* get_XNextEvent() const { return _XNextEvent; }
|
||||
inline decltype(XPending)* get_XPending() const { return _XPending; }
|
||||
|
||||
inline void loadXEventsQueued(decltype(XEventsQueued)* pfnXEventsQueued) { _XEventsQueued = pfnXEventsQueued; }
|
||||
inline void loadXPeekEvent(decltype(XPeekEvent)* pfnXPeekEvent) { _XPeekEvent = pfnXPeekEvent; }
|
||||
inline void loadXNextEvent(decltype(XNextEvent)* pfnXNextEvent) { _XNextEvent = pfnXNextEvent; }
|
||||
inline void loadXPending(decltype(XPending)* pfnXPending) { _XPending = pfnXPending; }
|
||||
};
|
||||
|
||||
#endif//NO_OVERLAY
|
||||
|
|
Loading…
Reference in New Issue