parent
ced9b77afc
commit
ea4588f442
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@ -0,0 +1,45 @@
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#! /bin/bash
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# Build type (Debug or Release)
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BUILD_TYPE="$1"
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# where to build protobuf, must be win32 or win64
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OUT_DIR="$2"
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[ "$OUT_DIR" != "win32" -a "$OUT_DIR" != "win64" -a "$OUT_DIR" != "x86" -a "$OUT_DIR" != "x64" ] && echo "The output dir must be 'Win32', 'Win64', 'x86' or 'x64'" && exit 1
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[ "$BUILD_TYPE" != "Debug" -a "$BUILD_TYPE" != "Release" ] && echo "The build type must be 'Debug' or 'Release'" && exit 1
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# apt install libssl1.0-dev libssl1.0-dev:i386
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# My variable to decide if we build x86 or x64 in CMakeLists.txt
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if [ "$OUT_DIR" == "win32" -o "$OUT_DIR" == "x86" ]; then
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custom_arch_var="-DX86=ON"
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else
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custom_arch_var="-DX64=ON"
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fi
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build_type="-DCMAKE_BUILD_TYPE=${BUILD_TYPE}"
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build_http="-DHTTP_ONLY=ON"
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build_exe="-DBUILD_CURL_EXE=OFF"
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build_shared="-DBUILD_SHARED_LIBS=OFF"
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build_testing="-DBUILD_TESTING=OFF"
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args=()
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args+=($build_http)
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args+=($build_exe)
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args+=($build_shared)
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args+=($build_testing)
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args+=($build_type)
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args+=($custom_arch_var)
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# EXTRA_CMAKE_ENV is set by setup_clang_env.sh to build for windows.
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# You must run setup_clang_env.sh before calling this script if you build for windows.
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rm -rf "curl/$OUT_DIR" &&
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mkdir "curl/$OUT_DIR" &&
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cd "curl/$OUT_DIR" &&
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echo "cmake -G \"Unix Makefiles\" $EXTRA_CMAKE_ENV \"${args[@]}\" .." &&
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cmake -G "Unix Makefiles" $EXTRA_CMAKE_ENV "${args[@]}" .. &&
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make -j${JOBS-2} || exit 1
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exit 0
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@ -0,0 +1,79 @@
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#CMAKE_TOOLCHAIN_FILE
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project(goldberg_emulator_protobuf)
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cmake_minimum_required(VERSION 3.0)
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if(WIN32)
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# Detect arch on Windows
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if( ${CMAKE_SIZEOF_VOID_P} EQUAL 8)
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set(X64 ON)
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else()
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set(X86 ON)
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endif()
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
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else()
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add_compile_options(-std=c++11)
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endif()
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set(win_libs Iphlpapi ws2_32)
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if(X64)
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set(STEAM_NAME steam_api64)
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elseif(X86)
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set(STEAM_NAME steam_api)
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else()
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message(FATAL_ERROR "Arch unknown")
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endif()
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elseif(APPLE)
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message(FATAL_ERROR "No CMake for Apple")
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else()
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if(X64)
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set(CMAKE_C_FLAGS "-m64")
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set(CMAKE_CXX_FLAGS "-m64")
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elseif(X86)
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set(CMAKE_C_FLAGS "-m32")
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set(CMAKE_CXX_FLAGS "-m32")
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else()
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message(FATAL_ERROR "Arch unknown")
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden -fPIC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -fPIC")
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endif()
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CURL_VERSION "7.65.3")
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set(CURL_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(CURL_RELEASE_URL "https://curl.haxx.se/download/curl-${CURL_VERSION}.tar.xz")
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set(CURL_SRC curl-src)
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if( NOT EXISTS ${CURL_DIR}/${CURL_SRC} )
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file(
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DOWNLOAD ${CURL_RELEASE_URL} ${CURL_DIR}/curl.tar.xz
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SHOW_PROGRESS
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EXPECTED_HASH MD5=7bd5b2ebfd3f591034eb8b55314d8c02
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)
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if( NOT EXISTS ${CURL_DIR}/curl.tar.xz )
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message(FATAL_ERROR "Download of curl failed")
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endif()
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar -xf curl.tar.xz
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WORKING_DIRECTORY ${CURL_DIR}
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)
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file(REMOVE ${CURL_DIR}/curl.tar.xz)
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file(RENAME ${CURL_DIR}/curl-${CURL_VERSION} "${CURL_SRC}")
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endif()
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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add_subdirectory(${CURL_DIR}/${CURL_SRC})
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@ -335,6 +335,7 @@ Steam_Client::Steam_Client()
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}
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}
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std::string achievements_db_file_path = (Local_Storage::get_game_settings_path() + "achievements.json");
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std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
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network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts);
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@ -352,7 +353,7 @@ Steam_Client::Steam_Client()
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steam_utils = new Steam_Utils(settings_client, callback_results_client);
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steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network);
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steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client);
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steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client, achievements_db_file_path);
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steam_apps = new Steam_Apps(settings_client, callback_results_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
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steam_remote_storage = new Steam_Remote_Storage(settings_client, local_storage, callback_results_client);
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@ -17,13 +17,16 @@
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#include "base.h"
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#include <iomanip>
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#include <fstream>
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#include "../json/json.hpp"
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struct Steam_Leaderboard {
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std::string name;
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ELeaderboardSortMethod sort_method;
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ELeaderboardDisplayType display_type;
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};
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class Steam_User_Stats :
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public ISteamUserStats003,
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public ISteamUserStats004,
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class SteamCallBacks *callbacks;
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std::vector<struct Steam_Leaderboard> leaderboards;
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std::string db_file_path;
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nlohmann::json achievements;
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unsigned int find_leaderboard(std::string name)
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{
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unsigned index = 1;
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return 0;
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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void load_achievements()
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{
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this->local_storage = local_storage;
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this->settings = settings;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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std::ifstream achs_file(db_file_path);
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if (achs_file)
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{
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achs_file.seekg(0, std::ios::end);
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size_t size = achs_file.tellg();
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std::string buffer(size, '\0');
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achs_file.seekg(0);
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// Read it entirely, if the .json file gets too big,
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// I should look into this and split reads into smaller parts.
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achs_file.read(&buffer[0], size);
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achs_file.close();
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try
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{
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achievements = nlohmann::json::parse(buffer);
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}
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catch (std::exception &e)
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{
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PRINT_DEBUG("(Achievements): Error while parsing json: %s\n", e.what());
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}
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}
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, std::string const&achievements_db_file_path):
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settings(settings),
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local_storage(local_storage),
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callback_results(callback_results),
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callbacks(callbacks),
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db_file_path(achievements_db_file_path)
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{
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load_achievements();
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}
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// Ask the server to send down this user's data and achievements for this game
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{
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//TODO: these achievement functions need to load a list of achievements from somewhere, return false so that kf2 doesn't loop endlessly
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PRINT_DEBUG("GetAchievement %s\n", pchName);
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*pbAchieved = false;
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try
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{
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auto it = std::find_if(achievements.begin(), achievements.end(), [pchName]( nlohmann::json &item ) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != achievements.end())
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{
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*pbAchieved = it.value()["earned"];
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return true;
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}
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}
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catch (...)
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{
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}
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return false;
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}
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bool SetAchievement( const char *pchName )
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{
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PRINT_DEBUG("SetAchievement %s\n", pchName);
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try
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{
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auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != achievements.end())
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{
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it.value()["earned"] = 1;
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return true;
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}
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}
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catch (...)
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{
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}
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return false;
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}
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bool ClearAchievement( const char *pchName )
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{
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PRINT_DEBUG("ClearAchievement %s\n", pchName);
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try
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{
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auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != achievements.end())
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{
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it.value()["earned"] = 0;
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return true;
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}
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}
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catch (...)
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{
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}
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return false;
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}
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|
@ -178,7 +258,26 @@ bool ClearAchievement( const char *pchName )
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bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
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{
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PRINT_DEBUG("GetAchievementAndUnlockTime\n");
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try
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{
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auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != achievements.end())
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{
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*pbAchieved = it.value()["earned"].get<int>();
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*punUnlockTime = std::time(NULL);
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//*punUnlockTime = it.value()["time_earned"].get<uint32>();
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return true;
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}
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}
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catch (...)
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{
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}
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*pbAchieved = false;
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*punUnlockTime = 0;
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return true;
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}
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|
@ -195,6 +294,12 @@ bool StoreStats()
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PRINT_DEBUG("StoreStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::ofstream achiev_file(db_file_path, std::ios::trunc | std::ios::out);
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if (achiev_file)
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{
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achiev_file << std::setw(2) << achievements;
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}
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UserStatsStored_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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|
@ -222,18 +327,56 @@ int GetAchievementIcon( const char *pchName )
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const char * GetAchievementDisplayAttribute( const char *pchName, const char *pchKey )
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{
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PRINT_DEBUG("GetAchievementDisplayAttribute %s %s\n", pchName, pchKey);
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return ""; //TODO
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|
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if (strcmp (pchKey, "name") == 0) {
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return "Achievement Name";
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try
|
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{
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auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
|
||||
if (it != achievements.end())
|
||||
{
|
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return it.value()["displayName"].get<std::string>().c_str();
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (strcmp (pchKey, "desc") == 0) {
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return "Achievement Description";
|
||||
try
|
||||
{
|
||||
auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
|
||||
return static_cast<std::string const&>(item["name"]) == pchName;
|
||||
});
|
||||
if (it != achievements.end())
|
||||
{
|
||||
return it.value()["description"].get<std::string>().c_str();
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (strcmp (pchKey, "hidden") == 0) {
|
||||
return "0";
|
||||
try
|
||||
{
|
||||
auto it = std::find_if(achievements.begin(), achievements.end(), [pchName](nlohmann::json& item) {
|
||||
return static_cast<std::string const&>(item["name"]) == pchName;
|
||||
});
|
||||
if (it != achievements.end())
|
||||
{
|
||||
return (it.value()["hidden"].get<int>() ? "1" : "0");
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
|
@ -253,13 +396,21 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
|
|||
uint32 GetNumAchievements()
|
||||
{
|
||||
PRINT_DEBUG("GetNumAchievements\n");
|
||||
return 0;
|
||||
return achievements.size();
|
||||
}
|
||||
|
||||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||
const char * GetAchievementName( uint32 iAchievement )
|
||||
{
|
||||
PRINT_DEBUG("GetAchievementName\n");
|
||||
try
|
||||
{
|
||||
return static_cast<std::string const&>(achievements[iAchievement]["name"]).c_str();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
@ -276,6 +427,9 @@ SteamAPICall_t RequestUserStats( CSteamID steamIDUser )
|
|||
PRINT_DEBUG("Steam_User_Stats::RequestUserStats %llu\n", steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
// Enable this to allow hot reload achievements status
|
||||
//load_achievements();
|
||||
|
||||
UserStatsReceived_t data;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
|
|
|
@ -0,0 +1,242 @@
|
|||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
|
||||
#include <curl/curl.h>
|
||||
#include <json/json.hpp>
|
||||
|
||||
class CurlGlobal
|
||||
{
|
||||
bool _init;
|
||||
|
||||
CurlGlobal() :_init(false) {}
|
||||
|
||||
~CurlGlobal() { cleanup(); }
|
||||
|
||||
public:
|
||||
static CurlGlobal& Inst()
|
||||
{
|
||||
static CurlGlobal _this;
|
||||
return _this;
|
||||
}
|
||||
|
||||
CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
|
||||
void cleanup()
|
||||
{
|
||||
if (_init)
|
||||
{
|
||||
curl_global_cleanup();
|
||||
_init = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class CurlEasy
|
||||
{
|
||||
CURL* _me;
|
||||
bool _init;
|
||||
std::string _buffer;
|
||||
|
||||
static int writer(char* data, size_t size, size_t nmemb,
|
||||
CurlEasy *_this)
|
||||
{
|
||||
if (_this == nullptr)
|
||||
return 0;
|
||||
|
||||
_this->_buffer.append(data, size * nmemb);
|
||||
|
||||
return size * nmemb;
|
||||
}
|
||||
|
||||
public:
|
||||
CurlEasy() :_me(nullptr), _init(false) {}
|
||||
~CurlEasy() { cleanup(); }
|
||||
|
||||
bool init()
|
||||
{
|
||||
_init = (_me = curl_easy_init()) != nullptr;
|
||||
if (_init)
|
||||
{
|
||||
if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
|
||||
{
|
||||
cleanup();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
|
||||
{
|
||||
cleanup();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return _init;
|
||||
}
|
||||
|
||||
void cleanup()
|
||||
{
|
||||
if (_init)
|
||||
{
|
||||
curl_easy_cleanup(_me);
|
||||
}
|
||||
}
|
||||
|
||||
CURLcode set_url(const std::string& url)
|
||||
{
|
||||
return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
|
||||
}
|
||||
|
||||
CURLcode skip_verifypeer(bool skip = true)
|
||||
{
|
||||
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
|
||||
}
|
||||
|
||||
CURLcode skip_verifhost(bool skip = true)
|
||||
{
|
||||
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
|
||||
}
|
||||
|
||||
CURLcode connect_only(bool connect = true)
|
||||
{
|
||||
return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
|
||||
}
|
||||
|
||||
CURLcode perform()
|
||||
{
|
||||
_buffer.clear();
|
||||
return curl_easy_perform(_me);
|
||||
}
|
||||
|
||||
CURLcode recv(void *buffer, size_t buflen, size_t* read_len)
|
||||
{
|
||||
return curl_easy_recv(_me, buffer, buflen, read_len);
|
||||
}
|
||||
|
||||
CURLcode get_html_code(long &code)
|
||||
{
|
||||
return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
|
||||
}
|
||||
|
||||
std::string const& get_answer() const { return _buffer; }
|
||||
};
|
||||
|
||||
// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
|
||||
// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
|
||||
// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
|
||||
/*
|
||||
{
|
||||
"game" : {
|
||||
"gameName" : "<name>",
|
||||
"availableGameStats" : {
|
||||
"achievements" : {
|
||||
("<id>" : {
|
||||
"name" : "achievement_name",
|
||||
"displayName" : "achievement name on screen",
|
||||
"hidden" : (0|1),
|
||||
["description" : "<desc>",]
|
||||
"icon" : "<url to icon when achievement is earned>",
|
||||
"icongray" : "<url to icon when achievement is not earned>"
|
||||
},
|
||||
...)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
|
||||
/*
|
||||
"appid" : {
|
||||
"success" : (true|false),
|
||||
(success == true "data" : {
|
||||
...
|
||||
"name" : "<name>",
|
||||
"steam_appid" : <appid>,
|
||||
(OPT "dlc" : [<dlc id>, <dlc id>]),
|
||||
"header_image" : "<miniature url>" <-- Use this in the overlay ?
|
||||
(OPT "achievements" : {
|
||||
"total" : <num of achievements>
|
||||
}),
|
||||
"background" : "<background url>" <-- Use this as the overlay background ?
|
||||
(OPT "packages" : [<package id>, <package id>])
|
||||
})
|
||||
}
|
||||
*/
|
||||
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
int main()
|
||||
{
|
||||
CurlGlobal& cglobal = CurlGlobal::Inst();
|
||||
cglobal.init();
|
||||
|
||||
CurlEasy easy;
|
||||
if (easy.init())
|
||||
{
|
||||
std::string url;
|
||||
std::string steam_apikey;
|
||||
std::string app_id;
|
||||
|
||||
std::cout << "Enter the game appid: ";
|
||||
std::cin >> app_id;
|
||||
std::cout << "Enter your webapi key: ";
|
||||
std::cin.clear();
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
std::cin >> steam_apikey;
|
||||
|
||||
url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
|
||||
url += steam_apikey;
|
||||
url += "&appid=";
|
||||
url += app_id;
|
||||
easy.set_url(url);
|
||||
easy.perform();
|
||||
try
|
||||
{
|
||||
std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
|
||||
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
|
||||
nlohmann::json output_json = nlohmann::json::array();
|
||||
|
||||
bool first = true;
|
||||
int i = 0;
|
||||
for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
|
||||
{
|
||||
output_json[i]["name"] = item.value()["name"];
|
||||
output_json[i]["displayName"] = item.value()["displayName"];
|
||||
output_json[i]["hidden"] = item.value()["hidden"];
|
||||
try
|
||||
{
|
||||
output_json[i]["description"] = item.value()["description"];
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
output_json[i]["description"] = "";
|
||||
}
|
||||
output_json[i]["icon"] = item.value()["icon"];
|
||||
output_json[i]["icongray"] = item.value()["icongray"];
|
||||
output_json[i]["time_earned"] = 0;
|
||||
output_json[i]["earned"] = 0;
|
||||
++i;
|
||||
}
|
||||
ach_file << std::setw(2) << output_json;
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Failed to get infos: ";
|
||||
long code;
|
||||
if (easy.get_html_code(code) == CURLE_OK && code == 403)
|
||||
{
|
||||
std::cerr << "Error in webapi key";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
|
||||
}
|
||||
std::cerr << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue