Add linux steamclient builds.
parent
2faba9bed9
commit
e9513d4733
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@ -5,9 +5,12 @@ mkdir -p linux/x86_64
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mkdir -p linux/lobby_connect
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mkdir -p linux/tools
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cp scripts/find_interfaces.sh linux/tools/
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cp scripts/steamclient_loader.sh linux/tools/
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../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
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g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect32
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
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../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
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g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect64
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g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
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@ -19,7 +19,7 @@
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#ifdef STEAMCLIENT_DLL
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#define STEAMAPI_API static
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#define STEAMCLIENT_API S_API
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#define STEAMCLIENT_API S_API_EXPORT
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#else
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#define STEAMAPI_API S_API
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#define STEAMCLIENT_API static
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@ -162,6 +162,7 @@ HSteamPipe Steam_Client::CreateSteamPipe()
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bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("BReleaseSteamPipe\n");
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return true;
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}
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// connects to an existing global user, failing if none exists
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@ -0,0 +1,24 @@
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#!/bin/bash
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APP_PATH=./example_executable
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APP_ID=480
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set -e
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mkdir -p ~/.steam/sdk64
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mkdir -p ~/.steam/sdk32
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#make a backup of original files
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mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
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mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
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mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
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#copy our files
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cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
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cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
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echo $BASHPID > ~/.steam/steam.pid
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SteamAppId=$APP_ID SteamGameId=$APP_ID $APP_PATH
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#restore original
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rm -f ~/.steam/steam.pid
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rm -f ~/.steam/sdk64/steamclient.so
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rm -f ~/.steam/sdk32/steamclient.so
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mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
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mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
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mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
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@ -19,26 +19,32 @@
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// S_API defines the linkage and calling conventions for steam_api.dll exports
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#if defined( STEAM_WIN32 ) && !defined( _X360 )
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#if defined( STEAM_API_EXPORTS )
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#define S_API extern "C" __declspec( dllexport )
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#define S_API_EXPORT extern "C" __declspec( dllexport )
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#elif defined( STEAM_API_NODLL )
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#define S_API extern "C"
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#define S_API_EXPORT extern "C"
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#else
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#define S_API extern "C" __declspec( dllimport )
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#define S_API_EXPORT extern "C" __declspec( dllimport )
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#endif // STEAM_API_EXPORTS
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#elif defined( GNUC )
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#if defined( STEAM_API_EXPORTS )
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#define S_API extern "C" __attribute__ ((visibility("default")))
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#define S_API_EXPORT extern "C" __attribute__ ((visibility("default")))
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#else
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#define S_API extern "C"
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#define S_API_EXPORT extern "C"
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#endif // STEAM_API_EXPORTS
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#else // !WIN32
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#if defined( STEAM_API_EXPORTS )
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#define S_API extern "C"
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#define S_API_EXPORT extern "C"
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#else
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#define S_API extern "C"
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#define S_API_EXPORT extern "C"
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#endif // STEAM_API_EXPORTS
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#endif
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#ifdef STEAMCLIENT_DLL
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#define S_API static
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#else
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#define S_API S_API_EXPORT
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#endif
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#if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN)
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#define STEAM_PRIVATE_API( ... ) __VA_ARGS__
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#elif defined(STEAM_API_EXPORTS) && defined(API_GEN)
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