Fix possible thread issue.
parent
29e713b94c
commit
e6031c7597
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@ -70,6 +70,8 @@ public ISteamNetworking
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std::recursive_mutex messages_mutex;
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std::recursive_mutex messages_mutex;
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std::vector<Common_Message> messages;
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std::vector<Common_Message> messages;
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std::recursive_mutex connections_edit_mutex;
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std::vector<struct Steam_Networking_Connection> connections;
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std::vector<struct Steam_Networking_Connection> connections;
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std::vector<struct steam_listen_socket> listen_sockets;
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std::vector<struct steam_listen_socket> listen_sockets;
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@ -79,11 +81,13 @@ public ISteamNetworking
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bool connection_exists(CSteamID id)
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bool connection_exists(CSteamID id)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(connections_edit_mutex);
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return std::find_if(connections.begin(), connections.end(), [&id](struct Steam_Networking_Connection const& conn) { return conn.remote == id;}) != connections.end();
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return std::find_if(connections.begin(), connections.end(), [&id](struct Steam_Networking_Connection const& conn) { return conn.remote == id;}) != connections.end();
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}
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}
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struct Steam_Networking_Connection *get_or_create_connection(CSteamID id)
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struct Steam_Networking_Connection *get_or_create_connection(CSteamID id)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(connections_edit_mutex);
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auto conn = std::find_if(connections.begin(), connections.end(), [&id](struct Steam_Networking_Connection const& conn) { return conn.remote == id;});
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auto conn = std::find_if(connections.begin(), connections.end(), [&id](struct Steam_Networking_Connection const& conn) { return conn.remote == id;});
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if (connections.end() == conn) {
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if (connections.end() == conn) {
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@ -98,6 +102,8 @@ struct Steam_Networking_Connection *get_or_create_connection(CSteamID id)
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void remove_connection(CSteamID id)
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void remove_connection(CSteamID id)
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{
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{
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{
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std::lock_guard<std::recursive_mutex> lock(connections_edit_mutex);
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auto conn = std::begin(connections);
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auto conn = std::begin(connections);
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while (conn != std::end(connections)) {
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while (conn != std::end(connections)) {
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if (conn->remote == id) {
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if (conn->remote == id) {
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@ -107,6 +113,7 @@ void remove_connection(CSteamID id)
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++conn;
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++conn;
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}
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}
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}
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}
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}
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//pretty sure steam also clears the entire queue of messages for that connection
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//pretty sure steam also clears the entire queue of messages for that connection
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{
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{
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