generate_emu_config.py fixes and improvements.
parent
eef92f1fe6
commit
e59508a696
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@ -3,22 +3,28 @@ USERNAME = ""
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PASSWORD = ""
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#steam ids with public profiles that own a lot of games
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198001678750, 76561198237402290]
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
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from stats_schema_achievement_gen import achievements_gen
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from steam.client import SteamClient
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from steam.client.cdn import CDNClient
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from steam.enums import common
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from steam.enums.common import EResult
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from steam.enums.emsg import EMsg
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from steam.core.msg import MsgProto
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import os
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import sys
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import json
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prompt_for_unavailable = True
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if len(sys.argv) < 2:
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print("\nUsage: {} appid\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
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print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
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exit(1)
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appid = int(sys.argv[1])
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appids = []
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for id in sys.argv[1:]:
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appids += [int(id)]
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client = SteamClient()
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if not os.path.exists("login_temp"):
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@ -28,16 +34,40 @@ client.set_credential_location("login_temp")
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if (len(USERNAME) == 0 or len(PASSWORD) == 0):
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client.cli_login()
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else:
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result = client.login(USERNAME, password=PASSWORD)
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while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
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EResult.TryAnotherCM, EResult.ServiceUnavailable,
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EResult.InvalidPassword,
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):
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if result == EResult.InvalidPassword:
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print("invalid password, the password you set is wrong.")
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exit(1)
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elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
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prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
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"Incorrect code. Enter email code: ")
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auth_code, two_factor_code = input(prompt), None
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elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
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prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
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"Incorrect code. Enter 2FA code: ")
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auth_code, two_factor_code = None, input(prompt)
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elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
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if prompt_for_unavailable and result == EResult.ServiceUnavailable:
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while True:
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ret = client.login(USERNAME, password=PASSWORD)
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if ret != common.EResult.OK:
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if ret == common.EResult.TryAnotherCM:
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continue
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print("error logging in with set username and password, trying cli login. error was:", ret)
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client.cli_login()
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break
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else:
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break
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answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
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if answer in 'yn': break
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prompt_for_unavailable = False
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if answer == 'n': break
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client.reconnect(maxdelay=15)
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result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
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def get_stats_schema(client, game_id, owner_id):
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message = MsgProto(EMsg.ClientGetUserStats)
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@ -49,27 +79,50 @@ def get_stats_schema(client, game_id, owner_id):
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client.send(message)
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return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
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def generate_achievement_stats(client, game_id, output_directory):
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def generate_achievement_stats(client, game_id, output_directory, backup_directory):
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steam_id_list = TOP_OWNER_IDS + [client.steam_id]
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for x in steam_id_list:
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out = get_stats_schema(client, game_id, x)
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if out is not None:
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if len(out.body.schema) > 0:
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with open('UserGameStatsSchema_{}.bin'.format(appid), 'wb') as f:
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with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
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f.write(out.body.schema)
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achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
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return
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else:
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print("no schema", out)
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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for appid in appids:
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backup_dir = os.path.join("backup","{}".format(appid))
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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if not os.path.exists(out_dir):
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if not os.path.exists(backup_dir):
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os.makedirs(backup_dir)
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if not os.path.exists(out_dir):
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os.makedirs(out_dir)
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print("outputting config to", out_dir)
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print("outputting config to", out_dir)
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generate_achievement_stats(client, appid, out_dir)
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with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
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raw = client.get_product_info(apps=[appid])
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game_info = raw["apps"][appid]
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if "common" in game_info:
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game_info_common = game_info["common"]
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if "community_visible_stats" in game_info_common:
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generate_achievement_stats(client, appid, out_dir, backup_dir)
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with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
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f.write(str(appid))
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if "depots" in game_info:
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if "branches" in game_info["depots"]:
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if "public" in game_info["depots"]["branches"]:
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if "buildid" in game_info["depots"]["branches"]["public"]:
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buildid = game_info["depots"]["branches"]["public"]["buildid"]
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with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
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f.write(str(buildid))
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game_info_backup = json.dumps(game_info, indent=4)
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with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
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f.write(game_info_backup)
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@ -4,10 +4,11 @@ This script depends on python files that are in subfolders so make sure to downl
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Using the script: python generate_emu_config.py appid
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You can also pass multiple appids to generate multiple configs: python generate_emu_config.py appid appid appid
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The appid is the number in the steam url.
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The first time you run the script it will ask you for your steam username, password and email code.
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The email code will only be asked the first time and the sentry will be saved to the login_temp folder.
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The email code should only be asked the first time and the sentry will be saved to the login_temp folder.
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This script will not save your username/password anywhere. If you don't want to always type it you must
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open up the script in a text editor and change:
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