Try to fix overlay related lag.
parent
350293a9c3
commit
e0af318948
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@ -123,6 +123,7 @@ void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInse
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void Steam_Overlay::SetupOverlay()
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void Steam_Overlay::SetupOverlay()
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{
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!setup_overlay_called)
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if (!setup_overlay_called)
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{
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{
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@ -599,19 +600,20 @@ void Steam_Overlay::CreateFonts()
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// Try to make this function as short as possible or it might affect game's fps.
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// Try to make this function as short as possible or it might affect game's fps.
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void Steam_Overlay::OverlayProc()
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void Steam_Overlay::OverlayProc()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!Ready())
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if (!Ready())
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return;
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return;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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ImGui::PushFont(font_notif);
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ImGui::PushFont(font_notif);
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overlay_mutex.lock();
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BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
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BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
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overlay_mutex.unlock();
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ImGui::PopFont();
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ImGui::PopFont();
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if (show_overlay)
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if (show_overlay)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int friend_size = friends.size();
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int friend_size = friends.size();
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// Set the overlay windows to the size of the game window
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// Set the overlay windows to the size of the game window
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@ -693,7 +695,6 @@ void Steam_Overlay::Callback(Common_Message *msg)
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void Steam_Overlay::RunCallbacks()
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void Steam_Overlay::RunCallbacks()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (overlay_state_changed)
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if (overlay_state_changed)
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{
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{
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GameOverlayActivated_t data = { 0 };
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GameOverlayActivated_t data = { 0 };
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@ -706,6 +707,7 @@ void Steam_Overlay::RunCallbacks()
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
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Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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while (!has_friend_action.empty())
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while (!has_friend_action.empty())
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{
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{
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auto friend_info = friends.find(has_friend_action.front());
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auto friend_info = friends.find(has_friend_action.front());
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