Add controller config, multi lang achievements, DLC to generate_emu_config.

merge-requests/50/head
Mr_Goldberg 2022-08-07 23:10:03 -04:00
parent 5ce4ac8429
commit e0726f2e9d
No known key found for this signature in database
GPG Key ID: 8597D87419DEF278
3 changed files with 207 additions and 115 deletions

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@ -53,14 +53,9 @@ def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digita
bindings[action_name] = [binding] bindings[action_name] = [binding]
return bindings return bindings
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
with open(sys.argv[1], 'rb') as f: def generate_controller_config(controller_vdf, config_dir):
t = f.read().decode('utf-8') d = vdf.loads(controller_vdf, mapper=vdf.VDFDict, merge_duplicate_keys=False)
d = vdf.loads(t, mapper=vdf.VDFDict, merge_duplicate_keys=False)
controller_mappings = d["controller_mappings"] controller_mappings = d["controller_mappings"]
@ -161,17 +156,25 @@ for p in presets:
all_bindings[name] = bindings all_bindings[name] = bindings
#print(controller_mappings["preset"][(0, "group_source_bindings")]) #print(controller_mappings["preset"][(0, "group_source_bindings")])
#print(all_bindings) #print(all_bindings)
config_directory = sys.argv[1] + "_config/steam_settings" + "/controller/" if not os.path.exists(config_dir):
if not os.path.exists(config_directory): os.makedirs(config_dir)
os.makedirs(config_directory)
for k in all_bindings: for k in all_bindings:
with open(config_directory + k + '.txt', 'w') as f: with open(os.path.join(config_dir, k + '.txt'), 'w') as f:
for b in all_bindings[k]: for b in all_bindings[k]:
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n") f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
if __name__ == '__main__':
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
with open(sys.argv[1], 'rb') as f:
t = f.read().decode('utf-8')
generate_controller_config(t, os.path.join(sys.argv[1] + "_config/steam_settings", "controller"))

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@ -3,9 +3,10 @@ USERNAME = ""
PASSWORD = "" PASSWORD = ""
#steam ids with public profiles that own a lot of games #steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290] TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
from stats_schema_achievement_gen import achievements_gen from stats_schema_achievement_gen import achievements_gen
from controller_config_generator import parse_controller_vdf
from steam.client import SteamClient from steam.client import SteamClient
from steam.client.cdn import CDNClient from steam.client.cdn import CDNClient
from steam.enums import common from steam.enums import common
@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
import os import os
import sys import sys
import json import json
import urllib.request
prompt_for_unavailable = True prompt_for_unavailable = True
@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login() client.cli_login()
else: else:
result = client.login(USERNAME, password=PASSWORD) result = client.login(USERNAME, password=PASSWORD)
auth_code, two_factor_code = None, None
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode, while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch, EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable, EResult.TryAnotherCM, EResult.ServiceUnavailable,
@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
else: else:
print("no schema", out) print("no schema", out)
def get_ugc_info(client, published_file_id):
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
'publishedfileids': [published_file_id],
'includetags': False,
'includeadditionalpreviews': False,
'includechildren': False,
'includekvtags': False,
'includevotes': False,
'short_description': True,
'includeforsaledata': False,
'includemetadata': False,
'language': 0
})
def download_published_file(client, published_file_id, backup_directory):
ugc_info = get_ugc_info(client, published_file_id)
if (ugc_info is None):
print("failed getting published file", published_file_id)
return None
file_details = ugc_info.body.publishedfiledetails[0]
if (file_details.result != EResult.OK):
print("failed getting published file", published_file_id, file_details.result)
return None
if not os.path.exists(backup_directory):
os.makedirs(backup_directory)
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
f.write(str(ugc_info.body))
with urllib.request.urlopen(file_details.file_url) as response:
data = response.read()
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
f.write(data)
return data
return None
def get_dlc(raw_infos):
try:
try:
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
except:
dlc_list = set()
depot_app_list = set()
if "depots" in raw_infos:
depots = raw_infos["depots"]
for dep in depots:
depot_info = depots[dep]
if "dlcappid" in depot_info:
dlc_list.add(int(depot_info["dlcappid"]))
if "depotfromapp" in depot_info:
depot_app_list.add(int(depot_info["depotfromapp"]))
return (dlc_list, depot_app_list)
except:
print("could not get dlc infos, are there any dlcs ?")
return (set(), set())
for appid in appids: for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid)) backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings") out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
@ -123,6 +185,40 @@ for appid in appids:
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f: with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid)) f.write(str(buildid))
dlc_config_list = []
dlc_list, depot_app_list = get_dlc(game_info)
if (len(dlc_list) > 0):
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
for dlc in dlc_raw:
try:
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
except:
dlc_config_list.append((dlc, None))
with open(os.path.join(out_dir, "DLC.txt"), 'w') as f:
for x in dlc_config_list:
if (x[1] is not None):
f.write("{}={}\n".format(x[0], x[1]))
config_generated = False
if "config" in game_info:
if "steamcontrollerconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
for id in controller_details:
details = controller_details[id]
controller_type = ""
enabled_branches = ""
if "controller_type" in details:
controller_type = details["controller_type"]
if "enabled_branches" in details:
enabled_branches = details["enabled_branches"]
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
if out_vdf is not None and not config_generated:
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
config_generated = True
game_info_backup = json.dumps(game_info, indent=4) game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f: with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup) f.write(game_info_backup)

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@ -4,8 +4,6 @@ import os
import json import json
language = 'english'
STAT_TYPE_INT = '1' STAT_TYPE_INT = '1'
STAT_TYPE_FLOAT = '2' STAT_TYPE_FLOAT = '2'
STAT_TYPE_AVGRATE = '3' STAT_TYPE_AVGRATE = '3'
@ -35,11 +33,6 @@ def generate_stats_achievements(schema, config_directory):
x = 'description' x = 'description'
if x == 'Hidden': if x == 'Hidden':
x = 'hidden' x = 'hidden'
if type(value) is dict:
if language in value:
value = value[language]
else:
value = ''
out[x] = value out[x] = value
out['name'] = ach['name'] out['name'] = ach['name']
if 'progress' in ach: if 'progress' in ach: