Use `sort_method` when comparing scores in `UploadLeaderboardScore`
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475342f0d8
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d4f0031f1e
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@ -18,12 +18,13 @@
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#ifndef __INCLUDED_STEAM_USER_STATS_H__
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#define __INCLUDED_STEAM_USER_STATS_H__
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#include <limits>
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#include "base.h"
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#include "../overlay_experimental/steam_overlay.h"
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struct Steam_Leaderboard_Score {
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CSteamID steam_id;
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int32 score = 0;
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int32 score;
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std::vector<int32> score_details;
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};
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@ -831,6 +832,7 @@ SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderb
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leaderboard.name = std::string(pchLeaderboardName);
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leaderboard.sort_method = eLeaderboardSortMethod;
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leaderboard.display_type = eLeaderboardDisplayType;
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leaderboard.self_score.score = eLeaderboardSortMethod == k_ELeaderboardSortMethodAscending ? INT_MAX : INT_MIN;
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std::vector<Steam_Leaderboard_Score> scores = load_leaderboard_scores(pchLeaderboardName);
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for (auto &s : scores) {
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@ -1021,7 +1023,9 @@ SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELe
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bool changed = false;
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if (eLeaderboardUploadScoreMethod == k_ELeaderboardUploadScoreMethodKeepBest) {
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if (leaderboards[hSteamLeaderboard - 1].self_score.score <= score.score) {
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if (leaderboards[hSteamLeaderboard - 1].sort_method == k_ELeaderboardSortMethodAscending
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? leaderboards[hSteamLeaderboard - 1].self_score.score >= score.score
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: leaderboards[hSteamLeaderboard - 1].self_score.score <= score.score) {
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leaderboards[hSteamLeaderboard - 1].self_score = score;
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changed = true;
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}
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