Use shared font atlas and fix crash when opening overlay in some games.
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						c9a102ee30
					
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			@ -39,7 +39,8 @@ class Renderer_Hook
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public:
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    Renderer_Hook():
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        OverlayProc(&DefaultOverlayProc),
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        OverlayHookReady(&DefaultOverlayHookReady)
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        OverlayHookReady(&DefaultOverlayHookReady),
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        ImGuiFontAtlas(nullptr)
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    {}
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    static void DefaultOverlayProc() {}
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			@ -47,6 +48,7 @@ public:
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    std::function<void()> OverlayProc;
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    std::function<void(bool)> OverlayHookReady;
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    void *ImGuiFontAtlas;
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    virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ToggleKey> toggle_keys) = 0;
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    virtual bool IsStarted() = 0;
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    // Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered
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			@ -84,7 +84,7 @@ void OpenGLX_Hook::_PrepareForOverlay(Display* display, GLXDrawable drawable)
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{
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    if( !_Initialized )
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    {
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        ImGui::CreateContext();
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        ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplOpenGL3_Init();
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        //int attributes[] = { //can't be const b/c X11 doesn't like it.  Not sure if that's intentional or just stupid.
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			@ -128,7 +128,8 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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    i_have_lobby(false),
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    show_achievements(false),
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    show_settings(false),
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    _renderer(nullptr)
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    _renderer(nullptr),
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    fonts_atlas(nullptr)
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{
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    strncpy(username_text, settings->get_local_name(), sizeof(username_text));
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			@ -709,11 +710,10 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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void Steam_Overlay::CreateFonts()
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{
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    //TODO: remove from dx_whatever hook
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    if(ImGui::GetCurrentContext() == nullptr)
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        ImGui::CreateContext();
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    if (fonts_atlas) return;
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    ImFontAtlas *Fonts = new ImFontAtlas();
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    ImGuiIO& io = ImGui::GetIO();
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    ImFontConfig fontcfg;
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    float font_size = 16.0;
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			@ -727,7 +727,7 @@ void Steam_Overlay::CreateFonts()
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        font_builder.AddText(x.description.c_str());
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    }
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    font_builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
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    font_builder.AddRanges(Fonts->GetGlyphRangesDefault());
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    ImVector<ImWchar> ranges;
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    font_builder.BuildRanges(&ranges);
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			@ -744,11 +744,11 @@ void Steam_Overlay::CreateFonts()
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    ImFont *font = NULL;
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#if defined(__WINDOWS__)
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    font = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
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    font = Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
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#endif
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    if (!font) {
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        font = io.Fonts->AddFontDefault(&fontcfg);
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        font = Fonts->AddFontDefault(&fontcfg);
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    }
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    font_notif = font_default = font;
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			@ -757,15 +757,16 @@ void Steam_Overlay::CreateFonts()
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        PRINT_DEBUG("loading extra fonts\n");
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        fontcfg.MergeMode = true;
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#if defined(__WINDOWS__)
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        io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
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        io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
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        Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
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        Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
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#endif
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    }
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    io.Fonts->Build();
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    Fonts->Build();
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    fonts_atlas = (void *)Fonts;
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    ImGuiStyle& style = ImGui::GetStyle();
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    style.WindowRounding = 0.0; // Disable round window
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    // ImGuiStyle& style = ImGui::GetStyle();
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    // style.WindowRounding = 0.0; // Disable round window
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    reset_LastError();
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}
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			@ -1048,6 +1049,7 @@ void Steam_Overlay::RunCallbacks()
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            auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
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            PRINT_DEBUG("start renderer\n", _renderer);
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            std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB};
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            _renderer->ImGuiFontAtlas = fonts_atlas;
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            bool started = _renderer->StartHook(callback, keys);
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            PRINT_DEBUG("tried to start renderer %u\n", started);
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    }
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			@ -102,6 +102,7 @@ class Steam_Overlay
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    std::string show_url;
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    std::vector<Overlay_Achievement> achievements;
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    bool show_achievements, show_settings;
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    void *fonts_atlas;
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    bool disable_forced, local_save, warning_forced;
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    uint32_t appid;
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			@ -115,7 +115,7 @@ void DX10_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
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        pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView);
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        pBackBuffer->Release();
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        ImGui::CreateContext();
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        ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplDX10_Init(pDevice);
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        Windows_Hook::Inst()->SetInitialWindowSize(desc.OutputWindow);
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			@ -147,7 +147,7 @@ void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
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            return;
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        if(ImGui::GetCurrentContext() == nullptr)
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            ImGui::CreateContext();
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            ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplDX11_Init(pDevice, pContext);
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			@ -264,7 +264,7 @@ void DX12_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueu
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        //auto heaps = std::move(get_free_texture_heap());
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        ImGui::CreateContext();
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        ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap,
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            pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
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            pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
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			@ -133,7 +133,7 @@ void DX9_Hook::_PrepareForOverlay(IDirect3DDevice9 *pDevice, HWND destWindow)
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        pDevice->AddRef();
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        _pDevice = pDevice;
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        ImGui::CreateContext();
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        ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplDX9_Init(pDevice);
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        _LastWindow = destWindow;
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			@ -86,7 +86,7 @@ void OpenGL_Hook::_PrepareForOverlay(HDC hDC)
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    if (!_Initialized)
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    {
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        ImGui::CreateContext();
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        ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
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        ImGui_ImplOpenGL3_Init();
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        _LastWindow = hWnd;
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