Added file to disable overlay
Disable the overlay by creating a file disable_overlay.txt next to steam_api.dllmerge-requests/28/head
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547cbdbb4e
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c8288d6bf3
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@ -212,7 +212,8 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
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Steam_Client* client = get_steam_client();
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Steam_Client* client = get_steam_client();
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client->userLogIn();
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client->userLogIn();
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#ifndef NO_OVERLAY
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#ifndef NO_OVERLAY
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client->steam_overlay->SetupOverlay();
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if( client->enable_overlay )
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client->steam_overlay->SetupOverlay();
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#endif
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#endif
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return true;
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return true;
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@ -41,11 +41,15 @@ static void background_thread(Steam_Client *client)
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Steam_Client::Steam_Client()
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Steam_Client::Steam_Client()
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{
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{
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uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
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uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
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std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
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std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
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network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts));
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{
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std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in);
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if (chk_ovlay)
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enable_overlay = false;
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}
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network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
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callback_results_client = new SteamCallResults();
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callback_results_client = new SteamCallResults();
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callback_results_server = new SteamCallResults();
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callback_results_server = new SteamCallResults();
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@ -124,6 +124,7 @@ public:
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Steam_Overlay* steam_overlay;
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Steam_Overlay* steam_overlay;
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bool enable_overlay = true;
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bool user_logged_in = false;
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bool user_logged_in = false;
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bool server_init = false;
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bool server_init = false;
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std::thread background_keepalive;
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std::thread background_keepalive;
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