Rework DX12 overlay to use Present to render the overlay
parent
c006555b01
commit
c667dbd3af
|
@ -30,8 +30,7 @@ bool DX12_Hook::start_hook()
|
||||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::Present, &DX12_Hook::MyPresent),
|
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::Present, &DX12_Hook::MyPresent),
|
||||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeTarget, &DX12_Hook::MyResizeTarget),
|
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeTarget, &DX12_Hook::MyResizeTarget),
|
||||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeBuffers, &DX12_Hook::MyResizeBuffers),
|
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ResizeBuffers, &DX12_Hook::MyResizeBuffers),
|
||||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ExecuteCommandLists, &DX12_Hook::MyExecuteCommandLists),
|
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::ExecuteCommandLists, &DX12_Hook::MyExecuteCommandLists)
|
||||||
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::Close, &DX12_Hook::MyClose)
|
|
||||||
);
|
);
|
||||||
EndHook();
|
EndHook();
|
||||||
|
|
||||||
|
@ -45,6 +44,11 @@ void DX12_Hook::resetRenderState()
|
||||||
if (initialized)
|
if (initialized)
|
||||||
{
|
{
|
||||||
pSrvDescHeap->Release();
|
pSrvDescHeap->Release();
|
||||||
|
for (UINT i = 0; i < bufferCount; ++i)
|
||||||
|
pCmdAlloc[i]->Release();
|
||||||
|
pRtvDescHeap->Release();
|
||||||
|
delete[]pMainRenderTargets;
|
||||||
|
delete[]pCmdAlloc;
|
||||||
|
|
||||||
ImGui_ImplDX12_Shutdown();
|
ImGui_ImplDX12_Shutdown();
|
||||||
Windows_Hook::Inst()->resetRenderState();
|
Windows_Hook::Inst()->resetRenderState();
|
||||||
|
@ -57,14 +61,28 @@ void DX12_Hook::resetRenderState()
|
||||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||||
void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||||
{
|
{
|
||||||
pSwapChain->GetDesc(&sc_desc);
|
if (pCmdQueue == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ID3D12CommandQueue* pCmdQueue = this->pCmdQueue;
|
||||||
|
|
||||||
|
IDXGISwapChain3* pSwapChain3 = nullptr;
|
||||||
|
DXGI_SWAP_CHAIN_DESC sc_desc;
|
||||||
|
pSwapChain->QueryInterface(IID_PPV_ARGS(&pSwapChain3));
|
||||||
|
if (pSwapChain3 == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
pSwapChain3->GetDesc(&sc_desc);
|
||||||
|
|
||||||
if (!initialized)
|
if (!initialized)
|
||||||
{
|
{
|
||||||
|
UINT bufferIndex = pSwapChain3->GetCurrentBackBufferIndex();
|
||||||
ID3D12Device* pDevice;
|
ID3D12Device* pDevice;
|
||||||
if (pSwapChain->GetDevice(IID_PPV_ARGS(&pDevice)) != S_OK)
|
if (pSwapChain3->GetDevice(IID_PPV_ARGS(&pDevice)) != S_OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
bufferCount = sc_desc.BufferCount;
|
||||||
|
|
||||||
{
|
{
|
||||||
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
|
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
|
||||||
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||||
|
@ -73,24 +91,108 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||||
if (pDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&pSrvDescHeap)) != S_OK)
|
if (pDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&pSrvDescHeap)) != S_OK)
|
||||||
{
|
{
|
||||||
pDevice->Release();
|
pDevice->Release();
|
||||||
|
pSwapChain3->Release();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
|
||||||
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||||
|
desc.NumDescriptors = bufferCount;
|
||||||
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||||
|
desc.NodeMask = 1;
|
||||||
|
if (pDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&pRtvDescHeap)) != S_OK)
|
||||||
|
{
|
||||||
|
pDevice->Release();
|
||||||
|
pSwapChain3->Release();
|
||||||
|
pSrvDescHeap->Release();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SIZE_T rtvDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||||
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = pRtvDescHeap->GetCPUDescriptorHandleForHeapStart();
|
||||||
|
pMainRenderTargets = new D3D12_CPU_DESCRIPTOR_HANDLE[bufferCount];
|
||||||
|
pCmdAlloc = new ID3D12CommandAllocator * [bufferCount];
|
||||||
|
for (int i = 0; i < bufferCount; ++i)
|
||||||
|
{
|
||||||
|
pMainRenderTargets[i] = rtvHandle;
|
||||||
|
rtvHandle.ptr += rtvDescriptorSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (UINT i = 0; i < sc_desc.BufferCount; ++i)
|
||||||
|
{
|
||||||
|
if (pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCmdAlloc[i])) != S_OK)
|
||||||
|
{
|
||||||
|
pDevice->Release();
|
||||||
|
pSwapChain3->Release();
|
||||||
|
pSrvDescHeap->Release();
|
||||||
|
for (UINT j = 0; j < i; ++j)
|
||||||
|
{
|
||||||
|
pCmdAlloc[j]->Release();
|
||||||
|
}
|
||||||
|
pRtvDescHeap->Release();
|
||||||
|
delete[]pMainRenderTargets;
|
||||||
|
delete[]pCmdAlloc;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCmdAlloc[0], NULL, IID_PPV_ARGS(&pCmdList)) != S_OK ||
|
||||||
|
pCmdList->Close() != S_OK)
|
||||||
|
{
|
||||||
|
pDevice->Release();
|
||||||
|
pSwapChain3->Release();
|
||||||
|
pSrvDescHeap->Release();
|
||||||
|
for (UINT i = 0; i < bufferCount; ++i)
|
||||||
|
pCmdAlloc[i]->Release();
|
||||||
|
pRtvDescHeap->Release();
|
||||||
|
delete[]pMainRenderTargets;
|
||||||
|
delete[]pCmdAlloc;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (UINT i = 0; i < bufferCount; i++)
|
||||||
|
{
|
||||||
|
ID3D12Resource* pBackBuffer = NULL;
|
||||||
|
pSwapChain3->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
|
||||||
|
pDevice->CreateRenderTargetView(pBackBuffer, NULL, pMainRenderTargets[i]);
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::CreateContext();
|
ImGui::CreateContext();
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
io.IniFilename = NULL;
|
io.IniFilename = NULL;
|
||||||
|
|
||||||
ImGui_ImplDX12_Init(pDevice, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||||
pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
||||||
pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
||||||
|
|
||||||
pDevice->Release();
|
|
||||||
|
|
||||||
get_steam_client()->steam_overlay->CreateFonts();
|
get_steam_client()->steam_overlay->CreateFonts();
|
||||||
|
|
||||||
initialized = true;
|
initialized = true;
|
||||||
|
|
||||||
|
pDevice->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui_ImplDX12_NewFrame();
|
||||||
|
Windows_Hook::Inst()->prepareForOverlay(sc_desc.OutputWindow);
|
||||||
|
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
get_steam_client()->steam_overlay->OverlayProc();
|
||||||
|
|
||||||
|
UINT bufferIndex = pSwapChain3->GetCurrentBackBufferIndex();
|
||||||
|
|
||||||
|
pCmdList->Reset(pCmdAlloc[bufferIndex], NULL);
|
||||||
|
pCmdList->OMSetRenderTargets(1, &pMainRenderTargets[bufferIndex], FALSE, NULL);
|
||||||
|
pCmdList->SetDescriptorHeaps(1, &pSrvDescHeap);
|
||||||
|
|
||||||
|
ImGui::Render();
|
||||||
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), pCmdList);
|
||||||
|
pCmdList->Close();
|
||||||
|
pCmdQueue->ExecuteCommandLists(1, (ID3D12CommandList**)&pCmdList);
|
||||||
|
|
||||||
|
pSwapChain3->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
|
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
|
||||||
|
@ -115,52 +217,24 @@ HRESULT STDMETHODCALLTYPE DX12_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
|
||||||
void STDMETHODCALLTYPE DX12_Hook::MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists)
|
void STDMETHODCALLTYPE DX12_Hook::MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists)
|
||||||
{
|
{
|
||||||
DX12_Hook* me = DX12_Hook::Inst();
|
DX12_Hook* me = DX12_Hook::Inst();
|
||||||
// ----------------------------------------------------- //
|
me->pCmdQueue = _this;
|
||||||
// \/\/\/ TODO: Find a cleaner way to do all this \/\/\/ //
|
|
||||||
// I'd like to put it in IDXGISwapChain::Present //
|
|
||||||
// ----------------------------------------------------- //
|
|
||||||
if (me->initialized)
|
|
||||||
{
|
|
||||||
static std::recursive_mutex render_mutex; // Sniper Elite 4 where I test this uses multiple thread on this. ImGui is not reentrant
|
|
||||||
std::lock_guard<std::recursive_mutex> lock(render_mutex);
|
|
||||||
for (int i = 0; i < NumCommandLists; ++i)
|
|
||||||
{
|
|
||||||
if (((ID3D12GraphicsCommandList*)ppCommandLists[i])->GetType() == D3D12_COMMAND_LIST_TYPE_DIRECT)
|
|
||||||
{
|
|
||||||
ImGui_ImplDX12_NewFrame();
|
|
||||||
Windows_Hook::Inst()->prepareForOverlay(me->sc_desc.OutputWindow);
|
|
||||||
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
get_steam_client()->steam_overlay->OverlayProc();
|
|
||||||
|
|
||||||
((ID3D12GraphicsCommandList*)ppCommandLists[i])->SetDescriptorHeaps(1, &me->pSrvDescHeap);
|
|
||||||
ImGui::Render();
|
|
||||||
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), (ID3D12GraphicsCommandList*)ppCommandLists[i]);
|
|
||||||
(((ID3D12GraphicsCommandList*)ppCommandLists[i])->*me->Close)();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
(_this->*DX12_Hook::Inst()->ExecuteCommandLists)(NumCommandLists, ppCommandLists);
|
(_this->*DX12_Hook::Inst()->ExecuteCommandLists)(NumCommandLists, ppCommandLists);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE DX12_Hook::MyClose(ID3D12GraphicsCommandList* _this)
|
|
||||||
{
|
|
||||||
if (DX12_Hook::Inst()->initialized && _this->GetType() == D3D12_COMMAND_LIST_TYPE_DIRECT)
|
|
||||||
return S_OK;
|
|
||||||
else
|
|
||||||
return (_this->*DX12_Hook::Inst()->Close)();
|
|
||||||
}
|
|
||||||
|
|
||||||
DX12_Hook::DX12_Hook():
|
DX12_Hook::DX12_Hook():
|
||||||
initialized(false),
|
initialized(false),
|
||||||
hooked(false),
|
pCmdQueue(nullptr),
|
||||||
|
bufferCount(0),
|
||||||
|
pMainRenderTargets(nullptr),
|
||||||
|
pCmdAlloc(nullptr),
|
||||||
pSrvDescHeap(nullptr),
|
pSrvDescHeap(nullptr),
|
||||||
|
pCmdList(nullptr),
|
||||||
|
pRtvDescHeap(nullptr),
|
||||||
|
hooked(false),
|
||||||
Present(nullptr),
|
Present(nullptr),
|
||||||
ResizeBuffers(nullptr),
|
ResizeBuffers(nullptr),
|
||||||
ResizeTarget(nullptr),
|
ResizeTarget(nullptr),
|
||||||
ExecuteCommandLists(nullptr),
|
ExecuteCommandLists(nullptr)
|
||||||
Close(nullptr)
|
|
||||||
{
|
{
|
||||||
_library = LoadLibrary(DLL_NAME);
|
_library = LoadLibrary(DLL_NAME);
|
||||||
|
|
||||||
|
@ -197,7 +271,7 @@ const char* DX12_Hook::get_lib_name() const
|
||||||
return DLL_NAME;
|
return DLL_NAME;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain *pSwapChain)
|
void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain *pSwapChain)
|
||||||
{
|
{
|
||||||
void** vTable;
|
void** vTable;
|
||||||
|
|
||||||
|
@ -206,11 +280,6 @@ void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsC
|
||||||
LOAD_FUNC(ExecuteCommandLists);
|
LOAD_FUNC(ExecuteCommandLists);
|
||||||
#undef LOAD_FUNC
|
#undef LOAD_FUNC
|
||||||
|
|
||||||
vTable = *reinterpret_cast<void***>(pCommandList);
|
|
||||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12GraphicsCommandListVTable::X]
|
|
||||||
LOAD_FUNC(Close);
|
|
||||||
#undef LOAD_FUNC
|
|
||||||
|
|
||||||
vTable = *reinterpret_cast<void***>(pSwapChain);
|
vTable = *reinterpret_cast<void***>(pSwapChain);
|
||||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
|
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
|
||||||
LOAD_FUNC(Present);
|
LOAD_FUNC(Present);
|
||||||
|
|
|
@ -20,8 +20,13 @@ private:
|
||||||
bool hooked;
|
bool hooked;
|
||||||
bool initialized;
|
bool initialized;
|
||||||
|
|
||||||
DXGI_SWAP_CHAIN_DESC sc_desc;
|
ID3D12CommandQueue* pCmdQueue;
|
||||||
|
UINT bufferCount;
|
||||||
|
D3D12_CPU_DESCRIPTOR_HANDLE* pMainRenderTargets;
|
||||||
|
ID3D12CommandAllocator** pCmdAlloc;
|
||||||
ID3D12DescriptorHeap* pSrvDescHeap;
|
ID3D12DescriptorHeap* pSrvDescHeap;
|
||||||
|
ID3D12GraphicsCommandList* pCmdList;
|
||||||
|
ID3D12DescriptorHeap* pRtvDescHeap;
|
||||||
|
|
||||||
// Functions
|
// Functions
|
||||||
DX12_Hook();
|
DX12_Hook();
|
||||||
|
@ -34,13 +39,11 @@ private:
|
||||||
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
||||||
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
||||||
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
|
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
|
||||||
static HRESULT STDMETHODCALLTYPE MyClose(ID3D12GraphicsCommandList* _this);
|
|
||||||
|
|
||||||
decltype(&IDXGISwapChain::Present) Present;
|
decltype(&IDXGISwapChain::Present) Present;
|
||||||
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
||||||
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
||||||
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
|
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
|
||||||
decltype(&ID3D12GraphicsCommandList::Close) Close;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual ~DX12_Hook();
|
virtual ~DX12_Hook();
|
||||||
|
@ -49,7 +52,7 @@ public:
|
||||||
static DX12_Hook* Inst();
|
static DX12_Hook* Inst();
|
||||||
virtual const char* get_lib_name() const;
|
virtual const char* get_lib_name() const;
|
||||||
|
|
||||||
void loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain* pSwapChain);
|
void loadFunctions(ID3D12CommandQueue* pCommandQueue, IDXGISwapChain* pSwapChain);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif//NO_OVERLAY
|
#endif//NO_OVERLAY
|
||||||
|
|
Loading…
Reference in New Issue