Add a way to disable all the networking functionality in the emulator.
parent
787cac47db
commit
bd921b0939
|
@ -60,6 +60,10 @@ The steam appid can also be set using the SteamAppId or SteamGameId env variable
|
||||||
Offline mode:
|
Offline mode:
|
||||||
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
||||||
|
|
||||||
|
Disable networking:
|
||||||
|
If for some reason you want to disable all the networking functionality of the emu you can create a disable_networking.txt file in the steam_settings folder. This will of course break all the
|
||||||
|
networking functionality so games that use networking related functionality like lobbies or those that launch a server in the background will not work.
|
||||||
|
|
||||||
Custom Broadcast ips:
|
Custom Broadcast ips:
|
||||||
If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
|
If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
|
||||||
If the custom ips/domains are specific for one game only you can put the custom_broadcasts.txt in the steam_settings\ folder.
|
If the custom ips/domains are specific for one game only you can put the custom_broadcasts.txt in the steam_settings\ folder.
|
||||||
|
|
|
@ -706,18 +706,26 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
|
||||||
|
|
||||||
#define NUM_TCP_WAITING 128
|
#define NUM_TCP_WAITING 128
|
||||||
|
|
||||||
Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts)
|
Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts, bool disable_sockets)
|
||||||
{
|
{
|
||||||
run_at_startup();
|
|
||||||
tcp_port = udp_port = port;
|
tcp_port = udp_port = port;
|
||||||
own_ip = 0x7F000001;
|
own_ip = 0x7F000001;
|
||||||
alive = true;
|
alive = true;
|
||||||
last_run = std::chrono::high_resolution_clock::now();
|
last_run = std::chrono::high_resolution_clock::now();
|
||||||
this->appid = appid;
|
this->appid = appid;
|
||||||
|
|
||||||
|
if (disable_sockets) {
|
||||||
|
enabled = false;
|
||||||
|
udp_socket = -1;
|
||||||
|
tcp_socket = -1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (custom_broadcasts) {
|
if (custom_broadcasts) {
|
||||||
std::transform(custom_broadcasts->begin(), custom_broadcasts->end(), std::back_inserter(this->custom_broadcasts), [](uint32 ip) {return htonl(ip);});
|
std::transform(custom_broadcasts->begin(), custom_broadcasts->end(), std::back_inserter(this->custom_broadcasts), [](uint32 ip) {return htonl(ip);});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
run_at_startup();
|
||||||
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||||
PRINT_DEBUG("UDP socket: %u\n", sock);
|
PRINT_DEBUG("UDP socket: %u\n", sock);
|
||||||
if (is_socket_valid(sock) && set_socket_nonblocking(sock)) {
|
if (is_socket_valid(sock) && set_socket_nonblocking(sock)) {
|
||||||
|
@ -1054,6 +1062,7 @@ void Networking::Run()
|
||||||
|
|
||||||
void Networking::addListenId(CSteamID id)
|
void Networking::addListenId(CSteamID id)
|
||||||
{
|
{
|
||||||
|
if (!enabled) return;
|
||||||
auto i = std::find(ids.begin(), ids.end(), id);
|
auto i = std::find(ids.begin(), ids.end(), id);
|
||||||
if (i != ids.end()) {
|
if (i != ids.end()) {
|
||||||
return;
|
return;
|
||||||
|
@ -1087,6 +1096,8 @@ bool Networking::sendToIPPort(Common_Message *msg, uint32 ip, uint16 port, bool
|
||||||
|
|
||||||
bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
|
bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
|
||||||
{
|
{
|
||||||
|
if (!enabled) return false;
|
||||||
|
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
CSteamID dest_id((uint64)msg->dest_id());
|
CSteamID dest_id((uint64)msg->dest_id());
|
||||||
if (std::find(ids.begin(), ids.end(), dest_id) != ids.end()) {
|
if (std::find(ids.begin(), ids.end(), dest_id) != ids.end()) {
|
||||||
|
|
|
@ -124,7 +124,7 @@ public:
|
||||||
//NOTE: for all functions ips/ports are passed/returned in host byte order
|
//NOTE: for all functions ips/ports are passed/returned in host byte order
|
||||||
//ex: 127.0.0.1 should be passed as 0x7F000001
|
//ex: 127.0.0.1 should be passed as 0x7F000001
|
||||||
static std::set<uint32> resolve_ip(std::string dns);
|
static std::set<uint32> resolve_ip(std::string dns);
|
||||||
Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts);
|
Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts, bool disable_sockets);
|
||||||
void addListenId(CSteamID id);
|
void addListenId(CSteamID id);
|
||||||
void setAppID(uint32 appid);
|
void setAppID(uint32 appid);
|
||||||
void Run();
|
void Run();
|
||||||
|
|
|
@ -135,6 +135,9 @@ public:
|
||||||
|
|
||||||
//controller
|
//controller
|
||||||
struct Controller_Settings controller_settings;
|
struct Controller_Settings controller_settings;
|
||||||
|
|
||||||
|
//networking
|
||||||
|
bool disable_networking = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -247,6 +247,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
}
|
}
|
||||||
|
|
||||||
bool steam_offline_mode = false;
|
bool steam_offline_mode = false;
|
||||||
|
bool disable_networking = false;
|
||||||
{
|
{
|
||||||
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
||||||
|
|
||||||
|
@ -255,6 +256,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
PRINT_DEBUG("steam settings path %s\n", p.c_str());
|
PRINT_DEBUG("steam settings path %s\n", p.c_str());
|
||||||
if (p == "offline.txt") {
|
if (p == "offline.txt") {
|
||||||
steam_offline_mode = true;
|
steam_offline_mode = true;
|
||||||
|
} else if (p == "disable_networking.txt") {
|
||||||
|
disable_networking = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -265,6 +268,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||||
settings_server->set_port(port);
|
settings_server->set_port(port);
|
||||||
settings_client->custom_broadcasts = custom_broadcasts;
|
settings_client->custom_broadcasts = custom_broadcasts;
|
||||||
settings_server->custom_broadcasts = custom_broadcasts;
|
settings_server->custom_broadcasts = custom_broadcasts;
|
||||||
|
settings_client->disable_networking = disable_networking;
|
||||||
|
settings_server->disable_networking = disable_networking;
|
||||||
|
|
||||||
{
|
{
|
||||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
||||||
|
|
|
@ -45,7 +45,7 @@ Steam_Client::Steam_Client()
|
||||||
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
|
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
|
||||||
std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
|
std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json");
|
||||||
|
|
||||||
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts));
|
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
|
||||||
|
|
||||||
callback_results_client = new SteamCallResults();
|
callback_results_client = new SteamCallResults();
|
||||||
callback_results_server = new SteamCallResults();
|
callback_results_server = new SteamCallResults();
|
||||||
|
|
Loading…
Reference in New Issue