Changed windows id and fixed chat layout
parent
d467248236
commit
bce574dc43
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@ -12,6 +12,53 @@
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#include "Renderer_Detector.h"
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static constexpr int max_window_id = 10000;
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static constexpr int base_notif_window_id = 0 * max_window_id;
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static constexpr int base_friend_window_id = 1 * max_window_id;
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static constexpr int base_friend_item_id = 2 * max_window_id;
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int find_free_id(std::vector<int> & ids, int base)
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{
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std::sort(ids.begin(), ids.end());
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int id = base;
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for (auto i : ids)
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{
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if (id < i)
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break;
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id = i + 1;
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}
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return id > (base+max_window_id) ? 0 : id;
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}
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int find_free_friend_id(std::map<Friend, friend_window_state, Friend_Less> const& friend_windows)
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{
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std::vector<int> ids;
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ids.reserve(friend_windows.size());
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std::for_each(friend_windows.begin(), friend_windows.end(), [&ids](std::pair<Friend const, friend_window_state> const& i)
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{
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ids.emplace_back(i.second.id);
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});
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return find_free_id(ids, base_friend_window_id);
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}
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int find_free_notification_id(std::vector<Notification> const& notifications)
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{
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std::vector<int> ids;
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ids.reserve(notifications.size());
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std::for_each(notifications.begin(), notifications.end(), [&ids](Notification const& i)
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{
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ids.emplace_back(i.id);
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});
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return find_free_id(ids, base_friend_window_id);
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}
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#ifdef __WINDOWS__
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#include "windows/Windows_Hook.h"
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#endif
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@ -217,10 +264,17 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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void Steam_Overlay::FriendConnect(Friend _friend)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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int id = find_free_friend_id(friends);
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if (id != 0)
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{
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auto& item = friends[_friend];
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item.window_state = window_state_none;
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item.id = id;
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memset(item.chat_input, 0, max_chat_len);
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}
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else
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PRINT_DEBUG("No more free id to create a friend window\n");
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}
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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{
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@ -231,12 +285,19 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
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}
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void Steam_Overlay::AddNotification(std::string const& message)
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{
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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Notification notif;
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notif.id = id;
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notif.message = message;
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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}
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bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
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{
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@ -267,7 +328,7 @@ bool Steam_Overlay::IHaveLobby()
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void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
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{
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if (ImGui::BeginPopupContextItem("Friends", 1))
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if (ImGui::BeginPopupContextItem("Friends_ContextMenu", 1))
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{
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bool close_popup = false;
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@ -306,7 +367,17 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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bool show = true;
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bool send_chat_msg = false;
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if (ImGui::Begin(frd.name().c_str(), &show))
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float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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state.window_state &= ~window_state_need_attention;
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}
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ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetItemsLineHeightWithSpacing()*4 },
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ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
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// Window id is after the ###, the window title is the friend name
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if (ImGui::Begin((frd.name()+"###"+std::to_string(state.id)).c_str(), &show))
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{
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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@ -329,9 +400,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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}
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}
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ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
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ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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// TODO: Fix the layout of the chat line + send button.
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// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
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@ -353,10 +422,16 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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// | \--------------------------/ |
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// | [__chat line__] [send] |
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// |------------------------------|
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float wnd_width = ImGui::GetWindowContentRegionWidth();
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ImGuiStyle &style = ImGui::GetStyle();
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wnd_width -= ImGui::CalcTextSize("Send").x + style.FramePadding.x * 2 + style.ItemSpacing.x + 1;
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ImGui::PushItemWidth(wnd_width);
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if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
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{
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send_chat_msg = true;
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}
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ImGui::PopItemWidth();
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ImGui::SameLine();
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@ -418,7 +493,7 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
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ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
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ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
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ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
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ImGui::TextWrapped("%s", it->message.c_str());
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@ -498,7 +573,7 @@ void Steam_Overlay::OverlayProc()
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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{
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ImGui::PushID(i.first.id());
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ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
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ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
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BuildContextMenu(i.first, i.second);
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@ -21,6 +21,7 @@ enum window_state
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struct friend_window_state
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{
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int id;
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uint8 window_state;
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union // The invitation (if any)
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{
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@ -51,6 +52,8 @@ struct Notification
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static constexpr float g = 0.29;
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static constexpr float b = 0.48;
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static constexpr float max_alpha = 0.5f;
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int id;
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std::chrono::seconds start_time;
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std::string message;
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};
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