Added partial inventory support.

For now, I load items and add them to the inventory and to the market.
inventory_pr
Nemirtingas 2019-06-25 15:10:33 +02:00
parent 5265382d9d
commit bbf6a3b6ff
1 changed files with 90 additions and 14 deletions

View File

@ -15,7 +15,7 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "base.h"
#include "item_db_loader.h"
struct Steam_Inventory_Requests {
double timeout = 0.1;
@ -34,11 +34,10 @@ struct Steam_Inventory_Requests {
}
};
class Steam_Inventory :
public ISteamInventory001,
public ISteamInventory002,
public ISteamInventory
public ISteamInventory001,
public ISteamInventory002,
public ISteamInventory
{
class Settings *settings;
class SteamCallResults *callback_results;
@ -47,6 +46,18 @@ public ISteamInventory
std::vector<struct Steam_Inventory_Requests> inventory_requests;
struct Steam_Inventory_Requests *new_inventory_result(const SteamItemInstanceID_t *pInstanceIDs=NULL, uint32 unCountInstanceIDs=0)
std::map<SteamItemDef_t, std::map<std::string, std::string>> items;
// Like typedefs
using item_iterator = std::map<SteamItemDef_t, std::map<std::string, std::string>>::iterator;
using attr_iterator = std::map<std::string, std::string>::iterator;
// Set this to false when we have cached everything,
// reset to true if something changed in the item db.
// Could use inotify on linux
// Could use FindFirstChangeNotificationA + WaitForSingleObject + FindNextChangeNotification on Windows to monitor the db file
// Or find a server somewhere to hold the data for us then cache on local settings.
bool need_load_definitions = true;
{
static SteamInventoryResult_t result;
++result;
@ -76,6 +87,7 @@ struct Steam_Inventory_Requests *get_inventory_result(SteamInventoryResult_t res
public:
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
items(read_items_db(Local_Storage::get_program_path() + PATH_SEPARATOR + "steam_items.json"))
{
this->settings = settings;
this->callbacks = callbacks;
@ -122,7 +134,19 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
if (!request) return false;
if (!request->result_done()) return false;
if (punOutItemsArraySize) *punOutItemsArraySize = 0;
if (pOutItemsArray != nullptr)
{
for (auto& i : items)
{
pOutItemsArray->m_iDefinition = i.first;
pOutItemsArray->m_itemId = i.first;
pOutItemsArray->m_unQuantity = 1;
pOutItemsArray->m_unFlags = k_ESteamItemNoTrade;
++pOutItemsArray;
}
}
if (punOutItemsArraySize)* punOutItemsArraySize = items.size();
PRINT_DEBUG("GetResultItems good\n");
return true;
}
@ -227,6 +251,17 @@ bool GetAllItems( SteamInventoryResult_t *pResultHandle )
*pResultHandle = request->inventory_result;
return true;
}
else
{
//Steam_Client::RegisterCallback : SteamInventoryResultReady_t
//Steam_Client::RegisterCallback : SteamInventoryDefinitionUpdate_t
//Steam_Client::RegisterCallback : DownloadItemResult_t
struct Steam_Inventory_Requests* request = new_inventory_result();
struct SteamInventoryResultReady_t data;
data.m_handle = request->inventory_result;
data.m_result = k_EResultOK;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), request->timeout);
}
return false;
}
@ -488,6 +523,14 @@ STEAM_METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of
bool LoadItemDefinitions()
{
PRINT_DEBUG("LoadItemDefinitions\n");
if (need_load_definitions)
{
need_load_definitions = false;
SteamInventoryDefinitionUpdate_t data;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
return true;
}
@ -502,18 +545,24 @@ bool GetItemDefinitionIDs(
STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
{
PRINT_DEBUG("GetItemDefinitionIDs\n");
if (!punItemDefIDsArraySize) {
if (!punItemDefIDsArraySize)
return false;
}
PRINT_DEBUG("array_size %u\n", *punItemDefIDsArraySize);
/*
if (pItemDefIDs) {
*pItemDefIDs = 0;
if (pItemDefIDs == nullptr)
{
*punItemDefIDsArraySize = items.size();
return true;
}
*/
//*punItemDefIDsArraySize = 0;
if (*punItemDefIDsArraySize < items.size())
return false;
for (auto& i : items)
* pItemDefIDs++ = i.first;
return true;
}
@ -530,6 +579,33 @@ bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPrope
STEAM_OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut )
{
PRINT_DEBUG("GetItemDefinitionProperty\n");
item_iterator item;
if ((item = items.find(iDefinition)) != items.end())
{
attr_iterator attr;
if (pchPropertyName != nullptr)
{
// Try to get the property
if ((attr = item->second.find(pchPropertyName)) != items[iDefinition].end())
{
std::string const& val = attr->second;
if (pchValueBuffer != nullptr)
// copy what we can
strncpy(pchValueBuffer, val.c_str(), *punValueBufferSizeOut);
// Set punValueBufferSizeOut to the property size
*punValueBufferSizeOut = val.length() + 1;
}
// Property not found
else
{
*punValueBufferSizeOut = 0;
PRINT_DEBUG("Attr %s not found for item %d", pchPropertyName, iDefinition);
}
}
}
return true;
}