Implement analog dpad in controller interface.
parent
69188b8d3e
commit
a7c04018cf
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@ -173,6 +173,7 @@ LTRIGGER
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RTRIGGER
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RTRIGGER
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LJOY
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LJOY
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RJOY
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RJOY
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DPAD
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@ -77,6 +77,7 @@ enum EXTRA_GAMEPAD_BUTTONS {
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};
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};
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#define JOY_ID_START 10
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#define JOY_ID_START 10
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#define STICK_DPAD 3
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class Steam_Controller :
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class Steam_Controller :
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public ISteamController001,
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public ISteamController001,
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@ -126,6 +127,7 @@ public ISteamInput
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{"RTRIGGER", TRIGGER_RIGHT},
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{"RTRIGGER", TRIGGER_RIGHT},
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{"LJOY", STICK_LEFT + JOY_ID_START},
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{"LJOY", STICK_LEFT + JOY_ID_START},
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{"RJOY", STICK_RIGHT + JOY_ID_START},
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{"RJOY", STICK_RIGHT + JOY_ID_START},
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{"DPAD", STICK_DPAD + JOY_ID_START},
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};
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};
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std::map<std::string, enum EInputSourceMode> analog_input_modes = {
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std::map<std::string, enum EInputSourceMode> analog_input_modes = {
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@ -615,6 +617,8 @@ ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName
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ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
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ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
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{
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{
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PRINT_DEBUG("Steam_Controller::GetAnalogActionData %llu %llu\n", controllerHandle, analogActionHandle);
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PRINT_DEBUG("Steam_Controller::GetAnalogActionData %llu %llu\n", controllerHandle, analogActionHandle);
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GAMEPAD_DEVICE device = (GAMEPAD_DEVICE)(controllerHandle - 1);
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ControllerAnalogActionData_t data;
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ControllerAnalogActionData_t data;
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data.eMode = k_EInputSourceMode_None;
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data.eMode = k_EInputSourceMode_None;
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data.x = data.y = 0;
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data.x = data.y = 0;
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@ -632,12 +636,24 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
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for (auto a : analog.first) {
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for (auto a : analog.first) {
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if (a >= JOY_ID_START) {
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if (a >= JOY_ID_START) {
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int joystick_id = a - JOY_ID_START;
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int joystick_id = a - JOY_ID_START;
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GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
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if (joystick_id == STICK_DPAD) {
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float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id);
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int mov_y = (int)GamepadButtonDown(device, BUTTON_DPAD_UP) - (int)GamepadButtonDown(device, BUTTON_DPAD_DOWN);
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int mov_x = (int)GamepadButtonDown(device, BUTTON_DPAD_RIGHT) - (int)GamepadButtonDown(device, BUTTON_DPAD_LEFT);
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if (mov_y || mov_x) {
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data.x = mov_x;
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data.y = mov_y;
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double length = 1.0 / std::sqrt(data.x * data.x + data.y * data.y);
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data.x = data.x * length;
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data.x = data.x * length;
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data.y = data.y * length;
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data.y = data.y * length;
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}
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} else {
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} else {
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data.x = GamepadTriggerLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_TRIGGER) a);
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GamepadStickNormXY(device, (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
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float length = GamepadStickLength(device, (GAMEPAD_STICK) joystick_id);
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data.x = data.x * length;
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data.y = data.y * length;
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}
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} else {
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data.x = GamepadTriggerLength(device, (GAMEPAD_TRIGGER) a);
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}
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}
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if (data.x || data.y) {
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if (data.x || data.y) {
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@ -690,6 +706,9 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
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case STICK_RIGHT + JOY_ID_START:
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case STICK_RIGHT + JOY_ID_START:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
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break;
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break;
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case STICK_DPAD + JOY_ID_START:
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originsOut[count] = k_EInputActionOrigin_XBox360_DPad_Move;
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break;
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default:
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default:
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originsOut[count] = k_EInputActionOrigin_None;
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originsOut[count] = k_EInputActionOrigin_None;
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break;
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break;
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