Implementing overlay into existing code.
parent
bf9d85755c
commit
a60a106daf
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@ -200,7 +200,11 @@ S_API bool S_CALLTYPE SteamAPI_Init()
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crack_SteamAPI_Init();
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#endif
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load_old_interface_versions();
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get_steam_client()->userLogIn();
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Steam_Client* client = get_steam_client();
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client->userLogIn();
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client->steam_overlay->SetupOverlay();
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return true;
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}
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@ -303,9 +303,12 @@ Steam_Client::Steam_Client()
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_utils = new Steam_Utils(settings_client, callback_results_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_utils = new Steam_Utils(settings_client, callback_results_client, steam_overlay);
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steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network);
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steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client);
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@ -333,7 +336,7 @@ Steam_Client::Steam_Client()
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PRINT_DEBUG("client init gameserver\n");
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steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server);
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steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server);
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steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server, steam_overlay);
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steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server);
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steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb);
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steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);
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@ -48,6 +48,8 @@
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#include "steam_gameserverstats.h"
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#include "steam_masterserver_updater.h"
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#include "../overlay_experimental/steam_overlay.h"
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#include <thread>
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class Steam_Client :
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@ -113,6 +115,8 @@ public:
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Steam_Game_Coordinator *steam_gameserver_game_coordinator;
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Steam_Masterserver_Updater *steam_masterserver_updater;
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Steam_Overlay* steam_overlay;
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bool user_logged_in = false;
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bool server_init = false;
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std::thread background_keepalive;
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@ -40,6 +40,7 @@ public ISteamFriends
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class SteamCallBacks *callbacks;
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class SteamCallResults *callback_results;
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class RunEveryRunCB *run_every_runcb;
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class Steam_Overlay* overlay;
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Friend us;
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bool modified;
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@ -99,13 +100,14 @@ static void steam_friends_run_every_runcb(void *object)
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steam_friends->RunCallbacks();
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}
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Steam_Friends(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Steam_Overlay* overlay):
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settings(settings),
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network(network),
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callbacks(callbacks),
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callback_results(callback_results),
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run_every_runcb(run_every_runcb),
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overlay(overlay)
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{
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this->settings = settings;
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this->network = network;
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this->callbacks = callbacks;
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this->callback_results = callback_results;
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this->run_every_runcb = run_every_runcb;
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this->network->setCallback(CALLBACK_ID_FRIEND, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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this->network->setCallback(CALLBACK_ID_FRIEND_MESSAGES, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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@ -17,6 +17,7 @@
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#include "base.h"
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#include "local_storage.h"
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#include "../overlay_experimental/steam_overlay.h"
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static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now();
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@ -34,13 +35,14 @@ public ISteamUtils
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private:
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Settings *settings;
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class SteamCallResults *callback_results;
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Steam_Overlay* overlay;
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public:
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Steam_Utils(Settings *settings, class SteamCallResults *callback_results)
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{
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this->settings = settings;
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this->callback_results = callback_results;
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}
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Steam_Utils(Settings *settings, class SteamCallResults *callback_results, Steam_Overlay *overlay):
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settings(settings),
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callback_results(callback_results),
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overlay(overlay)
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{}
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// return the number of seconds since the user
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uint32 GetSecondsSinceAppActive()
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@ -144,6 +146,7 @@ uint32 GetAppID()
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void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition )
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{
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PRINT_DEBUG("SetOverlayNotificationPosition\n");
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overlay->SetNotificationPosition(eNotificationPosition);
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}
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@ -218,8 +221,7 @@ void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction )
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bool IsOverlayEnabled()
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{
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PRINT_DEBUG("IsOverlayEnabled\n");
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//TODO
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return false;
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return overlay->Ready();
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}
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@ -235,7 +237,7 @@ bool IsOverlayEnabled()
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bool BOverlayNeedsPresent()
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{
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PRINT_DEBUG("BOverlayNeedsPresent\n");
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return false;
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return overlay->NeedPresent();
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}
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@ -305,6 +307,7 @@ bool IsSteamRunningInVR()
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void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset )
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{
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PRINT_DEBUG("SetOverlayNotificationInset\n");
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overlay->SetNotificationInset(nHorizontalInset, nVerticalInset);
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}
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