Add a depots.txt to configure values returned by the getinstalleddepots function.
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@ -41,6 +41,10 @@ If the DLC file is present, the emulator will only unlock the DLCs in that file.
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The contents of this file are: appid=DLC name
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See the steam_settings.EXAMPLE folder for an example.
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Depots:
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This is pretty rare but some games might use depot ids to see if dlcs are installed. You can provide a list of installed depots to the game with a steam_settings\depots.txt file.
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See the steam_settings.EXAMPLE folder for an example.
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App paths:
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Some rare games might need to be provided one or more paths to app ids. For example the path to where a dlc is installed. This sets the paths returned by the Steam_Apps::GetAppInstallDir function.
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See steam_settings.EXAMPLE\app_paths.EXAMPLE.txt for an example.
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@ -106,6 +106,9 @@ public:
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bool hasDLC(AppId_t appID);
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bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
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//Depots
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std::vector<DepotId_t> depots;
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//App Install paths
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void setAppInstallPath(AppId_t appID, std::string path);
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std::string getAppInstallPath(AppId_t appID);
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@ -458,6 +458,27 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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}
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{
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std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt";
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std::ifstream input( depots_config_path );
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if (input.is_open()) {
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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DepotId_t depot_id = stoul(line);
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settings_client->depots.push_back(depot_id);
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settings_server->depots.push_back(depot_id);
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PRINT_DEBUG("Added depot %u\n", depot_id);
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}
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}
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}
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{
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std::string mod_path = Local_Storage::get_game_settings_path() + "mods";
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std::vector<std::string> paths = Local_Storage::get_filenames_path(mod_path);
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@ -181,33 +181,16 @@ bool Steam_Apps::MarkContentCorrupt( bool bMissingFilesOnly )
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// return installed depots in mount order
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uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots )
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{
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PRINT_DEBUG("GetInstalledDepots %u\n", appID);
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PRINT_DEBUG("GetInstalledDepots %u, %u\n", appID, cMaxDepots);
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//TODO not sure about the behavior of this function, I didn't actually test this.
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if (!pvecDepots) return 0;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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unsigned int count = settings->depots.size();
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if (cMaxDepots < count) count = cMaxDepots;
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std::copy(settings->depots.begin(), settings->depots.begin() + count, pvecDepots);
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return count;
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}
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if (appID == settings->get_local_game_id().AppID()) {
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unsigned int count = settings->DLCCount();
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if (cMaxDepots < count) count = cMaxDepots;
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for (int i = 0; i < count; ++i) {
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AppId_t appid;
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bool available;
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std::string name;
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if (settings->getDLC(i, appid, available, name)) {
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pvecDepots[i] = appid;
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}
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}
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return count;
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} else {
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if (cMaxDepots) {
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*pvecDepots = appID;
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return 1;
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}
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}
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return 0;
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}
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// returns current app install folder for AppID, returns folder name length
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@ -0,0 +1,6 @@
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228986
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228990
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814381
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814382
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814383
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