Merge branch 'Arkhist/goldberg_emulator-custom_broadcasts' into HEAD
commit
9cdf99c63a
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@ -0,0 +1,12 @@
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.vscode/*
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*.bin
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*.o
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net.pb.*
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*steam_api*
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release/*
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*.obj
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base.exp
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base.lib
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rtlgenrandom*
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steamclient.exp
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steamclient.lib
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4
Makefile
4
Makefile
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@ -25,8 +25,8 @@ release: CXX_FLAGS += -DNDEBUG -DEMU_RELEASE_BUILD -Ofast
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release: LD_FLAGS += -lpthread
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release32: CXX_FLAGS += -m32
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release32: LD_FLAGS += -m32
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debug: CXX_FLAGS += -g3 -fsanitize=address
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debug: LD_FLAGS += -lasan
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debug: CXX_FLAGS += -g3
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debug: LD_FLAGS += -lpthread
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release: library
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release32: release
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debug: library
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@ -280,7 +280,7 @@ static int receive_packet(sock_t sock, IP_PORT *ip_port, char *data, unsigned lo
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return -1;
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}
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static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length)
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static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, uint32_t *custom_broadcasts)
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{
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static std::chrono::high_resolution_clock::time_point last_get_broadcast_info;
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if (number_broadcasts < 0 || check_timedout(last_get_broadcast_info, 60.0)) {
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@ -302,6 +302,23 @@ static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long
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IP_PORT ip_port = broadcasts[i];
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}
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/**
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* Custom targeted clients server broadcaster
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*
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* Sends to custom IPs the broadcast packet
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* This is useful in cases of undetected network interfaces
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*/
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PRINT_DEBUG("start custom broadcasts\n");
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IP_PORT custom_targeted_broadcast;
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custom_targeted_broadcast.port = port;
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for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++) {
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if(custom_broadcasts[i] == 0)
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break;
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custom_targeted_broadcast.ip = custom_broadcasts[i];
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send_packet_to(sock, custom_targeted_broadcast, data, length);
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}
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PRINT_DEBUG("end custom broadcasts\n");
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return true;
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}
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@ -666,7 +683,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
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#define NUM_TCP_WAITING 128
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Networking::Networking(CSteamID id, uint32 appid, uint16 port)
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts)
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{
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run_at_startup();
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tcp_port = udp_port = port;
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@ -674,6 +691,8 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port)
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alive = true;
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last_run = std::chrono::high_resolution_clock::now();
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this->appid = appid;
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for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++)
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this->custom_broadcasts[i] = custom_broadcasts[i];
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sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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PRINT_DEBUG("UDP socket: %u\n", sock);
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@ -783,9 +802,9 @@ void Networking::send_announce_broadcasts()
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size_t size = msg.ByteSizeLong();
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char *buffer = new char[size];
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msg.SerializeToArray(buffer, size);
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send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size);
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send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, this->custom_broadcasts);
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if (udp_port != DEFAULT_PORT) {
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send_broadcasts(udp_socket, htons(udp_port), buffer, size);
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send_broadcasts(udp_socket, htons(udp_port), buffer, size, this->custom_broadcasts);
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}
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delete[] buffer;
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@ -20,6 +20,8 @@
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#ifndef NETWORK_INCLUDE
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#define NETWORK_INCLUDE
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#define MAX_CUSTOM_BROADCASTS 128
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#include "net.pb.h"
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#include <chrono>
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@ -106,6 +108,7 @@ class Networking {
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std::vector<CSteamID> ids;
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uint32 appid;
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std::chrono::high_resolution_clock::time_point last_broadcast;
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uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS];
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std::vector<struct TCP_Socket> accepted;
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std::recursive_mutex mutex;
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@ -120,7 +123,7 @@ class Networking {
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Common_Message create_announce(bool request);
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public:
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Networking(CSteamID id, uint32 appid, uint16 port);
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Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts);
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void addListenId(CSteamID id);
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void setAppID(uint32 appid);
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void Run();
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@ -19,6 +19,7 @@
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#include <fstream>
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static void network_thread(Networking *network)
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{
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PRINT_DEBUG("network thread starting\n");
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@ -112,6 +113,7 @@ Steam_Client::Steam_Client()
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local_storage = new Local_Storage(save_path);
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local_storage->setAppId(appid);
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// Listen port
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char array_port[10] = {};
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array_port[0] = '0';
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local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1);
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@ -122,19 +124,68 @@ Steam_Client::Steam_Client()
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local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port));
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}
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char name[32] = {};
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// Custom broadcasts
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uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS] = {0};
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int readIP = 0;
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std::string broadcasts_filepath = Local_Storage::get_game_settings_path() + "custom_broadcasts.txt";
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line) && readIP < MAX_CUSTOM_BROADCASTS) {
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int offset = 0;
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size_t pos = 0;
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std::string tok;
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uint32_t current_ip = 0;
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while((pos = line.find(".")) != std::string::npos && offset < 32)
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{
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tok = line.substr(0, pos);
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try
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{
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current_ip += (std::stoi(tok) << offset);
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}
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catch(std::invalid_argument ex)
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{
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offset = -1;
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break;
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}
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line.erase(0, pos+1);
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offset += 8;
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}
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if(pos == std::string::npos && offset != -1)
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{
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try
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{
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current_ip += (std::stoi(line) << offset);
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custom_broadcasts[readIP++] = current_ip;
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}
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catch(std::invalid_argument ex)
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{
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}
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}
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}
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}
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// Acount name
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char name[32] = {};
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if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
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strcpy(name, DEFAULT_NAME);
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local_storage->store_data_settings("account_name.txt", name, strlen(name));
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}
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// Language
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char language[32] = {};
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if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
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strcpy(language, DEFAULT_LANGUAGE);
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local_storage->store_data_settings("language.txt", language, strlen(language));
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}
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// Steam ID
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char array_steam_id[32] = {};
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CSteamID user_id;
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uint64 steam_id = 0;
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@ -235,7 +286,7 @@ Steam_Client::Steam_Client()
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}
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}
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network = new Networking(settings_server->get_local_steam_id(), appid, port);
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network = new Networking(settings_server->get_local_steam_id(), appid, port, custom_broadcasts);
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callback_results_client = new SteamCallResults();
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callback_results_server = new SteamCallResults();
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@ -243,7 +294,7 @@ Steam_Client::Steam_Client()
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callbacks_server = new SteamCallBacks(callback_results_server);
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run_every_runcb = new RunEveryRunCB();
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u custom broadcasts: %u\n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port, sizeof(custom_broadcasts));
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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