atomic_bool is not copy_constructible

inventory_pr
Nemirtingas 2019-07-14 21:01:33 +02:00
parent e2fbada4c1
commit 98c556d6dc
1 changed files with 2 additions and 1 deletions

View File

@ -58,7 +58,7 @@ class Steam_Inventory :
// Or find a server somewhere to hold the data for us then cache on local settings. // Or find a server somewhere to hold the data for us then cache on local settings.
bool need_load_definitions = true; bool need_load_definitions = true;
std::atomic_bool items_loaded = false; std::atomic_bool items_loaded;
struct Steam_Inventory_Requests* new_inventory_result(const SteamItemInstanceID_t* pInstanceIDs = NULL, uint32 unCountInstanceIDs = 0) struct Steam_Inventory_Requests* new_inventory_result(const SteamItemInstanceID_t* pInstanceIDs = NULL, uint32 unCountInstanceIDs = 0)
{ {
@ -91,6 +91,7 @@ public:
Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks) Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
{ {
items_loaded = false;
std::thread items_load_thread(read_items_db, Local_Storage::get_game_settings_path() + "items.json", &items, &items_loaded); std::thread items_load_thread(read_items_db, Local_Storage::get_game_settings_path() + "items.json", &items, &items_loaded);
items_load_thread.detach(); items_load_thread.detach();