Only call server request callback if not NULL.
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			@ -424,16 +424,18 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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        if (r.cancelled || r.completed) continue;
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        int i = 0;
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        for (auto &g : r.gameservers_filtered) {
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            PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id);
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            r.callbacks->ServerResponded(r.id, i);
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            ++i;
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        }
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        if (r.callbacks) {
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            for (auto &g : r.gameservers_filtered) {
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                PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id);
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                r.callbacks->ServerResponded(r.id, i);
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                ++i;
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            }
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        if (i) {
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            r.callbacks->RefreshComplete(r.id, eServerResponded);
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        } else {
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            r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer);
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            if (i) {
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                r.callbacks->RefreshComplete(r.id, eServerResponded);
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            } else {
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                r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer);
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            }
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        }
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    }
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