Only call server request callback if not NULL.
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					@ -424,6 +424,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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        if (r.cancelled || r.completed) continue;
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					        if (r.cancelled || r.completed) continue;
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        int i = 0;
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					        int i = 0;
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					        if (r.callbacks) {
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            for (auto &g : r.gameservers_filtered) {
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					            for (auto &g : r.gameservers_filtered) {
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                PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id);
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					                PRINT_DEBUG("REQUESTS server responded cb %p\n", r.id);
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                r.callbacks->ServerResponded(r.id, i);
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					                r.callbacks->ServerResponded(r.id, i);
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					@ -436,6 +437,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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                r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer);
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					                r.callbacks->RefreshComplete(r.id, eNoServersListedOnMasterServer);
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            }
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					            }
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        }
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					        }
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					    }
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    std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp = direct_ip_requests;
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					    std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp = direct_ip_requests;
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    direct_ip_requests.clear();
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					    direct_ip_requests.clear();
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