Tweaks and fixes
1. Dynamically load RtlGenRandom() from advapi32.dll 2. Fix no return value warning in steam_overlay.h 3. Fix command-line too long issue in batch files by using setlocal/endlocalmerge-requests/43/head
parent
802d8bcc8f
commit
856c0e7d26
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@ -11,7 +11,6 @@ release/*
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/dll/net.pb.h
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base.exp
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base.lib
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rtlgenrandom*
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steamclient.exp
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steamclient.lib
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out/*
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@ -3,12 +3,10 @@ cd /d "%~dp0"
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /Z7 /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
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cl /Z7 /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
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cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient.dll
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /Z7 /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
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cl /Z7 /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
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cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient64.dll
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@ -2,8 +2,6 @@ cd /d "%~dp0"
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
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cl /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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cl /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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@ -2,8 +2,11 @@
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cd /d "%~dp0"
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mkdir release\tools
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del /Q release\tools\*
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setlocal
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call build_env_x86.bat
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cl generate_interfaces_file.cpp /EHsc /MP12 /Ox /link /debug:none /OUT:release\tools\generate_interfaces_file.exe
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endlocal
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del /Q /S release\tools\*.lib
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del /Q /S release\tools\*.exp
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copy Readme_generate_interfaces.txt release\tools\Readme_generate_interfaces.txt
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@ -2,11 +2,13 @@
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cd /d "%~dp0"
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mkdir release\lobby_connect
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del /Q release\lobby_connect\*
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
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cl /DNO_DISK_WRITES /DLOBBY_CONNECT /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ lobby_connect.cpp dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib Comdlg32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\lobby_connect\lobby_connect.exe
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endlocal
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del /Q /S release\lobby_connect\*.lib
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del /Q /S release\lobby_connect\*.exp
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copy Readme_lobby_connect.txt release\lobby_connect\Readme.txt
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@ -6,18 +6,22 @@ rmdir /S /Q release\experimental_steamclient
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rmdir /S /Q release\lobby_connect
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rmdir /S /Q release
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mkdir release
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
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cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api.dll
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endlocal
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
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cl /LD /DEMU_RELEASE_BUILD /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib Shell32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\steam_api64.dll
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endlocal
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copy Readme_release.txt release\Readme.txt
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xcopy /s files_example\* release\
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call build_win_release_experimental.bat
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call build_win_release_experimental_steamclient.bat
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call build_win_lobby_connect.bat
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@ -2,16 +2,20 @@
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cd /d "%~dp0"
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mkdir release\experimental
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del /Q release\experimental\*
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient.dll
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endlocal
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient64.dll
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endlocal
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copy Readme_experimental.txt release\experimental\Readme.txt
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@ -2,15 +2,20 @@
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cd /d "%~dp0"
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mkdir release\experimental_steamclient
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del /Q release\experimental_steamclient\*
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
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endlocal
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setlocal
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call build_set_protobuf_directories.bat
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient_loader.exe
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copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
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endlocal
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copy Readme_experimental_steamclient.txt release\experimental_steamclient\Readme.txt
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@ -19,9 +19,15 @@
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#ifdef __WINDOWS__
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BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) = NULL;
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static void
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randombytes(char * const buf, const size_t size)
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{
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if (RtlGenRandom == NULL)
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{
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RtlGenRandom = (BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(LoadLibraryW(L"advapi32.dll"), "SystemFunction036");
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}
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while (!RtlGenRandom((PVOID) buf, (ULONG) size)) {
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PRINT_DEBUG("RtlGenRandom ERROR\n");
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Sleep(100);
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#include <shlobj.h>
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#define MSG_NOSIGNAL 0
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/*
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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*/
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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#include <windows.h>
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#define RtlGenRandom SystemFunction036
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#define DLLEXPORT __declspec(dllexport)
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DLLEXPORT BOOLEAN WINAPI RtlGenRandom(PVOID in, ULONG len) {}
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LIBRARY advapi32.dll
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EXPORTS
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SystemFunction036
|
|
@ -215,7 +215,7 @@ public:
|
|||
void OpenOverlay(const char* pchDialog) {}
|
||||
void OpenOverlayWebpage(const char* pchURL) {}
|
||||
|
||||
bool ShowOverlay() const {}
|
||||
bool ShowOverlay() const { return false; }
|
||||
void ShowOverlay(bool state) {}
|
||||
bool OpenOverlayHook(bool toggle) {}
|
||||
|
||||
|
|
Loading…
Reference in New Issue