Add a default inventory support
Put a file in <steam_api.dll directory>/steam_settings/default_items.json with all default items you want (same syntax as the inventory file)merge-requests/24/head
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6c19056fbb
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846ed27397
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@ -44,6 +44,7 @@ class Steam_Inventory :
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{
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{
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public:
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static constexpr auto items_user_file = "items.json";
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static constexpr auto items_user_file = "items.json";
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static constexpr auto items_default_file = "default_items.json";
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private:
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class Settings *settings;
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class Settings *settings;
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@ -122,7 +123,36 @@ void read_items_db()
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void read_inventory_db()
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void read_inventory_db()
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{
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{
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local_storage->load_inventory_file(user_items, items_user_file);
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// If we havn't got any inventory
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if (!local_storage->load_inventory_file(user_items, items_user_file))
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{
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// Try to load a default one
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std::string items_db_path = Local_Storage::get_game_settings_path() + items_default_file;
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PRINT_DEBUG("Default items file path: %s\n", items_db_path.c_str());
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std::ifstream inventory_file(items_db_path);
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// If there is a file and we opened it
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if (inventory_file)
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{
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inventory_file.seekg(0, std::ios::end);
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size_t size = inventory_file.tellg();
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std::string buffer(size, '\0');
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inventory_file.seekg(0);
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// Read it entirely, if the .json file gets too big,
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// I should look into this and split reads into smaller parts.
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inventory_file.read(&buffer[0], size);
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inventory_file.close();
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try
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{
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user_items = std::move(nlohmann::json::parse(buffer));
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PRINT_DEBUG("Loaded default inventory. Loaded %u items.\n", user_items.size());
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}
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catch (std::exception& e)
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{
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PRINT_DEBUG("Error while parsing inventory json: %s\n", e.what());
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}
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}
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}
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}
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}
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public:
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public:
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