Add a default inventory support

Put a file in <steam_api.dll directory>/steam_settings/default_items.json with all default items you want (same syntax as the inventory file)
merge-requests/24/head
Nemirtingas 2019-09-23 18:42:13 +02:00
parent 6c19056fbb
commit 846ed27397
1 changed files with 31 additions and 1 deletions

View File

@ -44,6 +44,7 @@ class Steam_Inventory :
{ {
public: public:
static constexpr auto items_user_file = "items.json"; static constexpr auto items_user_file = "items.json";
static constexpr auto items_default_file = "default_items.json";
private: private:
class Settings *settings; class Settings *settings;
@ -122,7 +123,36 @@ void read_items_db()
void read_inventory_db() void read_inventory_db()
{ {
local_storage->load_inventory_file(user_items, items_user_file); // If we havn't got any inventory
if (!local_storage->load_inventory_file(user_items, items_user_file))
{
// Try to load a default one
std::string items_db_path = Local_Storage::get_game_settings_path() + items_default_file;
PRINT_DEBUG("Default items file path: %s\n", items_db_path.c_str());
std::ifstream inventory_file(items_db_path);
// If there is a file and we opened it
if (inventory_file)
{
inventory_file.seekg(0, std::ios::end);
size_t size = inventory_file.tellg();
std::string buffer(size, '\0');
inventory_file.seekg(0);
// Read it entirely, if the .json file gets too big,
// I should look into this and split reads into smaller parts.
inventory_file.read(&buffer[0], size);
inventory_file.close();
try
{
user_items = std::move(nlohmann::json::parse(buffer));
PRINT_DEBUG("Loaded default inventory. Loaded %u items.\n", user_items.size());
}
catch (std::exception& e)
{
PRINT_DEBUG("Error while parsing inventory json: %s\n", e.what());
}
}
}
} }
public: public: