Close background thread on steamclient shutdown.
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			@ -18,25 +18,25 @@
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#include "steam_client.h"
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#include "settings_parser.h"
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static bool kill_background_thread;
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#include <condition_variable>
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static std::condition_variable kill_background_thread_cv;
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static std::atomic_bool kill_background_thread;
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static void background_thread(Steam_Client *client)
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{
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    PRINT_DEBUG("background thread starting\n");
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    while (1) {
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        std::this_thread::sleep_for(std::chrono::seconds(1));
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        global_mutex.lock();
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        bool net_alive = client->network->isAlive();
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        if (!net_alive || kill_background_thread) {
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            global_mutex.unlock();
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            if (!net_alive) {
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                //delete network;
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            }
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    std::mutex mtx;
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    std::unique_lock<std::mutex> lck(mtx);
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            kill_background_thread = false;
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    while (1) {
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        if (kill_background_thread || kill_background_thread_cv.wait_for(lck, std::chrono::seconds(1)) != std::cv_status::timeout) {
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            if (kill_background_thread) {
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                PRINT_DEBUG("background thread exit\n");
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                return;
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            }
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        }
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        global_mutex.lock();
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        PRINT_DEBUG("background thread run\n");
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        client->network->Run();
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        client->steam_matchmaking->RunBackground();
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			@ -730,10 +730,20 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
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bool Steam_Client::BShutdownIfAllPipesClosed()
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{
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    PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
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    if (!steam_pipes.size()) {
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        if (background_keepalive.joinable()) {
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            kill_background_thread = true;
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            kill_background_thread_cv.notify_one();
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            background_keepalive.join();
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        }
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        PRINT_DEBUG("all pipes closed\n");
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        return true;
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    }
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    return false;
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}
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// Expose HTTP interface
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ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
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{
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