Add linux interface script to release.
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@ -7,7 +7,9 @@ Put a steam_appid.txt file that contains the appid of the game right beside it i
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If your game has an original steam_api(64).dll older than may 2016 (Properties->Digital Signatures->Timestamp) you might have to add a steam_interfaces.txt beside my emulator library if the game isn't working.
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This file contains interface versions, an example (for resident evil 5) is provided. To get those you can just get a hex editor and search for them (Search for the string: SteamUser0) in the original steam_api dll (or libsteam_api.so on linux) or look in the ini of a crack that works on that game.
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This file contains interface versions, an example (for resident evil 5) is provided.
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If you are on linux you can look in the linux/tools folder (or the scripts folder in the repo) for a script to generate the steam_interfaces.txt file.
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You can also just get a hex editor and search for them (Search for the string: SteamUser0) in the original steam_api dll (or libsteam_api.so on linux) or look in the ini of a crack that works on that game.
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If the game has DRM (other than steamworks) you need to remove/crack it first.
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@ -3,6 +3,8 @@ rm -rf linux
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mkdir -p linux/x86
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mkdir -p linux/x86_64
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mkdir -p linux/lobby_connect
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mkdir -p linux/tools
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cp scripts/find_interfaces.sh linux/tools/
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../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
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g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -std=c++11 && echo built_lobby_connect32
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