Added error checks for renderer hooks
Added errors checks but there are no error correction, If it fails your won't have any overlay at all.merge-requests/28/head
parent
3a0d9c55c1
commit
7137fae413
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@ -13,19 +13,18 @@ void DX10_Hook::hook_dx10(UINT SDKVersion)
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{
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if (!_hooked)
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{
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PRINT_DEBUG("Hooked DirectX 10\n");
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_hooked = true;
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Hook_Manager::Inst().FoundHook(this);
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IDXGISwapChain* pSwapChain;
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ID3D10Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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SwapChainDesc.BufferCount = 2;
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SwapChainDesc.BufferDesc.Width = 800;
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SwapChainDesc.BufferDesc.Height = 600;
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = GetForegroundWindow();
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SwapChainDesc.SampleDesc.Count = 1;
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@ -34,6 +33,9 @@ void DX10_Hook::hook_dx10(UINT SDKVersion)
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, SDKVersion, &SwapChainDesc, &pSwapChain, &pDevice);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 10\n");
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loadFunctions(pDevice, pSwapChain);
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UnhookAll();
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@ -44,9 +46,14 @@ void DX10_Hook::hook_dx10(UINT SDKVersion)
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std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::ResizeBuffers, &DX10_Hook::MyResizeBuffers)
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);
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EndHook();
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pDevice->Release();
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pSwapChain->Release();
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}
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 10\n");
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_hooked = false;
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}
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if(pDevice)pDevice->Release();
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if(pSwapChain)pSwapChain->Release();
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}
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}
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@ -23,19 +23,18 @@ void DX11_Hook::hook_dx11(UINT SDKVersion)
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{
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if (!_hooked)
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{
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PRINT_DEBUG("Hooked DirectX 11\n");
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_hooked = true;
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Hook_Manager::Inst().FoundHook(this);
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IDXGISwapChain* pSwapChain;
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ID3D11Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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SwapChainDesc.BufferCount = 2;
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SwapChainDesc.BufferDesc.Width = 800;
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SwapChainDesc.BufferDesc.Height = 600;
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = GetForegroundWindow();
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SwapChainDesc.SampleDesc.Count = 1;
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@ -44,6 +43,9 @@ void DX11_Hook::hook_dx11(UINT SDKVersion)
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, SDKVersion, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 11\n");
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loadFunctions(pDevice, pSwapChain);
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UnhookAll();
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@ -54,9 +56,15 @@ void DX11_Hook::hook_dx11(UINT SDKVersion)
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std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::ResizeBuffers, &DX11_Hook::MyResizeBuffers)
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);
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EndHook();
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}
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 11\n");
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_hooked = false;
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}
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pDevice->Release();
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pSwapChain->Release();
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if(pDevice) pDevice->Release();
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if(pSwapChain) pSwapChain->Release();
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}
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}
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@ -20,7 +20,6 @@ void DX9_Hook::hook_dx9(UINT SDKVersion)
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{
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if (!_hooked)
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{
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PRINT_DEBUG("Hooked DirectX 9\n");
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_hooked = true;
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Hook_Manager::Inst().FoundHook(this);
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@ -36,9 +35,12 @@ void DX9_Hook::hook_dx9(UINT SDKVersion)
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
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if (pDeviceEx != nullptr)
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{
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PRINT_DEBUG("Hooked DirectX 9\n");
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loadFunctions(pDeviceEx);
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//UnhookAll();
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)Reset, &DX9_Hook::MyReset),
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@ -47,9 +49,15 @@ void DX9_Hook::hook_dx9(UINT SDKVersion)
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//std::make_pair<void**, void*>(&(PVOID&)EndScene, &DX9_Hook::MyEndScene)
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);
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EndHook();
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}
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else
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{
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PRINT_DEBUG("Failed to DirectX 9\n");
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_hooked = false;
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}
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pDeviceEx->Release();
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pD3D->Release();
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if(pDeviceEx)pDeviceEx->Release();
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if(pD3D)pD3D->Release();
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}
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}
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@ -19,17 +19,14 @@ void OpenGL_Hook::hook_ogl()
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{
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if (!_hooked)
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{
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PRINT_DEBUG("Hooked OpenGL\n");
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_hooked = true;
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Hook_Manager::Inst().FoundHook(this);
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GLenum err = glewInit();
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if (GLEW_OK != err)
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{
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/* Problem: glewInit failed, something is seriously wrong. */
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PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
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}
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if (err == GLEW_OK)
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{
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PRINT_DEBUG("Hooked OpenGL\n");
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UnhookAll();
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BeginHook();
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HookFuncs(
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@ -37,6 +34,14 @@ void OpenGL_Hook::hook_ogl()
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);
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EndHook();
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}
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else
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{
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PRINT_DEBUG("Failed to hook OpenGL\n");
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/* Problem: glewInit failed, something is seriously wrong. */
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PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
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_hooked = false;
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}
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}
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}
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void OpenGL_Hook::resetRenderState()
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