Only run background thread if runcallbacks has been called more than 1 seconds ago.
parent
8cdf5cee26
commit
6f4273bf3a
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@ -36,11 +36,15 @@ static void background_thread(Steam_Client *client)
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}
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}
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global_mutex.lock();
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PRINT_DEBUG("background thread run\n");
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client->network->Run();
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client->steam_matchmaking->RunBackground();
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global_mutex.unlock();
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unsigned long long time = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
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if (time > client->last_cb_run + 1) {
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global_mutex.lock();
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PRINT_DEBUG("background thread run\n");
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client->network->Run();
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client->steam_matchmaking->RunBackground();
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global_mutex.unlock();
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}
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}
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}
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@ -104,6 +108,7 @@ Steam_Client::Steam_Client()
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steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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last_cb_run = 0;
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PRINT_DEBUG("client init end\n");
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}
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@ -1536,8 +1541,8 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
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callbacks_server->runCallBacks();
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PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client\n");
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callbacks_client->runCallBacks();
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last_cb_run = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
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PRINT_DEBUG("Steam_Client::RunCallbacks done\n");
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}
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void Steam_Client::DestroyAllInterfaces()
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@ -135,6 +135,7 @@ public:
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bool server_init = false;
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std::thread background_keepalive;
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bool steamclient_server_inited = false;
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std::atomic<unsigned long long> last_cb_run;
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unsigned steam_pipe_counter = 1;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
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