GetAvailableGameLanguages should at least return the language set in the emu.
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					@ -57,7 +57,7 @@ const char *Steam_Apps::GetAvailableGameLanguages()
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{
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					{
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    PRINT_DEBUG("GetAvailableGameLanguages\n");
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					    PRINT_DEBUG("GetAvailableGameLanguages\n");
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    //TODO?
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					    //TODO?
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    return "";
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					    return settings->get_language();
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}
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					}
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