Add prints for debugging.

merge-requests/50/head
Mr_Goldberg 2022-09-06 13:29:02 -04:00
parent c231c87312
commit 647e894d62
No known key found for this signature in database
GPG Key ID: 8597D87419DEF278
1 changed files with 4 additions and 3 deletions

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@ -881,7 +881,7 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
pMsg->m_pfnRelease = &delete_steam_message;
pMsg->m_nChannel = 0;
connect_socket->second.data.pop();
PRINT_DEBUG("get_steam_message_connection %u %u\n", hConn, size);
PRINT_DEBUG("get_steam_message_connection %u %u, %u\n", hConn, size, pMsg->m_nMessageNumber);
return pMsg;
}
@ -913,6 +913,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa
++messages;
}
PRINT_DEBUG("messages %u\n", messages);
return messages;
}
@ -2085,13 +2086,13 @@ void Callback(Common_Message *msg)
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
if (connect_socket != s->connect_sockets.end()) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets());
}
} else {
connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();});
if (connect_socket != s->connect_sockets.end()) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on not accepted connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets());
}
}