Use steam pipe instead of steam user to know if server or client interface.
parent
03839a7de6
commit
624455705f
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@ -445,7 +445,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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if (!steam_pipes.count(hSteamPipe)) return NULL;
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bool server = false;
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if (hSteamUser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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server = true;
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} else {
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if ((strstr(pchVersion, "SteamNetworkingUtils") != pchVersion) && (strstr(pchVersion, "SteamUtils") != pchVersion)) {
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@ -620,7 +620,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
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Steam_Apps *steam_apps_temp;
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if (hSteamUser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_apps_temp = steam_gameserver_apps;
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} else {
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steam_apps_temp = steam_apps;
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@ -654,7 +654,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
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Steam_Networking *steam_networking_temp;
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if (hSteamUser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_networking_temp = steam_gameserver_networking;
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} else {
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steam_networking_temp = steam_networking;
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@ -777,7 +777,7 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
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{
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PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
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if (hSteamuser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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return steam_gameserver_http;
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}
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@ -834,7 +834,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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Steam_UGC *steam_ugc_temp;
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if (hSteamUser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_ugc_temp = steam_gameserver_ugc;
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} else {
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steam_ugc_temp = steam_ugc;
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@ -962,7 +962,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
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SteamCallBacks *callbacks_temp;
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SteamCallResults *callback_results_temp;
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if (hSteamuser == SERVER_HSTEAMUSER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_inventory_temp = steam_gameserver_inventory;
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} else {
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steam_inventory_temp = steam_inventory;
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