Fixed mouse getting stuck in the middle of the overlay in some games.
parent
6dfe11503b
commit
5f8a454e3f
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@ -18,13 +18,15 @@ bool Windows_Hook::start_hook()
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{
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GetRawInputBuffer = ::GetRawInputBuffer;
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GetRawInputData = ::GetRawInputData;
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SetCursorPos = ::SetCursorPos;
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PRINT_DEBUG("Hooked Windows\n");
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer),
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std::make_pair<void**, void*>(&(PVOID&)GetRawInputData , &Windows_Hook::MyGetRawInputData)
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std::make_pair<void**, void*>(&(PVOID&)GetRawInputData , &Windows_Hook::MyGetRawInputData),
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std::make_pair<void**, void*>(&(PVOID&)SetCursorPos , &Windows_Hook::MySetCursorPos)
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);
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EndHook();
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@ -169,6 +171,18 @@ UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand,
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return 0;
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}
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BOOL WINAPI Windows_Hook::MySetCursorPos(int x, int y)
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{
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if (get_steam_client()->steam_overlay->ShowOverlay()) {
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POINT p;
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GetCursorPos(&p);
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x = p.x;
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y = p.y;
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}
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return Windows_Hook::Inst()->SetCursorPos(x, y);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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Windows_Hook::Windows_Hook() :
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@ -26,11 +26,13 @@ private:
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// Hook to Windows window messages
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decltype(GetRawInputBuffer)* GetRawInputBuffer;
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decltype(GetRawInputData)* GetRawInputData;
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decltype(SetCursorPos)* SetCursorPos;
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static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
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static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
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static BOOL WINAPI MySetCursorPos(int x, int y);
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public:
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virtual ~Windows_Hook();
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