diff --git a/dll/steam_friends.h b/dll/steam_friends.h index 1fbc844..8448f13 100644 --- a/dll/steam_friends.h +++ b/dll/steam_friends.h @@ -222,10 +222,10 @@ EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) { PRINT_DEBUG("Steam_Friends::GetFriendRelationship %llu\n", steamIDFriend.ConvertToUint64()); std::lock_guard lock(global_mutex); - EFriendRelationship r = k_EFriendRelationshipNone; - if (find_friend(steamIDFriend)) r = k_EFriendRelationshipFriend; - - return r; + if (steamIDFriend == settings->get_local_steam_id()) return k_EFriendRelationshipNone; //Real steam behavior + if (find_friend(steamIDFriend)) return k_EFriendRelationshipFriend; + + return k_EFriendRelationshipNone; } @@ -261,7 +261,6 @@ const char *GetFriendPersonaName( CSteamID steamIDFriend ) if (f) name = f->name().c_str(); } - return name; } @@ -269,24 +268,37 @@ const char *GetFriendPersonaName( CSteamID steamIDFriend ) // returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details bool GetFriendGamePlayed( CSteamID steamIDFriend, STEAM_OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo ) { - PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed\n"); + PRINT_DEBUG("Steam_Friends::GetFriendGamePlayed %llu\n", steamIDFriend.ConvertToUint64()); std::lock_guard lock(global_mutex); bool ret = false; - Friend *f = find_friend(steamIDFriend); - if (f) { + + if (steamIDFriend == settings->get_local_steam_id()) { if (pFriendGameInfo) { - pFriendGameInfo->m_gameID = CGameID(f->appid()); + pFriendGameInfo->m_gameID = settings->get_local_game_id(); pFriendGameInfo->m_unGameIP = 0; pFriendGameInfo->m_usGamePort = 0; pFriendGameInfo->m_usQueryPort = 0; - pFriendGameInfo->m_steamIDLobby = CSteamID((uint64)f->lobby_id()); - PRINT_DEBUG("%u %llu\n", f->appid(), f->lobby_id()); + pFriendGameInfo->m_steamIDLobby = settings->get_lobby(); + PRINT_DEBUG("self %llu %llu\n", settings->get_local_game_id().ToUint64(), settings->get_lobby().ConvertToUint64()); } ret = true; + } else { + Friend *f = find_friend(steamIDFriend); + if (f) { + if (pFriendGameInfo) { + pFriendGameInfo->m_gameID = CGameID(f->appid()); + pFriendGameInfo->m_unGameIP = 0; + pFriendGameInfo->m_usGamePort = 0; + pFriendGameInfo->m_usQueryPort = 0; + pFriendGameInfo->m_steamIDLobby = CSteamID((uint64)f->lobby_id()); + PRINT_DEBUG("%u %llu\n", f->appid(), f->lobby_id()); + } + + ret = true; + } } - return ret; } @@ -679,13 +691,18 @@ const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) std::lock_guard lock(global_mutex); const char *value = ""; - Friend *f = find_friend(steamIDFriend); - if (f && isSameAppId(f)) { + Friend *f = NULL; + if (settings->get_local_steam_id() == steamIDFriend) { + f = &us; + } else { + f = find_friend(steamIDFriend); + } + + if (f && isAppIdCompatible(f)) { auto result = f->rich_presence().find(pchKey); if (result != f->rich_presence().end()) value = result->second.c_str(); } - return value; } @@ -694,8 +711,15 @@ int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) PRINT_DEBUG("Steam_Friends::GetFriendRichPresenceKeyCount\n"); std::lock_guard lock(global_mutex); int num = 0; - Friend *f = find_friend(steamIDFriend); - if (f && isSameAppId(f)) num = f->rich_presence().size(); + + Friend *f = NULL; + if (settings->get_local_steam_id() == steamIDFriend) { + f = &us; + } else { + f = find_friend(steamIDFriend); + } + + if (f && isAppIdCompatible(f)) num = f->rich_presence().size(); return num; } @@ -705,8 +729,15 @@ const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) PRINT_DEBUG("Steam_Friends::GetFriendRichPresenceKeyByIndex\n"); std::lock_guard lock(global_mutex); const char *key = ""; - Friend *f = find_friend(steamIDFriend); - if (f && isSameAppId(f) && f->rich_presence().size() > iKey && iKey >= 0) { + + Friend *f = NULL; + if (settings->get_local_steam_id() == steamIDFriend) { + f = &us; + } else { + f = find_friend(steamIDFriend); + } + + if (f && isAppIdCompatible(f) && f->rich_presence().size() > iKey && iKey >= 0) { auto friend_data = f->rich_presence().begin(); for (int i = 0; i < iKey; ++i) ++friend_data; key = friend_data->first.c_str(); @@ -962,7 +993,7 @@ void Callback(Common_Message *msg) if (map1 != map2) { //The App ID of the game. This should always be the current game. - if (isSameAppId(f)) { + if (isAppIdCompatible(f)) { rich_presence_updated((uint64)msg->friend_().id(), (uint64)msg->friend_().appid()); } }