Fix some header issues that broke some interfaces.

merge-requests/38/merge
Mr_Goldberg 2021-02-04 12:49:01 -05:00
parent 9a63cf868d
commit 5873398790
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3 changed files with 0 additions and 9 deletions

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@ -52,7 +52,6 @@ public:
/// setting the options "immediately" after creation. /// setting the options "immediately" after creation.
virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
/// Like CreateListenSocketIP, but clients will connect using ConnectP2P /// Like CreateListenSocketIP, but clients will connect using ConnectP2P
/// ///
/// nVirtualPort specifies how clients can connect to this socket using /// nVirtualPort specifies how clients can connect to this socket using
@ -81,7 +80,6 @@ public:
/// SteamNetworkingConfigValue_t for more about why this is preferable to /// SteamNetworkingConfigValue_t for more about why this is preferable to
/// setting the options "immediately" after creation. /// setting the options "immediately" after creation.
virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0; virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
#endif
/// Accept an incoming connection that has been received on a listen socket. /// Accept an incoming connection that has been received on a listen socket.
/// ///
@ -411,8 +409,6 @@ public:
/// other connections.) /// other connections.)
virtual int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) = 0; virtual int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMessage_t **ppOutMessages, int nMaxMessages ) = 0;
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Clients connecting to dedicated servers hosted in a data center, // Clients connecting to dedicated servers hosted in a data center,
// using central-authority-granted tickets. // using central-authority-granted tickets.
@ -608,7 +604,6 @@ public:
/// If you expect to be using relayed connections, then you probably want /// If you expect to be using relayed connections, then you probably want
/// to call ISteamNetworkingUtils::InitRelayNetworkAccess() when your app initializes /// to call ISteamNetworkingUtils::InitRelayNetworkAccess() when your app initializes
virtual bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext ) = 0; virtual bool ReceivedP2PCustomSignal( const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext ) = 0;
#endif // #ifndef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Certificate provision by the application. On Steam, we normally handle all this automatically // Certificate provision by the application. On Steam, we normally handle all this automatically

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@ -8,7 +8,6 @@
class ISteamNetworkingUtils001 class ISteamNetworkingUtils001
{ {
public: public:
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Initialization // Initialization
@ -149,7 +148,6 @@ public:
/// Get list of all POP IDs. Returns the number of entries that were filled into /// Get list of all POP IDs. Returns the number of entries that were filled into
/// your list. /// your list.
virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0; virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0;
#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Misc // Misc

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@ -8,7 +8,6 @@
class ISteamNetworkingUtils002 class ISteamNetworkingUtils002
{ {
public: public:
#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Initialization and status check // Initialization and status check
@ -152,7 +151,6 @@ public:
/// Get list of all POP IDs. Returns the number of entries that were filled into /// Get list of all POP IDs. Returns the number of entries that were filled into
/// your list. /// your list.
virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0; virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0;
#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
// //
// Misc // Misc