Source query added
parent
2b2d3ba075
commit
570d8e43b2
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@ -0,0 +1,5 @@
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build_win_release.bat
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build_win_release_experimental.bat
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build_win_release_experimental_steamclient.bat
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build_win_lobby_connect.bat
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build_win_find_interfaces.bat
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@ -16,6 +16,7 @@
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<http://www.gnu.org/licenses/>. */
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#include "network.h"
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#include "dll.h"
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#define MAX_BROADCASTS 16
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static int number_broadcasts = -1;
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@ -217,6 +218,8 @@ static int set_socket_nonblocking(sock_t sock)
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static void kill_socket(sock_t sock)
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{
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if (is_socket_valid(sock))
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{
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#if defined(STEAM_WIN32)
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closesocket(sock);
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@ -224,19 +227,18 @@ static void kill_socket(sock_t sock)
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close(sock);
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#endif
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}
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}
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static void kill_tcp_socket(struct TCP_Socket &socket)
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{
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if (is_socket_valid(socket.sock)) {
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kill_socket(socket.sock);
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}
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socket = TCP_Socket();
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}
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static bool initialed;
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static void run_at_startup()
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{
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static bool initialed = false;
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if (initialed) {
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return;
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}
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@ -891,6 +893,22 @@ void Networking::Run()
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char data[2048];
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int len;
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if (query_alive && is_socket_valid(query_socket)) {
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PRINT_DEBUG("RECV QUERY\n");
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Steam_Client* client = get_steam_client();
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sockaddr_in addr;
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addr.sin_family = AF_INET;
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while ((len = receive_packet(query_socket, &ip_port, data, sizeof(data))) >= 0) {
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client->steam_gameserver->HandleIncomingPacket(data, len, htonl(ip_port.ip), htons(ip_port.port));
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len = client->steam_gameserver->GetNextOutgoingPacket(data, sizeof(data), &ip_port.ip, &ip_port.port);
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addr.sin_addr.s_addr = htonl(ip_port.ip);
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addr.sin_port = htons(ip_port.port);
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sendto(query_socket, data, len, 0, (sockaddr*)&addr, sizeof(addr));
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}
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}
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PRINT_DEBUG("RECV UDP\n");
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while((len = receive_packet(udp_socket, &ip_port, data, sizeof(data))) >= 0) {
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PRINT_DEBUG("recv %i %hhu.%hhu.%hhu.%hhu:%hu\n", len, ((unsigned char *)&ip_port.ip)[0], ((unsigned char *)&ip_port.ip)[1], ((unsigned char *)&ip_port.ip)[2], ((unsigned char *)&ip_port.ip)[3], htons(ip_port.port));
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@ -1252,3 +1270,75 @@ bool Networking::isAlive()
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{
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return alive;
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}
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void Networking::startQuery(IP_PORT ip_port)
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{
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if (ip_port.port <= 1024)
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return;
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if (!query_alive)
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{
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if (ip_port.port == MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
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{
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PRINT_DEBUG("Source Query in Shared Mode\n");
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return;
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}
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int retry = 0;
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constexpr auto max_retry = 10;
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while (retry++ < max_retry)
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{
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query_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (is_socket_valid(query_socket))
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break;
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if (retry > max_retry)
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{
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reset_last_error();
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return;
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}
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}
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retry = 0;
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sockaddr_in addr;
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addr.sin_addr.s_addr = htonl(ip_port.ip);
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addr.sin_port = htons(ip_port.port);
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addr.sin_family = AF_INET;
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while (retry++ < max_retry)
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{
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int res = bind(query_socket, (sockaddr*)&addr, sizeof(sockaddr_in));
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if (res == 0)
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{
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set_socket_nonblocking(query_socket);
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break;
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}
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if (retry >= max_retry)
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{
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kill_socket(query_socket);
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query_socket = -1;
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reset_last_error();
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return;
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}
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}
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char str_ip[16];
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inet_ntop(AF_INET, &(addr.sin_addr), str_ip, 16);
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PRINT_DEBUG("Started query server on %s:%d\n", str_ip, htons(addr.sin_port));
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}
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query_alive = true;
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}
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void Networking::shutDownQuery()
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{
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query_alive = false;
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kill_socket(query_socket);
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}
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bool Networking::isQueryAlive()
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{
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return query_alive;
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}
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@ -86,9 +86,10 @@ struct Connection {
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class Networking {
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bool enabled = false;
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bool query_alive;
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bool alive;
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std::chrono::high_resolution_clock::time_point last_run;
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sock_t udp_socket, tcp_socket;
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sock_t query_socket, udp_socket, tcp_socket;
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uint16 udp_port, tcp_port;
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uint32 own_ip;
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std::vector<struct Connection> connections;
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@ -136,6 +137,11 @@ public:
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void shutDown();
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bool isAlive();
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void startQuery(IP_PORT ip_port);
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void shutDownQuery();
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bool isQueryAlive();
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};
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#endif
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@ -145,6 +145,9 @@ public:
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//networking
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bool disable_networking = false;
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//gameserver source query
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bool disable_source_query = false;
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//overlay
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bool disable_overlay = false;
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};
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@ -0,0 +1,266 @@
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/* Copyright (C) 2019 Mr Goldberg, , Nemirtingas
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "source_query.h"
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#include "dll.h"
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using lock_t = std::lock_guard<std::mutex>;
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enum class source_query_magic : uint32_t
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{
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simple = 0xFFFFFFFFul,
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multi = 0xFFFFFFFEul, // <--- TODO ?
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};
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enum class source_query_header : uint8_t
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{
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A2S_INFO = 'T',
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A2S_PLAYER = 'U',
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A2S_RULES = 'V',
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};
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enum class source_response_header : uint8_t
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{
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A2S_CHALLENGE = 'A',
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A2S_INFO = 'I',
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A2S_PLAYER = 'D',
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A2S_RULES = 'E',
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};
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enum class source_server_type : uint8_t
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{
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dedicated = 'd',
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non_dedicated = 'i',
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source_tc = 'p',
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};
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enum class source_server_env : uint8_t
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{
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linux = 'l',
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windows = 'w',
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old_mac = 'm',
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mac = 'o',
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};
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enum class source_server_visibility : uint8_t
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{
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_public = 0,
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_private = 1,
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};
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enum class source_server_vac : uint8_t
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{
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unsecured = 0,
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secured = 1,
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};
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enum source_server_extra_flag : uint8_t
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{
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none = 0x00,
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gameid = 0x01,
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steamid = 0x10,
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keywords = 0x20,
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spectator = 0x40,
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port = 0x80,
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};
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#if defined(STEAM_WIN32)
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static constexpr source_server_env my_server_env = source_server_env::windows;
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#else
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static constexpr source_server_env my_server_env = source_server_env::linux;
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#endif
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#pragma pack(push)
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#pragma pack(1)
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constexpr char a2s_info_payload[] = "Source Engine Query";
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constexpr size_t a2s_info_payload_size = sizeof(a2s_info_payload);
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struct source_query_data
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{
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source_query_magic magic;
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source_query_header header;
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union
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{
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char a2s_info_payload[a2s_info_payload_size];
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uint32_t challenge;
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};
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};
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static constexpr size_t source_query_header_size = sizeof(source_query_magic) + sizeof(source_query_header);
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static constexpr size_t a2s_query_info_size = source_query_header_size + sizeof(source_query_data::a2s_info_payload);
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static constexpr size_t a2s_query_challenge_size = source_query_header_size + sizeof(source_query_data::challenge);
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#pragma pack(pop)
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void serialize_response(std::vector<uint8_t>& buffer, const void* _data, size_t len)
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{
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const uint8_t* data = reinterpret_cast<const uint8_t*>(_data);
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buffer.insert(buffer.end(), data, data + len);
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}
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template<typename T>
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void serialize_response(std::vector<uint8_t>& buffer, T const& v)
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{
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uint8_t const* data = reinterpret_cast<uint8_t const*>(&v);
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serialize_response(buffer, data, sizeof(T));
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}
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template<>
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void serialize_response<std::string>(std::vector<uint8_t>& buffer, std::string const& v)
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{
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uint8_t const* str = reinterpret_cast<uint8_t const*>(v.c_str());
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serialize_response(buffer, str, v.length()+1);
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}
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template<typename T, int N>
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void serialize_response(std::vector <uint8_t>& buffer, char(&str)[N])
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{
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serialize_response(buffer, reinterpret_cast<uint8_t const*>(str), N);
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}
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void get_challenge(std::vector<uint8_t> &challenge_buff)
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{
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// TODO: generate the challenge id
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serialize_response(challenge_buff, source_query_magic::simple);
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serialize_response(challenge_buff, source_response_header::A2S_CHALLENGE);
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serialize_response(challenge_buff, static_cast<uint32_t>(0x00112233ul));
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}
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std::vector<uint8_t> Source_Query::handle_source_query(const void* buffer, size_t len, Gameserver const& gs)
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{
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std::vector<uint8_t> output_buffer;
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if (len < source_query_header_size) // its not at least 5 bytes long (0xFF 0xFF 0xFF 0xFF 0x??)
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return output_buffer;
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source_query_data const& query = *reinterpret_cast<source_query_data const*>(buffer);
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// || gs.max_player_count() == 0
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if (gs.offline() || query.magic != source_query_magic::simple)
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return output_buffer;
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switch (query.header)
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{
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case source_query_header::A2S_INFO:
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if (len >= a2s_query_info_size && !strncmp(query.a2s_info_payload, a2s_info_payload, a2s_info_payload_size))
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{
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_INFO);
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serialize_response(output_buffer, static_cast<uint8_t>(2));
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serialize_response(output_buffer, gs.server_name());
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serialize_response(output_buffer, gs.map_name());
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serialize_response(output_buffer, gs.mod_dir());
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serialize_response(output_buffer, gs.product());
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serialize_response(output_buffer, static_cast<uint16_t>(gs.appid()));
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serialize_response(output_buffer, static_cast<uint8_t>(gs.num_players()));
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serialize_response(output_buffer, static_cast<uint8_t>(gs.max_player_count()));
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serialize_response(output_buffer, static_cast<uint8_t>(gs.bot_player_count()));
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serialize_response(output_buffer, (gs.dedicated_server() ? source_server_type::dedicated : source_server_type::non_dedicated));;
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serialize_response(output_buffer, my_server_env);
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serialize_response(output_buffer, source_server_visibility::_public);
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serialize_response(output_buffer, (gs.secure() ? source_server_vac::secured : source_server_vac::unsecured));
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serialize_response(output_buffer, std::to_string(gs.version()));
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uint8_t flags = source_server_extra_flag::none;
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if (gs.port() != 0)
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flags |= source_server_extra_flag::port;
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if (gs.spectator_port() != 0)
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flags |= source_server_extra_flag::spectator;
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if(CGameID(gs.appid()).IsValid())
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flags |= source_server_extra_flag::gameid;
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if (flags != source_server_extra_flag::none)
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serialize_response(output_buffer, flags);
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if (flags & source_server_extra_flag::port)
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serialize_response(output_buffer, static_cast<uint16_t>(gs.port()));
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// add steamid
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if (flags & source_server_extra_flag::spectator)
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{
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serialize_response(output_buffer, static_cast<uint16_t>(gs.spectator_port()));
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serialize_response(output_buffer, gs.spectator_server_name());
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}
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// keywords
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if (flags & source_server_extra_flag::gameid)
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serialize_response(output_buffer, CGameID(gs.appid()).ToUint64());
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}
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break;
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case source_query_header::A2S_PLAYER:
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if (len >= a2s_query_challenge_size)
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{
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if (query.challenge == 0xFFFFFFFFul)
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{
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get_challenge(output_buffer);
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}
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else if (query.challenge == 0x00112233ul)
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{
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std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> const& players = *get_steam_client()->steam_gameserver->get_players();
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_PLAYER);
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serialize_response(output_buffer, static_cast<uint8_t>(players.size())); // num_players
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for (int i = 0; i < players.size(); ++i)
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{
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serialize_response(output_buffer, static_cast<uint8_t>(i)); // player index
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serialize_response(output_buffer, players[i].second.name); // player name
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serialize_response(output_buffer, players[i].second.score); // player score
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serialize_response(output_buffer, static_cast<float>(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - players[i].second.join_time).count()));
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}
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}
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}
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break;
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case source_query_header::A2S_RULES:
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if (len >= a2s_query_challenge_size)
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{
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if (query.challenge == 0xFFFFFFFFul)
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{
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get_challenge(output_buffer);
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}
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else if (query.challenge == 0x00112233ul)
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{
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auto values = gs.values();
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_RULES);
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serialize_response(output_buffer, static_cast<uint16_t>(values.size()));
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for (auto const& i : values)
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{
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serialize_response(output_buffer, i.first);
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serialize_response(output_buffer, i.second);
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}
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}
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}
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break;
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}
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return output_buffer;
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}
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@ -0,0 +1,32 @@
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
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version 3 of the License, or (at your option) any later version.
|
||||
|
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The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_SOURCE_QUERY__
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#define __INCLUDED_SOURCE_QUERY__
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#include "base.h"
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class Source_Query
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{
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Source_Query () = delete;
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~Source_Query() = delete;
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public:
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static std::vector<uint8_t> handle_source_query(const void* buffer, size_t len, Gameserver const& gs);
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};
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#endif
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@ -16,6 +16,7 @@
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<http://www.gnu.org/licenses/>. */
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||||
|
||||
#include "steam_gameserver.h"
|
||||
#include "source_query.h"
|
||||
|
||||
#define SEND_SERVER_RATE 5.0
|
||||
|
||||
|
@ -33,6 +34,11 @@ Steam_GameServer::~Steam_GameServer()
|
|||
delete ticket_manager;
|
||||
}
|
||||
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* Steam_GameServer::get_players()
|
||||
{
|
||||
return &players;
|
||||
}
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
|
@ -54,6 +60,10 @@ bool Steam_GameServer::InitGameServer( uint32 unIP, uint16 usGamePort, uint16 us
|
|||
server_data.set_port(usGamePort);
|
||||
server_data.set_query_port(usQueryPort);
|
||||
server_data.set_offline(false);
|
||||
|
||||
if (!settings->disable_source_query)
|
||||
network->startQuery({ unIP, usQueryPort });
|
||||
|
||||
if (!settings->get_local_game_id().AppID()) settings->set_game_id(CGameID(nGameAppId));
|
||||
//TODO: flags should be k_unServerFlag
|
||||
flags = unFlags;
|
||||
|
@ -344,7 +354,22 @@ bool Steam_GameServer::SendUserConnectAndAuthenticate( uint32 unIPClient, const
|
|||
PRINT_DEBUG("SendUserConnectAndAuthenticate %u %u\n", unIPClient, cubAuthBlobSize);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
|
||||
bool res = ticket_manager->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
|
||||
|
||||
if (res)
|
||||
{
|
||||
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
|
||||
if( pSteamIDUser != nullptr)
|
||||
infos.first = *pSteamIDUser;
|
||||
|
||||
infos.second.join_time = std::chrono::steady_clock::now();
|
||||
infos.second.score = 0;
|
||||
infos.second.name = "Player";
|
||||
|
||||
players.emplace_back(std::move(infos));
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
@ -357,7 +382,16 @@ CSteamID Steam_GameServer::CreateUnauthenticatedUserConnection()
|
|||
PRINT_DEBUG("CreateUnauthenticatedUserConnection\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
return ticket_manager->fakeUser();
|
||||
CSteamID bot_id = ticket_manager->fakeUser();
|
||||
std::pair<CSteamID, Gameserver_Player_Info_t> infos;
|
||||
infos.first = bot_id;
|
||||
infos.second.join_time = std::chrono::steady_clock::now();
|
||||
infos.second.score = 0;
|
||||
infos.second.name = "Bot";
|
||||
|
||||
players.emplace_back(std::move(infos));
|
||||
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
|
||||
|
@ -369,6 +403,16 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
|
|||
PRINT_DEBUG("SendUserDisconnect\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
|
||||
{
|
||||
return player.first == steamIDUser;
|
||||
});
|
||||
|
||||
if (player_it != players.end())
|
||||
{
|
||||
players.erase(player_it);
|
||||
}
|
||||
|
||||
ticket_manager->endAuth(steamIDUser);
|
||||
}
|
||||
|
||||
|
@ -381,8 +425,22 @@ void Steam_GameServer::SendUserDisconnect( CSteamID steamIDUser )
|
|||
bool Steam_GameServer::BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore )
|
||||
{
|
||||
PRINT_DEBUG("BUpdateUserData\n");
|
||||
|
||||
auto player_it = std::find_if(players.begin(), players.end(), [&steamIDUser](std::pair<CSteamID, Gameserver_Player_Info_t>& player)
|
||||
{
|
||||
return player.first == steamIDUser;
|
||||
});
|
||||
|
||||
if (player_it != players.end())
|
||||
{
|
||||
if( pchPlayerName != nullptr)
|
||||
player_it->second.name = pchPlayerName;
|
||||
|
||||
player_it->second.score = uScore;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// You shouldn't need to call this as it is called internally by SteamGameServer_Init() and can only be called once.
|
||||
//
|
||||
|
@ -578,6 +636,18 @@ bool Steam_GameServer::HandleIncomingPacket( const void *pData, int cbData, uint
|
|||
{
|
||||
PRINT_DEBUG("HandleIncomingPacket %i %X %i\n", cbData, srcIP, srcPort);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (settings->disable_source_query) return true;
|
||||
|
||||
Gameserver_Outgoing_Packet packet;
|
||||
packet.data = std::move(Source_Query::handle_source_query(pData, cbData, server_data));
|
||||
if (packet.data.empty())
|
||||
return false;
|
||||
|
||||
|
||||
packet.ip = srcIP;
|
||||
packet.port = srcPort;
|
||||
|
||||
outgoing_packets.emplace_back(std::move(packet));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -590,6 +660,7 @@ int Steam_GameServer::GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *p
|
|||
{
|
||||
PRINT_DEBUG("GetNextOutgoingPacket\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (settings->disable_source_query) return 0;
|
||||
if (outgoing_packets.size() == 0) return 0;
|
||||
|
||||
if (outgoing_packets.back().data.size() < cbMaxOut) cbMaxOut = outgoing_packets.back().data.size();
|
||||
|
@ -690,6 +761,10 @@ void Steam_GameServer::RunCallbacks()
|
|||
msg.set_allocated_gameserver(new Gameserver(server_data));
|
||||
msg.mutable_gameserver()->set_offline(true);
|
||||
network->sendToAllIndividuals(&msg, true);
|
||||
// Shutdown Source Query
|
||||
network->shutDownQuery();
|
||||
// And empty the queue if needed
|
||||
outgoing_packets.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_GAMESERVER__
|
||||
#define __INCLUDED_GAMESERVER__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -22,12 +25,18 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct Gameserver_Outgoing_Packet {
|
||||
std::string data;
|
||||
std::vector<uint8_t> data;
|
||||
|
||||
uint32 ip;
|
||||
uint16 port;
|
||||
};
|
||||
|
||||
struct Gameserver_Player_Info_t {
|
||||
std::chrono::steady_clock::time_point join_time;
|
||||
std::string name;
|
||||
uint32 score;
|
||||
};
|
||||
|
||||
class Steam_GameServer :
|
||||
public ISteamGameServer005,
|
||||
public ISteamGameServer008,
|
||||
|
@ -47,6 +56,7 @@ public ISteamGameServer
|
|||
bool logged_in = false;
|
||||
bool call_servers_disconnected = false;
|
||||
Gameserver server_data;
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> players;
|
||||
|
||||
uint32 flags;
|
||||
bool policy_response_called;
|
||||
|
@ -59,6 +69,9 @@ public:
|
|||
|
||||
Steam_GameServer(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
|
||||
~Steam_GameServer();
|
||||
|
||||
std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>>* get_players();
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
|
@ -329,3 +342,5 @@ public:
|
|||
//
|
||||
void RunCallbacks();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_STEAM_MATCHMAKING__
|
||||
#define __INCLUDED_STEAM_MATCHMAKING__
|
||||
|
||||
#include "base.h"
|
||||
|
||||
#define SEND_LOBBY_RATE 5.0
|
||||
|
@ -1479,3 +1482,5 @@ void Callback(Common_Message *msg)
|
|||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -15,6 +15,9 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#ifndef __INCLUDED_STEAM_UTILS__
|
||||
#define __INCLUDED_STEAM_UTILS__
|
||||
|
||||
#include "base.h"
|
||||
#include "local_storage.h"
|
||||
#include "../overlay_experimental/steam_overlay.h"
|
||||
|
@ -406,3 +409,5 @@ ESteamIPv6ConnectivityState GetIPv6ConnectivityState( ESteamIPv6ConnectivityProt
|
|||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue