Make gameserver and client interfaces share the same socket pool.
Some games depend on this behavior.merge-requests/48/head
parent
eda9abd2aa
commit
5533a9d5b0
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@ -83,7 +83,7 @@ Steam_Client::Steam_Client()
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steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, local_storage);
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steam_video = new Steam_Video();
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steam_parental = new Steam_Parental();
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steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, NULL);
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steam_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_networking_messages = new Steam_Networking_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_game_coordinator = new Steam_Game_Coordinator(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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@ -103,7 +103,7 @@ Steam_Client::Steam_Client()
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steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage);
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steam_gameserver_ugc = new Steam_UGC(settings_server, callback_results_server, callbacks_server);
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steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server);
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steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_networking_sockets->get_shared_between_client_server());
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steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking_messages = new Steam_Networking_Messages(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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@ -22,6 +22,8 @@ struct Listen_Socket {
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int virtual_port;
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int real_port;
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CSteamID created_by;
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};
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enum connect_socket_status {
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@ -49,6 +51,14 @@ struct Connect_Socket {
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HSteamNetPollGroup poll_group;
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unsigned long long packet_receive_counter;
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CSteamID created_by;
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};
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struct shared_between_client_server {
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std::vector<struct Listen_Socket> listen_sockets;
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std::map<HSteamNetConnection, struct Connect_Socket> connect_sockets;
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std::map<HSteamNetPollGroup, std::list<HSteamNetConnection>> poll_groups;
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unsigned used;
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};
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class Steam_Networking_Sockets :
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@ -67,9 +77,7 @@ public ISteamNetworkingSockets
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class SteamCallBacks *callbacks;
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class RunEveryRunCB *run_every_runcb;
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std::vector<struct Listen_Socket> listen_sockets;
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std::map<HSteamNetConnection, struct Connect_Socket> connect_sockets;
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std::map<HSteamNetPollGroup, std::list<HSteamNetConnection>> poll_groups;
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struct shared_between_client_server *s;
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std::chrono::steady_clock::time_point created;
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static const int SNS_DISABLED_PORT = -1;
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@ -91,7 +99,7 @@ static void steam_run_every_runcb(void *object)
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steam_networkingsockets->RunCallbacks();
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}
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Steam_Networking_Sockets(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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Steam_Networking_Sockets(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb, shared_between_client_server *sbcs)
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{
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this->settings = settings;
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this->network = network;
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@ -103,6 +111,14 @@ Steam_Networking_Sockets(class Settings *settings, class Networking *network, cl
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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if (!sbcs) {
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this->s = new shared_between_client_server();
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this->s->used = 0;
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} else {
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this->s = sbcs;
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this->s->used += 1;
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}
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this->created = std::chrono::steady_clock::now();
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}
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@ -110,6 +126,11 @@ Steam_Networking_Sockets(class Settings *settings, class Networking *network, cl
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{
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//TODO rm network callbacks
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this->run_every_runcb->remove(&Steam_Networking_Sockets::steam_run_every_runcb, this);
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if (this->s->used) {
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this->s->used -= 1;
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} else {
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delete this->s;
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}
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}
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static unsigned long get_socket_id()
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@ -119,38 +140,45 @@ static unsigned long get_socket_id()
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return socket_id;
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}
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shared_between_client_server *get_shared_between_client_server()
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{
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return s;
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}
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HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort, int real_port)
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{
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HSteamListenSocket socket_id = get_socket_id();
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if (socket_id == k_HSteamListenSocket_Invalid) ++socket_id;
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CSteamID steam_id = settings->get_local_steam_id();
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auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&nSteamConnectVirtualPort](struct Listen_Socket const& conn) { return conn.virtual_port == nSteamConnectVirtualPort;});
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if (conn != listen_sockets.end()) return k_HSteamListenSocket_Invalid;
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auto conn = std::find_if(s->listen_sockets.begin(), s->listen_sockets.end(), [&nSteamConnectVirtualPort,&steam_id](struct Listen_Socket const& conn) { return conn.virtual_port == nSteamConnectVirtualPort && conn.created_by == steam_id;});
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if (conn != s->listen_sockets.end()) return k_HSteamListenSocket_Invalid;
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struct Listen_Socket listen_socket;
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listen_socket.socket_id = socket_id;
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listen_socket.virtual_port = nSteamConnectVirtualPort;
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listen_socket.real_port = real_port;
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listen_sockets.push_back(listen_socket);
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listen_socket.created_by = steam_id;
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s->listen_sockets.push_back(listen_socket);
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return socket_id;
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}
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struct Listen_Socket *get_connection_socket(HSteamListenSocket id)
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{
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auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&id](struct Listen_Socket const& conn) { return conn.socket_id == id;});
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if (conn == listen_sockets.end()) return NULL;
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auto conn = std::find_if(s->listen_sockets.begin(), s->listen_sockets.end(), [&id](struct Listen_Socket const& conn) { return conn.socket_id == id;});
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if (conn == s->listen_sockets.end()) return NULL;
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return &(*conn);
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}
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bool send_packet_new_connection(HSteamNetConnection m_hConn)
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{
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auto connect_socket = connect_sockets.find(m_hConn);
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if (connect_socket == connect_sockets.end()) return false;
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auto connect_socket = s->connect_sockets.find(m_hConn);
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if (connect_socket == s->connect_sockets.end()) return false;
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//TODO: right now this only supports connecting with steam id, might need to make ip/port connections work in the future when I find a game that uses them.
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_source_id(connect_socket->second.created_by.ConvertToUint64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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if (connect_socket->second.status == CONNECT_SOCKET_CONNECTING) {
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_REQUEST);
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@ -188,11 +216,12 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
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socket.status = status;
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socket.user_data = -1;
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socket.poll_group = k_HSteamNetPollGroup_Invalid;
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socket.created_by = settings->get_local_steam_id();
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HSteamNetConnection socket_id = get_socket_id();
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if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
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if (connect_sockets.insert(std::make_pair(socket_id, socket)).second == false) {
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if (s->connect_sockets.insert(std::make_pair(socket_id, socket)).second == false) {
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return k_HSteamNetConnection_Invalid;
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}
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@ -233,8 +262,8 @@ void set_steamnetconnectioninfo(std::map<HSteamNetConnection, Connect_Socket>::i
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void launch_callback(HSteamNetConnection m_hConn, enum connect_socket_status old_status)
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{
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auto connect_socket = connect_sockets.find(m_hConn);
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if (connect_socket == connect_sockets.end()) return;
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auto connect_socket = s->connect_sockets.find(m_hConn);
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if (connect_socket == s->connect_sockets.end()) return;
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struct SteamNetConnectionStatusChangedCallback_t data = {};
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data.m_hConn = connect_socket->first;
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@ -492,8 +521,8 @@ EResult AcceptConnection( HSteamNetConnection hConn )
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PRINT_DEBUG("Steam_Networking_Sockets::AcceptConnection %u\n", hConn);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return k_EResultInvalidParam;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return k_EResultInvalidParam;
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if (connect_socket->second.status != CONNECT_SOCKET_NOT_ACCEPTED) return k_EResultInvalidState;
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connect_socket->second.status = CONNECT_SOCKET_CONNECTED;
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send_packet_new_connection(connect_socket->first);
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@ -529,13 +558,13 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb
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PRINT_DEBUG("Steam_Networking_Sockets::CloseConnection %u\n", hPeer);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hPeer);
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if (connect_socket == connect_sockets.end()) return false;
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auto connect_socket = s->connect_sockets.find(hPeer);
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if (connect_socket == s->connect_sockets.end()) return false;
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if (connect_socket->second.status != CONNECT_SOCKET_CLOSED && connect_socket->second.status != CONNECT_SOCKET_TIMEDOUT) {
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//TODO send/nReason and pszDebug
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_source_id(connect_socket->second.created_by.ConvertToUint64());
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msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_END);
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@ -546,7 +575,7 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb
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network->sendTo(&msg, true);
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}
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connect_sockets.erase(connect_socket);
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s->connect_sockets.erase(connect_socket);
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return true;
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}
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@ -573,13 +602,13 @@ bool CloseListenSocket( HSteamListenSocket hSocket )
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PRINT_DEBUG("Steam_Networking_Sockets::CloseListenSocket\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&hSocket](struct Listen_Socket const& conn) { return conn.socket_id == hSocket;});
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if (conn == listen_sockets.end()) return false;
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auto conn = std::find_if(s->listen_sockets.begin(), s->listen_sockets.end(), [&hSocket](struct Listen_Socket const& conn) { return conn.socket_id == hSocket;});
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if (conn == s->listen_sockets.end()) return false;
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std::queue<HSteamNetConnection> to_close;
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auto socket_conn = std::begin(connect_sockets);
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while (socket_conn != std::end(connect_sockets)) {
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auto socket_conn = std::begin(s->connect_sockets);
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while (socket_conn != std::end(s->connect_sockets)) {
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if (socket_conn->second.listen_socket_id == hSocket) {
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to_close.push(socket_conn->first);
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}
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@ -592,7 +621,7 @@ bool CloseListenSocket( HSteamListenSocket hSocket )
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to_close.pop();
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}
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listen_sockets.erase(conn);
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s->listen_sockets.erase(conn);
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return true;
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}
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@ -601,8 +630,8 @@ bool SetConnectionUserData( HSteamNetConnection hPeer, int64 nUserData )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionUserData\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hPeer);
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if (connect_socket == connect_sockets.end()) return false;
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auto connect_socket = s->connect_sockets.find(hPeer);
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if (connect_socket == s->connect_sockets.end()) return false;
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connect_socket->second.user_data = nUserData;
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return true;
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}
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@ -614,8 +643,8 @@ int64 GetConnectionUserData( HSteamNetConnection hPeer )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionUserData\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hPeer);
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if (connect_socket == connect_sockets.end()) return -1;
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auto connect_socket = s->connect_sockets.find(hPeer);
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if (connect_socket == s->connect_sockets.end()) return -1;
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return connect_socket->second.user_data;
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}
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@ -707,14 +736,14 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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PRINT_DEBUG("Steam_Networking_Sockets::SendMessageToConnection %u, len %u, flags %i\n", hConn, cbData, nSendFlags);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return k_EResultInvalidParam;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return k_EResultInvalidParam;
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if (connect_socket->second.status == CONNECT_SOCKET_CLOSED) return k_EResultNoConnection;
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if (connect_socket->second.status == CONNECT_SOCKET_TIMEDOUT) return k_EResultNoConnection;
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if (connect_socket->second.status != CONNECT_SOCKET_CONNECTED) return k_EResultInvalidState;
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_source_id(connect_socket->second.created_by.ConvertToUint64());
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msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::DATA);
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@ -800,8 +829,8 @@ static void delete_steam_message(SteamNetworkingMessage_t *pMsg)
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SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn)
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{
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return NULL;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return NULL;
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if (connect_socket->second.data.empty()) return NULL;
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SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
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unsigned long size = connect_socket->second.data.front().size();
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@ -872,8 +901,8 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
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SteamNetworkingMessage_t *msg = NULL;
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int messages = 0;
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auto socket_conn = std::begin(connect_sockets);
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while (socket_conn != std::end(connect_sockets) && messages < nMaxMessages) {
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auto socket_conn = std::begin(s->connect_sockets);
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while (socket_conn != std::end(s->connect_sockets) && messages < nMaxMessages) {
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if (socket_conn->second.listen_socket_id == hSocket) {
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while (messages < nMaxMessages && (msg = get_steam_message_connection(socket_conn->first))) {
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ppOutMessages[messages] = msg;
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@ -895,8 +924,8 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pIn
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return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return false;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return false;
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set_steamnetconnectioninfo(connect_socket, pInfo);
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@ -924,8 +953,8 @@ EResult GetConnectionRealTimeStatus( HSteamNetConnection hConn, SteamNetConnecti
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{
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PRINT_DEBUG("%s %u %p %i %p\n", __FUNCTION__, hConn, pStatus, nLanes, pLanes);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return k_EResultNoConnection;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return k_EResultNoConnection;
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if (pStatus) {
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pStatus->m_eState = convert_status(connect_socket->second.status);
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@ -1102,7 +1131,7 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
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remote_identity.SetSteamID(settings->get_local_steam_id());
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HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
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HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
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connect_sockets[con1].remote_id = con2;
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s->connect_sockets[con1].remote_id = con2;
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*pOutConnection1 = con1;
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*pOutConnection2 = con2;
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return true;
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@ -1180,8 +1209,8 @@ EResult ConfigureConnectionLanes( HSteamNetConnection hConn, int nNumLanes, cons
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{
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PRINT_DEBUG("TODO: %s\n", __FUNCTION__);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return k_EResultNoConnection;
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auto connect_socket = s->connect_sockets.find(hConn);
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if (connect_socket == s->connect_sockets.end()) return k_EResultNoConnection;
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//TODO
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return k_EResultOK;
|
||||
}
|
||||
|
@ -1253,7 +1282,7 @@ HSteamNetPollGroup CreatePollGroup()
|
|||
++poll_group_counter;
|
||||
|
||||
HSteamNetPollGroup poll_group_number = poll_group_counter;
|
||||
poll_groups[poll_group_number] = std::list<HSteamNetConnection>();
|
||||
s->poll_groups[poll_group_number] = std::list<HSteamNetConnection>();
|
||||
return poll_group_number;
|
||||
}
|
||||
|
||||
|
@ -1266,19 +1295,19 @@ bool DestroyPollGroup( HSteamNetPollGroup hPollGroup )
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::DestroyPollGroup\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto group = poll_groups.find(hPollGroup);
|
||||
if (group == poll_groups.end()) {
|
||||
auto group = s->poll_groups.find(hPollGroup);
|
||||
if (group == s->poll_groups.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto c : group->second) {
|
||||
auto connect_socket = connect_sockets.find(c);
|
||||
if (connect_socket != connect_sockets.end()) {
|
||||
auto connect_socket = s->connect_sockets.find(c);
|
||||
if (connect_socket != s->connect_sockets.end()) {
|
||||
connect_socket->second.poll_group = k_HSteamNetPollGroup_Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
poll_groups.erase(group);
|
||||
s->poll_groups.erase(group);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1300,20 +1329,20 @@ bool SetConnectionPollGroup( HSteamNetConnection hConn, HSteamNetPollGroup hPoll
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::SetConnectionPollGroup %u %u\n", hConn, hPollGroup);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto connect_socket = connect_sockets.find(hConn);
|
||||
if (connect_socket == connect_sockets.end()) {
|
||||
auto connect_socket = s->connect_sockets.find(hConn);
|
||||
if (connect_socket == s->connect_sockets.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto group = poll_groups.find(hPollGroup);
|
||||
if (group == poll_groups.end() && hPollGroup != k_HSteamNetPollGroup_Invalid) {
|
||||
auto group = s->poll_groups.find(hPollGroup);
|
||||
if (group == s->poll_groups.end() && hPollGroup != k_HSteamNetPollGroup_Invalid) {
|
||||
return false;
|
||||
}
|
||||
|
||||
HSteamNetPollGroup old_poll_group = connect_socket->second.poll_group;
|
||||
if (old_poll_group != k_HSteamNetPollGroup_Invalid) {
|
||||
auto group = poll_groups.find(hPollGroup);
|
||||
if (group != poll_groups.end()) {
|
||||
auto group = s->poll_groups.find(hPollGroup);
|
||||
if (group != s->poll_groups.end()) {
|
||||
group->second.remove(hConn);
|
||||
}
|
||||
}
|
||||
|
@ -1346,8 +1375,8 @@ int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMe
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnPollGroup %u %i\n", hPollGroup, nMaxMessages);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
auto group = poll_groups.find(hPollGroup);
|
||||
if (group == poll_groups.end()) {
|
||||
auto group = s->poll_groups.find(hPollGroup);
|
||||
if (group == s->poll_groups.end()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1361,6 +1390,7 @@ int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMe
|
|||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ReceiveMessagesOnPollGroup out %i\n", messages);
|
||||
return messages;
|
||||
}
|
||||
|
||||
|
@ -1962,7 +1992,7 @@ void Callback(Common_Message *msg)
|
|||
}
|
||||
|
||||
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
||||
for (auto & connect_socket : connect_sockets) {
|
||||
for (auto & connect_socket : s->connect_sockets) {
|
||||
if (connect_socket.second.remote_identity.GetSteamID64() == msg->source_id()) {
|
||||
enum connect_socket_status old_status = connect_socket.second.status;
|
||||
connect_socket.second.status = CONNECT_SOCKET_TIMEDOUT;
|
||||
|
@ -1973,18 +2003,19 @@ void Callback(Common_Message *msg)
|
|||
}
|
||||
|
||||
if (msg->has_networking_sockets()) {
|
||||
PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u\n", msg->networking_sockets().type());
|
||||
PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u %llu\n", msg->networking_sockets().type(), msg->source_id());
|
||||
if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_REQUEST) {
|
||||
int virtual_port = msg->networking_sockets().virtual_port();
|
||||
int real_port = msg->networking_sockets().real_port();
|
||||
uint64 dest_id = msg->dest_id();
|
||||
std::vector<Listen_Socket>::iterator conn;
|
||||
if (virtual_port == SNS_DISABLED_PORT) {
|
||||
conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&real_port](struct Listen_Socket const& conn) { return conn.real_port == real_port;});
|
||||
conn = std::find_if(s->listen_sockets.begin(), s->listen_sockets.end(), [&real_port,&dest_id](struct Listen_Socket const& conn) { return conn.real_port == real_port && dest_id == conn.created_by.ConvertToUint64();});
|
||||
} else {
|
||||
conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&virtual_port](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port;});
|
||||
conn = std::find_if(s->listen_sockets.begin(), s->listen_sockets.end(), [&virtual_port,&dest_id](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port && dest_id == conn.created_by.ConvertToUint64();});
|
||||
}
|
||||
|
||||
if (conn != listen_sockets.end()) {
|
||||
if (conn != s->listen_sockets.end()) {
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID64(msg->source_id());
|
||||
HSteamNetConnection new_connection = new_connect_socket(identity, virtual_port, real_port, CONNECT_SOCKET_NOT_ACCEPTED, conn->socket_id, msg->networking_sockets().connection_id_from());
|
||||
|
@ -1992,8 +2023,8 @@ void Callback(Common_Message *msg)
|
|||
}
|
||||
|
||||
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_ACCEPTED) {
|
||||
auto connect_socket = connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != connect_sockets.end()) {
|
||||
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != s->connect_sockets.end()) {
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == 0) {
|
||||
connect_socket->second.remote_identity.SetSteamID64(msg->source_id());
|
||||
}
|
||||
|
@ -2005,15 +2036,16 @@ void Callback(Common_Message *msg)
|
|||
}
|
||||
}
|
||||
} else if (msg->networking_sockets().type() == Networking_Sockets::DATA) {
|
||||
auto connect_socket = connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != connect_sockets.end()) {
|
||||
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != s->connect_sockets.end()) {
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
|
||||
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
|
||||
connect_socket->second.data.push(msg->networking_sockets().data());
|
||||
}
|
||||
}
|
||||
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {
|
||||
auto connect_socket = connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != connect_sockets.end()) {
|
||||
auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != s->connect_sockets.end()) {
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
|
||||
enum connect_socket_status old_status = connect_socket->second.status;
|
||||
connect_socket->second.status = CONNECT_SOCKET_CLOSED;
|
||||
|
|
Loading…
Reference in New Issue