Call the true function before initializing hook.
parent
3c265596a9
commit
4f7e42a905
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@ -7,17 +7,11 @@
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#include <set>
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#include <set>
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/*
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*
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*/
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class Hook_Manager
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class Hook_Manager
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{
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{
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friend class Base_Hook;
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friend class Base_Hook;
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protected:
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protected:
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// TODO: If needed, create a second vector with only the renderers hook
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// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
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// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
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std::set<Base_Hook*> _hooks;
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std::set<Base_Hook*> _hooks;
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Hook_Manager();
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Hook_Manager();
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@ -120,33 +120,36 @@ HRESULT STDMETHODCALLTYPE Renderer_Detector::MyPresent(IDirect3DDevice9* _this,
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{
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{
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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auto res = (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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if (!inst.stop_retry())
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if (!inst.stop_retry())
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{
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{
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DX9_Hook::Inst()->start_hook();
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DX9_Hook::Inst()->start_hook();
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}
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}
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return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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return res;
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}
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}
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HRESULT STDMETHODCALLTYPE Renderer_Detector::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
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HRESULT STDMETHODCALLTYPE Renderer_Detector::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
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{
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{
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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auto res = (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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if (!inst.stop_retry())
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if (!inst.stop_retry())
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{
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{
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DX9_Hook::Inst()->start_hook();
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DX9_Hook::Inst()->start_hook();
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}
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}
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return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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return res;
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}
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}
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BOOL WINAPI Renderer_Detector::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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BOOL WINAPI Renderer_Detector::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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{
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{
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Renderer_Detector& inst = Renderer_Detector::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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Hook_Manager& hm = Hook_Manager::Inst();
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auto res = _wglMakeCurrent(hDC, hGLRC);
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if (!inst.stop_retry())
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if (!inst.stop_retry())
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{
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{
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OpenGL_Hook::Inst()->start_hook();
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OpenGL_Hook::Inst()->start_hook();
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}
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}
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return _wglMakeCurrent(hDC, hGLRC);
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return res;
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}
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}
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void Renderer_Detector::HookDXGIPresent(IDXGISwapChain* pSwapChain)
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void Renderer_Detector::HookDXGIPresent(IDXGISwapChain* pSwapChain)
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