Implement CreateSocketPair.

merge-requests/31/head
Mr_Goldberg 2020-05-11 15:06:00 -04:00
parent 60fbdcfdba
commit 4ab508f7ef
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GPG Key ID: 8597D87419DEF278
1 changed files with 14 additions and 2 deletions

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@ -296,7 +296,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort )
HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
{
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P old %i\n", nVirtualPort);
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P %i\n", nVirtualPort);
//TODO config options
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return new_listen_socket(nVirtualPort);
@ -904,6 +904,7 @@ bool GetListenSocketInfo( HSteamListenSocket hSocket, uint32 *pnIP, uint16 *pnPo
bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback )
{
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair old\n");
return CreateSocketPair(pOutConnection1, pOutConnection2, bUseNetworkLoopback, NULL, NULL);
}
/// Create a pair of connections that are talking to each other, e.g. a loopback connection.
@ -928,7 +929,18 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
/// actual bound loopback port. Otherwise, the port will be zero.
bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2 )
{
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair\n");
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair %u %p %p\n", bUseNetworkLoopback, pIdentity1, pIdentity2);
if (!pOutConnection1 || !pOutConnection1) return false;
std::lock_guard<std::recursive_mutex> lock(global_mutex);
SteamNetworkingIdentity remote_identity;
remote_identity.SetSteamID(settings->get_local_steam_id());
HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
connect_sockets[con1].remote_id = con2;
*pOutConnection1 = con1;
*pOutConnection2 = con2;
return true;
}
/// Get the identity assigned to this interface.