Implement CreateSocketPair.
parent
60fbdcfdba
commit
4ab508f7ef
|
@ -296,7 +296,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort )
|
|||
|
||||
HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P old %i\n", nVirtualPort);
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P %i\n", nVirtualPort);
|
||||
//TODO config options
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nVirtualPort);
|
||||
|
@ -904,6 +904,7 @@ bool GetListenSocketInfo( HSteamListenSocket hSocket, uint32 *pnIP, uint16 *pnPo
|
|||
bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair old\n");
|
||||
return CreateSocketPair(pOutConnection1, pOutConnection2, bUseNetworkLoopback, NULL, NULL);
|
||||
}
|
||||
|
||||
/// Create a pair of connections that are talking to each other, e.g. a loopback connection.
|
||||
|
@ -928,7 +929,18 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
|
|||
/// actual bound loopback port. Otherwise, the port will be zero.
|
||||
bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity *pIdentity1, const SteamNetworkingIdentity *pIdentity2 )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair\n");
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateSocketPair %u %p %p\n", bUseNetworkLoopback, pIdentity1, pIdentity2);
|
||||
if (!pOutConnection1 || !pOutConnection1) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
SteamNetworkingIdentity remote_identity;
|
||||
remote_identity.SetSteamID(settings->get_local_steam_id());
|
||||
HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
|
||||
HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
|
||||
connect_sockets[con1].remote_id = con2;
|
||||
*pOutConnection1 = con1;
|
||||
*pOutConnection2 = con2;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Get the identity assigned to this interface.
|
||||
|
|
Loading…
Reference in New Issue