Implement steamnetworkingsockets ip/port connections.
Note: clients need to know each other already or it won't work.merge-requests/38/merge
parent
3f06dd8576
commit
44305a0068
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@ -119,7 +119,8 @@ message Networking_Sockets {
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}
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Types type = 1;
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uint32 port = 2;
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int32 virtual_port = 2;
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int32 real_port = 6;
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uint64 connection_id = 3;
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uint64 connection_id_from = 4;
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bytes data = 5;
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@ -21,6 +21,7 @@ struct Listen_Socket {
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HSteamListenSocket socket_id;
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int virtual_port;
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int real_port;
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};
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enum connect_socket_status {
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@ -34,6 +35,7 @@ enum connect_socket_status {
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struct Connect_Socket {
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int virtual_port;
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int real_port;
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SteamNetworkingIdentity remote_identity;
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HSteamNetConnection remote_id;
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@ -69,6 +71,8 @@ public ISteamNetworkingSockets
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std::map<HSteamNetPollGroup, std::list<HSteamNetConnection>> poll_groups;
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std::chrono::steady_clock::time_point created;
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static const int SNS_DISABLED_PORT = -1;
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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@ -114,7 +118,7 @@ static unsigned long get_socket_id()
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return socket_id;
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}
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HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort)
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HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort, int real_port)
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{
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HSteamListenSocket socket_id = get_socket_id();
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if (socket_id == k_HSteamListenSocket_Invalid) ++socket_id;
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@ -125,6 +129,7 @@ HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort)
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struct Listen_Socket listen_socket;
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listen_socket.socket_id = socket_id;
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listen_socket.virtual_port = nSteamConnectVirtualPort;
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listen_socket.real_port = real_port;
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listen_sockets.push_back(listen_socket);
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return socket_id;
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}
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@ -145,7 +150,6 @@ bool send_packet_new_connection(HSteamNetConnection m_hConn)
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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if (connect_socket->second.status == CONNECT_SOCKET_CONNECTING) {
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_REQUEST);
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@ -153,17 +157,31 @@ bool send_packet_new_connection(HSteamNetConnection m_hConn)
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_ACCEPTED);
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}
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msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
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msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
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msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
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uint64_t steam_id = connect_socket->second.remote_identity.GetSteamID64();
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if (steam_id) {
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msg.set_dest_id(steam_id);
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return network->sendTo(&msg, true);
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}
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HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity, int virtual_port, enum connect_socket_status status=CONNECT_SOCKET_CONNECTING, HSteamListenSocket listen_socket_id=k_HSteamListenSocket_Invalid, HSteamNetConnection remote_id=k_HSteamNetConnection_Invalid)
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const SteamNetworkingIPAddr *ip_addr = connect_socket->second.remote_identity.GetIPAddr();
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if (ip_addr) {
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return network->sendToIPPort(&msg, ip_addr->GetIPv4(), ip_addr->m_port, true);
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}
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return false;
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}
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HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity, int virtual_port, int real_port, enum connect_socket_status status=CONNECT_SOCKET_CONNECTING, HSteamListenSocket listen_socket_id=k_HSteamListenSocket_Invalid, HSteamNetConnection remote_id=k_HSteamNetConnection_Invalid)
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{
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Connect_Socket socket = {};
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socket.remote_identity = remote_identity;
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socket.virtual_port = virtual_port;
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socket.real_port = real_port;
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socket.listen_socket_id = listen_socket_id;
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socket.remote_id = remote_id;
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socket.status = status;
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@ -237,7 +255,7 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP,
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocket %i %u %u\n", nSteamConnectVirtualPort, nIP, nPort);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(nSteamConnectVirtualPort);
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return new_listen_socket(nSteamConnectVirtualPort, nPort);
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}
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/// Creates a "server" socket that listens for clients to connect to by
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@ -257,19 +275,22 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP,
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HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old\n");
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return k_HSteamListenSocket_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(SNS_DISABLED_PORT, localAddress.m_port);
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}
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HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr *localAddress )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old1\n");
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return k_HSteamListenSocket_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(SNS_DISABLED_PORT, localAddress->m_port);
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}
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HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP\n");
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return k_HSteamListenSocket_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(SNS_DISABLED_PORT, localAddress.m_port);
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}
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/// Creates a connection and begins talking to a "server" over UDP at the
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@ -293,19 +314,34 @@ HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddre
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old\n");
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return k_HSteamNetConnection_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SteamNetworkingIdentity ip_id;
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ip_id.SetIPAddr(address);
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HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address.m_port);
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send_packet_new_connection(socket);
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return socket;
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}
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old1\n");
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return k_HSteamNetConnection_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SteamNetworkingIdentity ip_id;
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ip_id.SetIPAddr(*address);
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HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address->m_port);
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send_packet_new_connection(socket);
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return socket;
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}
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
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return k_HSteamNetConnection_Invalid;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SteamNetworkingIdentity ip_id;
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ip_id.SetIPAddr(address);
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HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address.m_port);
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send_packet_new_connection(socket);
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return socket;
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}
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/// Like CreateListenSocketIP, but clients will connect using ConnectP2P
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@ -322,7 +358,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P old %i\n", nVirtualPort);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(nVirtualPort);
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return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
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}
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HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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@ -330,7 +366,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const
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PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P %i\n", nVirtualPort);
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//TODO config options
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(nVirtualPort);
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return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
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}
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/// Begin connecting to a server that is identified using a platform-specific identifier.
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@ -361,7 +397,7 @@ HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, i
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return k_HSteamNetConnection_Invalid;
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}
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HSteamNetConnection socket = new_connect_socket(identityRemote, nVirtualPort);
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HSteamNetConnection socket = new_connect_socket(identityRemote, nVirtualPort, SNS_DISABLED_PORT);
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send_packet_new_connection(socket);
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return socket;
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}
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@ -487,7 +523,8 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb
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msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_END);
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msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
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msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
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msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
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network->sendTo(&msg, true);
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@ -665,7 +702,8 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
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msg.set_allocated_networking_sockets(new Networking_Sockets);
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msg.mutable_networking_sockets()->set_type(Networking_Sockets::DATA);
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msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
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msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
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msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
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msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
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msg.mutable_networking_sockets()->set_data(pData, cbData);
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@ -1021,8 +1059,8 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
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SteamNetworkingIdentity remote_identity;
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remote_identity.SetSteamID(settings->get_local_steam_id());
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HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
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HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
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HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
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HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
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connect_sockets[con1].remote_id = con2;
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*pOutConnection1 = con1;
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*pOutConnection2 = con2;
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@ -1383,7 +1421,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::CreateHostedDedicatedServerListenSocket old %i\n", nVirtualPort);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(nVirtualPort);
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return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
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}
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/// Create a listen socket on the specified virtual port. The physical UDP port to use
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@ -1400,7 +1438,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort, in
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PRINT_DEBUG("Steam_Networking_Sockets::CreateHostedDedicatedServerListenSocket old %i\n", nVirtualPort);
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//TODO config options
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return new_listen_socket(nVirtualPort);
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return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
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}
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@ -1670,19 +1708,29 @@ void Callback(Common_Message *msg)
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if (msg->has_networking_sockets()) {
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PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u\n", msg->networking_sockets().type());
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if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_REQUEST) {
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int virtual_port = msg->networking_sockets().port();
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int virtual_port = msg->networking_sockets().virtual_port();
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int real_port = msg->networking_sockets().real_port();
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std::vector<Listen_Socket>::iterator conn;
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if (virtual_port == SNS_DISABLED_PORT) {
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conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&real_port](struct Listen_Socket const& conn) { return conn.real_port == real_port;});
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} else {
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conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&virtual_port](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port;});
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}
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auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&virtual_port](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port;});
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if (conn != listen_sockets.end()) {
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SteamNetworkingIdentity identity;
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identity.SetSteamID64(msg->source_id());
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HSteamNetConnection new_connection = new_connect_socket(identity, virtual_port, CONNECT_SOCKET_NOT_ACCEPTED, conn->socket_id, msg->networking_sockets().connection_id_from());
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HSteamNetConnection new_connection = new_connect_socket(identity, virtual_port, real_port, CONNECT_SOCKET_NOT_ACCEPTED, conn->socket_id, msg->networking_sockets().connection_id_from());
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launch_callback(new_connection, CONNECT_SOCKET_NO_CONNECTION);
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}
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} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_ACCEPTED) {
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auto connect_socket = connect_sockets.find(msg->networking_sockets().connection_id());
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if (connect_socket != connect_sockets.end()) {
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if (connect_socket->second.remote_identity.GetSteamID64() == 0) {
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connect_socket->second.remote_identity.SetSteamID64(msg->source_id());
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}
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if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTING) {
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connect_socket->second.remote_id = msg->networking_sockets().connection_id_from();
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connect_socket->second.status = CONNECT_SOCKET_CONNECTED;
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